assassinduke
Terrarian
I still think that "expert mode" should be renamed "Only yrimir can beat this thing"
I couldn't agree more to this. ^I would encourage the developers to watch this:
There are a number of things that Terraria does wrong, both in Normal and Expert, for delivering a challenging-not-punishing experience. This excellent discourse on the subject from Extra Credits pretty much highlights where the frustration points exist with the game. To sum up the big ones: extra-long "iteration time" (time it takes between a failed attempt and a retry at a task; this is almost criminally long for Hardmode bosses), inconsistent rules (Shield of Cthulhu works on regular enemies and not bosses; auto-save settings are ignored when the player dies; many others as well), and gameplay railroading (often bosses can only be fought with a very narrow possible set of equipment available at the time; this alleviates as the game goes on, but comes back in full force for the endgame). There are plenty of other points of contention as well where the game fails at challenge but succeeds at being punishing, of course. But that's a good starting point.
Just look at pedguin making expert mode moon lord, he did it without much problem... i wonder how difficult normal moon lord is compare to that...
"Look at what one of the best players in the community can do" is not really a valid argument. You should never endeavor to "balance" a game so that only the top 0.01% of players can complete it.
Why not? I'm progressing smoothly through it. So are two other of my friends.
Expert mode is extra, you know what you're signing up for when you select it. All you have to do is learn and adapt, use what suits each fight best, and change your mindset.
Not just anyone who has played Terraria before can beat Expert mode. It's not there to just stroke the ego of people who kinda know what they are doing, it was made for the hardcore subfans of which there are many. A good number of the beta team can beat it, too, so 0.01% is an exaggeration brought by salt, methinks.
Let me ask you something: how many of the 12 million or so people who have bought Terraria do you suppose have even gotten to Hardmode? How many of them do you think have managed to defeat any of the mechanical bosses? Plantera? Duke Fishron? If you think more than 120,000 of them, you're deluding yourself something awful. Expert Mode is already catering to the top 1% of Terraria players at best.
Yeah, how many players beat Megaman? Any of them. What about Borderlands, think all the players who bought that finished it too? According to steam acheivements, not a huge number of players got past the first run of Binding of Isaac: Rebirth, and they need to complete hundreds for 100%.
Making a game to be accessable to absolutely everyone who ever plays it is fine. But it's not the holy grail of game design. Sometimes, challenge and resistance can make a game, and Terraria is one such game. It starts out easy, and gets gradually tougher and treats its players with respect. It's not supposed to be super casual. The standard Terraria experience isn't an easymode, it's Terraria being Terraria.
Expert is made for experts of normal Terraria. You know, the ones that can beat it without any struggle at all and want to be pushed again.
It makes those players happy. Expert is not supposed to make the casual player happy. It's to please the challenge runner and the cult of gaming that enjoys stuff like Dark Souls. Everyone else can make steady progress through normal mode.
I don't see what's the big deal about everyone complaining about a hardmode that turns out to be actually pretty hard, rather than just a slightly remixed mode.
Oh hi there. I think he meant Moon Lord being "simple" in expert mode, which means that he should be no issue for normal mode, not discussing expert mode in general.Why not? I'm progressing smoothly through it. So are two other of my friends.
Expert mode is extra, you know what you're signing up for when you select it. All you have to do is learn and adapt, use what suits each fight best, and change your mindset.
Not just anyone who has played Terraria before can beat Expert mode. It's not there to just stroke the ego of people who kinda know what they are doing, it was made for the hardcore subfans of which there are many. A good number of the beta team can beat it, too, so 0.01% is an exaggeration brought by salt, methinks.
Oh hi there. I think he meant Moon Lord being "simple" in expert mode, which means that he should be no issue for normal mode, not discussing expert mode in general.
I think we can all agree that keeping the moon lord away from the city and magic mirroring to the nurse over and over is just cheap and not really a good way of fighting it, same goes for the anti healing debuff, while it should be there to reduce leeching by a bit, it shouldn't completely cancel it. The moon lord's attacks should just be easier to avoid and maybe a do a bit less damage and we would have a completely nice boss here.
I've played it with a endgame 1.2 character, you played the moon lord in 1.3.0.2 with the health upgrade ? Because now, every time he uses the toungue to drag the player you get the debuff for 15 seconds, which makes you completely unable to heal from leeching, so the spectre hood and vampire knives have no effect. After around 15 or 16 seconds, the boss is done cycling through his attacks and will do that attack again, which means you can't heal unless you use asphalt to outrun the toungue.That much I might be able to agree on. I say might, because I have absolutely no idea how the new leech debuff works. I am behind the times a bit.
are those what cause the gravity to randomly invert? if so i consider them a minor nuisance at best. but other than that i rarely actually see what causes the gravity issue or the probes for that matter.Are there too many Martians Probes spawning?
I thought the Martian probes cause the Martian Madness event if they see you and escape.are those what cause the gravity to randomly invert? if so i consider them a minor nuisance at best. but other than that i rarely actually see what causes the gravity issue or the probes for that matter.