Standalone [1.3] tModLoader - A Modding API

Well thats something, but the guide doesnt really mention anything outside of PATH, i dont know what what to do along this enigma.
That's why I mentioned the steam_api64 section above, it's the same thing, we think, so following those instructions but for the other dll names should work. If you need more help, come to discord, I don't check this often. tModLoader.net/discord
 
That's why I mentioned the steam_api64 section above, it's the same thing, we think, so following those instructions but for the other dll names should work. If you need more help, come to discord, I don't check this often. tModLoader.net/discord
Forgot to add that i did search it, in windows\system32, cant be found.

Im already on discord, tried there once with no avail and its quite busy.
 
Would it be possible to add support for custom rainbow glow colours like how the last prism and most of the empress of light's weapons change colour based on your characters name?
 
The secret world seeds don't seem to work, rather they do when generating the terrain but the world doesn't seem to have the right tag for the game to register it (no i haven't used tedit)
1655437941159.png
 
The secret world seeds don't seem to work, rather they do when generating the terrain but the world doesn't seem to have the right tag for the game to register it (no i haven't used tedit)View attachment 373527
When the seed was announced they didn't say it was eye4aneye. The seed is The Constant. Go search there or in the wiki.
 
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When the seed was announced they didn't say it was eye4aneye. The seed is The Constant. Go search there or inthe wiki.
According to the wiki, eye4aneye will work
 
According to the wiki, eye4aneye will work
Then it's probably that some jerk wrote it and the people who maintain the wiki didn't perceive it yet because that's not the seed.
 
Then it's probably that some jerk wrote it and the people who maintain the wiki didn't perceive it yet because that's not the seed.
Screenshot_699_devenv.png

From Terraria.GameContent.UI.States.UIWorldCreation.ProcessSpecialWorldSeeds(string). Any capitalization of any of those strings will trigger The Constant.
The secret world seeds don't seem to work, rather they do when generating the terrain but the world doesn't seem to have the right tag for the game to register it (no i haven't used tedit)View attachment 373527
Do you have Fargo's Mod enabled? It has config options that enable/disable the special world flags on generation [Source].
 
On journey mode the search bar doesn't close when you hit escape, I hope this can be fixed soon as it is a big hit to the quality of life
 
Any info how to fix it lol? I downloaded these mods from mod browser.
1.png
2.png
3.png
 
My guess is that tML updated, and now the mods in question are outdated. My only advice is to wait and hope for the best.
I saw someone who said:"delete them from your mod list on modloader, unsub from them on the steam page if you are subbed to them, reload modloader then download them again from the mod page there, it works fine for me now.". Doesn't work for me.
 
Hello,
Is there a way to get 64 bits in 1.4.3.6 server ?

Thanks for a reply
 
Hello,
Is there a way to get 64 bits in 1.4.3.6 server ?

Thanks for a reply
1.4 is only 64 bit, so yeah, just use normal 1.4 tmodloader
 
1.4 is only 64 bit, so yeah, just use normal 1.4 tmodloader
Hello Jopojelly,
First thanks for taking the time to answer me, that's kind.

We've a couple of friend we want to start a project on XL map's i saw in one of your others post i think🤔.
So this is quiet complicated for me, i learned that we need Tmodloader in 64 bits since it can allow more ram usage and XL map's. I've got that installed but it's in 1.3.X and it's quiet older for us...

So now you're telling me the normal 1.4 is already in 64 bits by default.. And i'm completly lost.. 🙄.

Is there a way to activate XL map's on normal Tmodloader ?

Thanks for the reply, sorry for bothering.
 
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