ReaperLord
Terrarian
Dear Ocram:
Get out and stay out.
Sincerely, a minimum of sixteen colonies of bees, approximately seventeen ants, a badger, and half a strip of bacon.
Ocram would so lose that battle.
Dear Ocram:
Get out and stay out.
Sincerely, a minimum of sixteen colonies of bees, approximately seventeen ants, a badger, and half a strip of bacon.
Could you elaborate on "PC exclusives"? Are you referring to things which came after 1.3?
Randim XdDear Ocram:
Get out and stay out.
Sincerely, a minimum of sixteen colonies of bees, approximately seventeen ants, a badger, and half a strip of bacon.
no i simply mean things before 1.3 that pc has different some armors having higher/lower stats compared to pc or some armors being vanity in one version and armor in another just small things like this also will the moonshell/celestial shell werewolf/merfolk appearance be able to to be hidden like in pc(on consoles if you set the visibility for moon shell off the werewolf appearance is still present)also it would be cool if consoles had support for mods like pc(the diffrence being that you would have officially licensed mods instead of ones that are made by modders but maybe you could submit your own mods kind of like fallout 4 and Skyrim(preety please?)
That's where it ended up? Wait does that mean it's fixed and you can't walk around upside down in the air anymore? Whatever I'm just happy for the news!I would assume it would go to the PC 1.3 state of becoming expert-mode moonlord loot.
Those aren't exclusives, the majority of that is just "not in this version yet". As versions are updated, the game will catch up with PC in terms of these minor variations.
We also currently don't have any formal mod support even for PC, let alone Console, just to put that second request into perspective.
It's actually against the forum rules to mod in both console exclusive and removed items.Goodbye Ocram, I never was interested in this guy anyway.
maybe we can have Ocram as a PC mod after this? meh...
Anyway, I'm happy you finally noticed, I wasn't interested in the few exclusive items, maybe cross play between all versions might be thing after all.
It was a joke, I wouldn't want him to come back, knowing that he is out of place in the progression.It's actually against the forum rules to mod in both console exclusive and removed items.
To me, these made sense once upon a time in 2012/2013 when PC development had halted and they were endgame. (Still never liked them, but I guess they had some place in progression). Now, they don't even have that last bit if you look at them carefully in a post 1.3 world. Its a mishmosh of odd alternates, reskins, some really odd imbalanced things, and a boss fight that kinda falls flat (for me at least).
In the end, a closer experience that could yield faster updates and a community that is sharing a FAR more similar experience (dare I hope that this brings even PC and console gamers closer together?!?!)... the benefits of that FAR outweigh the minor pain of losing some obsolete and less inspired content.
(I know others will disagree, but that is just my take having played both console and PC since their inception)
Anyway, super excited to see what console Terrarians make of the update when it comes out - it is unprecedented to fully rewrite the entire codebase for an existing and top-selling game on console. Lots of time, effort, energy, resources, etc going into this - and with what I have seen so far, I am pretty confident you guys are gonna love it.
Hopefully not too much longer until we find out.
it won't work with pcs because its on console onlyWill exit without saving remain in the game? I know you cannot do that on PC without closing the game. Will we have to close Terraria to exit without saving?
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How would split screen work anyways when PCs don't support multiple mouse and keyboard inputs intended for different sources.