Hey Scooterboot9697, how are you doing? Is it going well?
I just viewed some of your youtube videos and it looks amazing. Hope it is not giving you to much troubles!
The mixing shot types and the bosses looks soooo good. They are just perfect, flawless mod I must say.
PD: I lost the signature to support your mod, maybe you can upload it again if you can. Hugz
Way back in the tConfig version, it originally was a separate sprite/animation that followed the player's walk animation.Hey scooter, I was just wondering how do you get the arm cannon to show up when it’s equipped. Do you have to make separate sprites so it follows the characters walking animation or only one sprite needed? I just want to know how because It’s just cool and it really adds a nice aesthetic to some armors.
Hey scooter, I was just wondering how do you get the arm cannon to show up when it’s equipped. Do you have to make separate sprites so it follows the characters walking animation or only one sprite needed? I just want to know how because It’s just cool and it really adds a nice aesthetic to some armors.
Oh yes! So much yes to this!So, you know how there’s a pirate invasion? Well wait till you hear this.
A SPACE PIRATE INVASION!
Yes, the bosses are made up of separate pieces that are animated together via code.Scooterboot9697 how did you get the boss animations to be so smooth? Are they separate sprites?
It's complicated. What you can do is join the tModLoader discord (link is on the tModLoader thread) and try and learn some basic or more advanced programming stuffs.How to animate with code?
I plan on making A sonic the hedgehog Mod
It's made out of code. And I mean a lot of code. And quite a bit of math.Skeleton?
How would I make the skeleton?
Mostly same old same old.any updates on the state of the mod? or just same old same old?
well, best of luck on it regardless. I'm confident that it'll be the best iteration of this mod yet.Mostly same old same old.