• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Tool Terrafirma - Interactive Mapping

mrkite77

Terrarian
Moving this over here since the old forums are shutting down...

Terrafirma is the original mapping program for Terraria. The first version was released May 23rd, 2011. (Terraria was released May 16th, 2011).

View your world, search for blocks, search for chests containing a specific item. View your kill counts so you can plan your banner collection.
Works in Windows, OSX, and Linux.





Download it here:
http://seancode.com/terrafirma/

Version 3.0.10 changes:
  • Updated for 1.3.2
  • Added filters for the chest and block dialogs (thanks!)
  • Fixed a bug where chests were cached when you changed maps.

Version 3.0.9 changes:
  • Updated for 1.3.1.1

Source code:
https://github.com/mrkite/TerraFirma
 
Last edited:

mrkite77

Terrarian
Oh yes, I forgot to mention that I also have a couple of unix command-line utilities that some people might find helpful (with full source).

xnb2png - converts a directory full of xnb image files into pngs.

xnb2shader - disassembles an xnb pixel shader into a text file. Helpful for figuring out exactly how the dyes and paints work.
 

Jofairden

Golem
Oh yes, I forgot to mention that I also have a couple of unix command-line utilities that some people might find helpful (with full source).

xnb2png - converts a directory full of xnb image files into pngs.

xnb2shader - disassembles an xnb pixel shader into a text file. Helpful for figuring out exactly how the dyes and paints work.
I'm trying to get it to work with Cygwin, but it doesn't... you know of any tutorials for Windows? A shame I have to ask, to say the least.
edit: well :red: me, it didn't install gcc by default... forget about my post lol
 
Last edited:

mrkite77

Terrarian
I have a question. It says in 3.0.5 you added remote world support, how do I access this functionality?
It was removed. The anti-spam protection caused it to stop working (it would connect to a server like a regular player and then teleport around to generate the map.. servers didn't like that)
 

Mortisoul

Terrarian
thank you sir, I was afraid it was something like that. I hadn't realized the game got anti-spam protection like that. Although I wonder if the teleporting was done slower if it would still work.
 

Proxiehunter

Terrarian
Trying to install the linux version I'm getting an error "Dependency is not satisfiable libqt5core5a (>=5.4.0)"

Running Linux Mint 17.3 Rosa. Any help getting this working would be appreciated.
 

ManaUser

Brain of Cthulhu
Very nice. I've never used this tool before. I just used it to check if two treasures I'm missing (lava charm and anklet of the wind) are in this world... It would feel like cheating to check exactly where they are, but I was pleased to see they do exist.
 

mrkite77

Terrarian
Trying to install the linux version I'm getting an error "Dependency is not satisfiable libqt5core5a (>=5.4.0)"

Running Linux Mint 17.3 Rosa. Any help getting this working would be appreciated.
You might be better off just compiling it from source, since the deb is setup using ubuntu's dependencies. You should be able to just run "qmake; make;" and have it work. Assuming you have Qt5.4 or newer.
 
Top Bottom