mynameisgabe
Terrarian
I really hope this doesn't delay the mod tbqh....
Journeys end on may 16
I really hope this doesn't delay the mod tbqh....
Journeys end on may 16
indeed... thankfully there'll be a 1.3.5 backup so we can play this mod when it is eventually releasedI'm looking forward to this last final update, but at the same time, it worries me that this update may delay this mod even further. Already, was looking forward to march for this mod, didn't happen, scoots wanted to make this a great mod, thats fine. Great even. But this...this update makes me legit worry about this mod ever being released.
indeed... thankfully there'll be a 1.3.5 backup so we can play this mod when it is eventually released
Aye, That is what I meant by 1.3.5 backupThat may not be required.Watch to end, and listen closely.....
Good question. I actually haven't taken the time to total everything up until now.I know its rude to ask someone their weight but, how big is this mod?
Keyword phrase here is "Quality over Quantity"All in all, this mod is quite large. Not "Calamity"-large, mind you, but has a fair amount of content.
Dungeons? Where did you get that idea from? Also he probably would\will add ridley but it might be a while. Do you know how long it takes to make a masterpiece AI like he does? I mean, phantoon (Edit: Meant Omega Pirate lol) alone was like 3,000 lines of code. So even if he never makes ridley I wouldn't be disappointed.Will be there special dungeons with a boss and a upgrade for your suit at the end of it ?
And do you have in mind to add the End Boss Ridley like in the games ?
Yes.“-naturally spawning Chozo Statues”
Does this mean you’ll be able to find mod items by random generation?
Just a tiny clarification: Omega Pirate is over 3k lines of code. Phantoon is only a little over 600. LolI mean, phantoon alone was like 3,000 lines of code.
For first release, there will be one early game dungeon (Chozo Ruins) which houses the Torizo. In later updates I plan to add other areas such as Kraid's and Ridley's lairs, and Tourian even later down the line.Will be there special dungeons with a boss and a upgrade for your suit at the end of it ?
And do you have in mind to add the End Boss Ridley like in the games ?
It was just a question with Ridley and I know that it takes a long time to code something like that. I don't wanted to say that he must do it or something. So I wouldn't be either disappointed when he decides that Ridley will not be implemented sooner or later.Dungeons? Where did you get that idea from? Also he probably would\will add ridley but it might be a while. Do you know how long it takes to make a masterpiece AI like he does? I mean, phantoon alone was like 3,000 lines of code. So even if he never makes ridley I wouldn't be disappointed.
This month (April), assuming I don't have to delay it again.I'm sorry if I sound impatient, but is there a release window for the mod?
Fingers crossed! been lurking this again after not checking for a while (it's always nice to be surprised with new content) and I can definitely this is gonna make me wanna play through the game again! The new armors look awesome, by the way.This month (April), assuming I don't have to delay it again.
Personally I’d rather just start with the powersuit, don’t want the beggining to be too Grindy.Oh definitely. This mod is absolutely going to be its own content mod. As much as I love Thorium or Calamity, they are unworthy compared to this.
Why? Theming. Immersion is important. If there were a wave bank that is relevant during the playthrough, I'd be all over that as well.
So, question! What will the early game be like? How long will it be until we can construct a power suit? ... or find or craft the morph ball ability?
What will the Zero Suit Samus concept be like? ... if there is one. Immersion-wise, we'd start off as ZSS.