wait... that terraria.exe.BACKUP is the terraria launcher or the terraria 1.3.5.3 launcher?
and i use C: that does interfer?
EDIT1: dont worked. sadly.
copy "C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe.BACKUP" "C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe"
start /d "C:\Program Files (x86)\Steam\steamapps\common\Terraria\" Terraria.exe
copy "C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe.tMODLOADER" "C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe"
start /d "C:\Program Files (x86)\Steam\steamapps\common\Terraria\" "D:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe"
I know this has probably been asked before, but is there any way to alter the spread of corruption/crimson/hallow, and/or the "spirits of light and dark" release upon Wall of Flesh kill?...
Hmm, you can use TerraCustom to generate a world that starts in hardmode and disable the "V" from generating during world creation. Though, I'm not sure if the "V" would later be triggered when you kill the Wall of Flesh for the first time in such a world, but it may be worth trying.
Another suggestion would be to use the hellevator generator item in the mod luiafk, so you can easily box out any Corruption/Crimson/Hallow areas.
Alternately (though possibly tediously so), you could use TEdit to manually edit your world to box in any Corruption/Crimson/Hallow, or even remove them completely, though depending how you do it, this could be rather time consuming.
I also wanted to point out one other thing (no mods needed), in case you didn't know it already (though it may not be exactly the kind of info you're looking for): killing Plantera, in hardmode, significantly slows down the spread of Corruption/Crimson/Hallow.
Oh, you can just delete the appropriate passes in ModifyHardModeTasks http://blushiemagic.github.io/tModL..._world.html#ad81d5304809613f8b2aa6755268ee2c8All of this information would be excellent if i was asking about a vanilla world. unfortunately, im asking for the sake of a modded adventure map that REALLY doesnt want the V of Death toit up, so pretty much all those methods wont work. and starting in hardmode is a no-can-do, cuz adventure map. look up Story Of Red Cloud.
Oh, you can just delete the appropriate passes in ModifyHardModeTasks http://blushiemagic.github.io/tModL..._world.html#ad81d5304809613f8b2aa6755268ee2c8
private Eye_of_Apocalypse_clone[] clone = new Eye_of_Apocalypse_clone[3];
public void initClone() {
Player p = GetPlayer(npc);
getClone()[0] = new Eye_of_Apocalypse_clone("left", NPC.NewNPC((int)p.Center.X, (int)p.Center.Y, mod.NPCType("Eye_of_Apocalypse_clone")));
getClone()[1] = new Eye_of_Apocalypse_clone("right", NPC.NewNPC((int)p.Center.X, (int)p.Center.Y, mod.NPCType("Eye_of_Apocalypse_clone")));
getClone()[2] = new Eye_of_Apocalypse_clone("bottom", NPC.NewNPC((int)p.Center.X, (int)p.Center.Y, mod.NPCType("Eye_of_Apocalypse_clone")));
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using Terraria.ID;
using Terraria;
using Terraria.ModLoader;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.GameContent;
using Terraria.GameContent.Achievements;
using Terraria.GameContent.Events;
using Terraria.GameContent.Tile_Entities;
using Terraria.GameContent.UI;
using Terraria.GameInput;
using Terraria.IO;
using Terraria.Localization;
using Terraria.ObjectData;
using Terraria.Social;
using Terraria.UI;
using Terraria.UI.Chat;
using Terraria.UI.Gamepad;
using Terraria.Utilities;
using Terraria.World.Generation;
namespace Soopertoolbelt.Items
{
public class Soopertoolbelt : ModItem
{
public static int tileRangeX = 200;
public static int tileRangeY = 200;
public static int defaultItemGrabRange = 400;
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Soopertoolbelt");
Tooltip.SetDefault("This is a modded accessory.");
}
public override void SetDefaults()
{
item.width = 20;
item.height = 20;
item.maxStack = 1;
item.value = 100;
item.rare = 1;
item.accessory = true;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.DirtBlock, 10);
recipe.AddTile(TileID.WorkBenches);
recipe.SetResult(this);
recipe.AddRecipe();
}
public override void UpdateAccessory(Player player, bool hideVisual) //Where it says "player" is the variable used to represent "player". In this case, every p stands for player. This is called when the accessory is on.
{
player.meleeSpeed += 20f;
player.pickSpeed += 20f;
player.wallSpeed += 20f;
player.tileSpeed += 20f;
player.defaultItemGrabRange += 400;
player.tileRangeX += 200;
player.tileRangeY += 200;
}
}
}
Read the error, it expects a }. There's a noticeable lack of them at the end of your code, which is what I'm assuming its referring to.} expected
Two things:Hello guys
What can i do with this error? I dont understand what should i do to play. Thanks for reply!
What's the point about E drive? all Games on my computer installed on this drive and even steam gamesjopojelly
oh i got this. Thanks man, i understood my mistakes. Good luck!Hopefully this gif clears up what you need to do (gif courtesy of jopojelly).