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tAPI [WIP][Released] Metroid Mod

Wildfire

Skeletron Prime
Thanks for the update scoots. This is what i meant, when i said "I wonder how the update will affect this mod"
before trailer 'wait for new update'
after trailer 'work, and release the mod preferably before the update'
Not that i want you to rush. Please, do take your time
 

Kragtast

Terrarian
Hey, I've made my own personalized wave bank based off of the updated version by Jeffcole1, so it's functional with 1.3.4.
Download it here: https://www.dropbox.com/s/64q5hn0xm0vld38/Wave Bank.xwb?dl=0, if you have any requests for changes i might give it a shot but no guarantees.

1. Night: MSR: SR388 Surface Ambience
2. Eerie: SM: Crateria Landing
3. Day: SM: Crateria Main Theme
4. Boss 1: MP1: Meta Ridley Battle
5. Title: MP1: Title Theme
6. Jungle: MF: Sector 2 TRO Remix
7. Corruption: MP: Phazon Mines
8. Hallow: MP3: Skytown, Elysia
9. Underground Corruption: MP3: Phaaze
10. Underground Hallow: MSR - Chozo Laboratory
11. Boss 2: MP1: Metroid Prime Phase 1
12. Underground: AM2R: Hydro Station
13. Boss 3: MSR: Diggernaut Theme
14. Snow: MP1: Phendrana Drifts
15. Space: MP1: Sunken Frigate
16. Crimson: MP3: Skytown Metroid Xenoresearch Area
17. Boss 4: MP2: Quadraxis Battle
18. Day Alt: AM2R: SR388 Tunnels
19. Rain: MP1: Tallon Depths
20. Ice: MP3 : Bryyo Ice
21. Desert: MP1: Chozo Ruins Plaza
22. Ocean: MP1: Tallon Overworld
23. Dungeon: MP3: Pirate Homeworld
24. Plantera: MP1: Parasite Queen
25. Boss 5: MP2: Adult Chykka Battle
26. Temple: MP3: Bryyo Cliffside
27. Solar Eclipse: MP1: Frigate Orpheon
28. Rain SFX: Light Rain Loop by soundrecorder7
29. Mushroom: MSR - Water Caves
30. Pumpkin Moon: MP1: Omega Pirate
31. Underground Alt: MSR: Caverns
32. Frost Moon: MP1: Thardus
33. Underground Crimson: MP3: Valhalla's Depths
34. Lunar Event: MP2: Chykka Larva Theme
35. Pirate Invasion: MP2: Space Pirates Main Theme
36. Hell: MSR: Lava Caves
37. Martian Madness: AM2R: Serris
38. Final Boss: MP1: Metroid Prime Phase 2
39. Goblin Event: MP1: Space Pirates Main Theme
40. Sandstorm: MP: Chozo Ruins Main Theme
41. Old One's Army: MP3: Gandrayda
 
Actually I'm pretty sure I did share it on this thread a few pages back.
And honestly, I believe that boss is the largest achievement I've made for this mod currently.
Oh look at that, someone took the time to prove me wrong, massive hand claps my dude bravo! (not sarcasm, I do like being proved wrong at times)

I think that boss alone outshines any boss ever made in modded Terraria, I've even heard people say it makes Calamity's bosses look lame by comparison.
I might be repeating myself here: but I could never animate legs or arms in Gamemaker like that while where were many who could, it's amazing to see it done so well in Terraria!
 

TapDrew

Terrarian
I'm very curious, once this mod gets tI a release with all of the bosses, it would be really nice for a super metroid adventure map. (Starting after arriving on brinstar tho)
 

Tylerfreeman

Terrarian
Though, as much as I dislike pestering for updates, I've been constantly checking the release board for any indications and probably the last thing I'll post here in terms of discussion until it drops.

I hope this isn't rude of me to ask again (And certainly addressed that the time slot is shorter) but will we expect a release next month or is there going to be a metroid mod Lite version if the project's ambitions are becoming larger than expected?
 

Scooterboot9697

Official Terrarian
Though, as much as I dislike pestering for updates, I've been constantly checking the release board for any indications and probably the last thing I'll post here in terms of discussion until it drops.

I hope this isn't rude of me to ask again (And certainly addressed that the time slot is shorter) but will we expect a release next month or is there going to be a metroid mod Lite version if the project's ambitions are becoming larger than expected?
It'll come out when it's ready, in a state that we are happy with. That's about all I can say.
 

Tylerfreeman

Terrarian
Comments like that will make it come out any faster? They'll grant extra motivation to someone that's not being paid for their sweat, blood, and tears?
In all honesty, I am willing to donate just because I've had hell've a fun time with previous versions, fact that hes managing to try and get it up to date and then some is STILL commendable.

I'm still on the edge of my seat until the day comes and understandably, I can feel their anticipation. They just wanna be reassured from the maker but I think at best, this quote,
It'll come out when it's ready, in a state that we are happy with. That's about all I can say.
is probably the only thing that should tide us over until he and his team get the mod published.

It's still great the amount of support is helping keep this thing alive.
 

mynameisgabe

Terrarian
In all honesty, I am willing to donate just because I've had hell've a fun time with previous versions, fact that hes managing to try and get it up to date and then some is STILL commendable.

I'm still on the edge of my seat until the day comes and understandably, I can feel their anticipation. They just wanna be reassured from the maker but I think at best, this quote,


is probably the only thing that should tide us over until he and his team get the mod published.

It's still great the amount of support is helping keep this thing alive.
I agree. I haven't posted much, but I've been lurking here since it was on tAPI, and it's honestly really commendable to keep coming back to update the same mod.
 
I agree. I haven't posted much, but I've been lurking here since it was on tAPI, and it's honestly really commendable to keep coming back to update the same mod.
This thread is the reason I signed up to the forums so I hear you on the lurking. I've got classes starting in a month and the suspense is at Alfred Hitchcock levels.
 

Tylerfreeman

Terrarian
I think to this day, I'm still ecstatic that we're gonna get moonlord based beam addons.

Which does make me curious about the beam tier in general since I think I remember that the previous build went up to plantera and golem.

I'm still hoping that the Screw attack can be obtained without the cheat sheet though
 

mynameisgabe

Terrarian
just out of curiosity, have you considered adding anything to make missiles viable past early hardmode? I always liked how early on, you kinda had to use a combination of missiles and beams for bosses.
 
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