Terraria needs more super missile explosions.
Hoping to see this released!
Hoping to see this released!
Some items can be crafted and some are found, so a combination of both.Quite eager to see how this works out, and I don't doubt that this will be a very fleshed out mod.
Question, though, will the various powerups and expansions be found/looted, crafted, or a combination of the two possibilities?
And do you plan on doing an open beta to bug test, or will you only be doing closed testing within your team?
For the moment, the Zero Suit isn't planned, though I've been considering adding it what with so many people requesting it. And the only thing fishing related might be special bait to summon Serris(?). Nothing else fishing related is planned, anyway.Do you plan on adding a Zero Suit clothing style during character creation/wardrobe? Or expand upon fishing at all?
Can't tell if you want to know how to make Wave Banks, or what the tracklist for my Wave Bank was, or both.i've been using the metroid music wavebank but i'd like to tweak it/make my own.
most resources on how to do this are extremely outdated as of the latest updates, does anyone know the exact tracklist i need to follow?
i got it all figured out, i made a wavebank for this mod once a few years ago so i thought i'd give it a shot since my buddies got me back into the gameCan't tell if you want to know how to make Wave Banks, or what the tracklist for my Wave Bank was, or both.
If you want a tracklist, this one should have updated links to songs.
If you need a program that can actually make a Wave Bank, look up "XACT"; there's probably also YT tutorials.
Same, I won't deny the update looks really cool. But it feels pretty underwhelming now that Terraria has modding left and right; Something that was pretty rare before 1.3.5 and what few mods did exist then weren't very good.In either case, I'll have to set up no automatic updates incase 14.0 drops before metroid releases
It's a known fact Relogic is working with TMODLoader devs to try to minimize conflicts asap. And also things like Fabsol knowing throwing was going to be removed before anyone else did publicly so he had time to make Rouge Damage.why would he?
while its true that you never know what will break when they update tmodloader
that doesnt seem like a reason to flat out stop work on a mod thats currently being ported to tmodloader
if anything it just means that if the update drops before scoots metroid mod rereleases breaks it
then scoot will just delay its release to fix it
if the mod does release first then
it doesnt matter
That is great to see, even if the major updates do sound important, I will be satisfied with the content that'll be provided soon at leastRelevant status update:
Originally, we were going to wait longer for a release. Due to my life hitting some snags, progress had been going very slowly.
However, now that we know that the Terraria update is going to drop this year, we plan to polish what we have and go ahead with a release.
(No promises on a specific time frame, however).
This should give a window to play this mod before Journey's End drops (and after it drops if you're withholding from updating).
We'll do bugfixes as we can, but major updates will be withheld until after tModLoader updates for Journey's End.