Can you please elaborate? What keybinding? And how is it broken?
For the button, how is it broken? Does it not work when clicked? Does it not display in the right language?
The keybinding are broken to the point if I try to edit any thing it locks up, which forces me to alt-f4 out of the game. ( I click on edit a key-bind, press any key, the game locks up the mouse, can't click anything, esc key doesn't do anything, so at that point alt-f4 is the only way to get out of the game) The button just crashes the game. In the case of the language it's English as it's all I understand. Sorry for the delayed response.
This is my crash-log.
05/07/2018 08:56:55 AM
System.NullReferenceException: Object reference not set to an instance of an object.
at TerrariaOverhaul.Extensions.SetField(Type type, String fieldName, Object val, Object obj, Nullable`1 flags) in C:\Users\Merser\Documents\My Games\Terraria/ModLoader\Mod Sources\TerrariaOverhaul\Extensions.cs:line 1738
at TerrariaOverhaul.MethodSwapping.Interface_ModLoaderMenus(Main main, Int32 selectedMenu, String[] buttonNames, Single[] buttonScales, Int32[] buttonVerticalSpacing, Int32& offY, Int32& spacing, Int32& numButtons, Boolean& backButtonDown)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)