• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Terraria State of the Game - November 2020

Status
Not open for further replies.

YoshibombTRA

Terrarian

Greetings Terrarians!

Happy Thanksgiving (at least for our American friends... but really, everyone could use a day to give thanks for the good things in life right?)! We are very much looking forward to digging into whatever socially-distanced feasts await us as we enter the Holidays, and we hope that you find time to celebrate with you and yours in a safe and healthy way. November saw the release of the latest hotfixes for PC as well as a lot of progress down the road to Console 1.4, and an imminent second wave of fixes for Mobile. Want to learn more? Pull up a chair and tuck in that napkin as we set the table for the rest of 2020!




STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS

TMODLOADER NEWS


CONSOLE/SWITCH NEWS

MOBILE NEWS

COMMUNITY NEWS





PC - RE-LOGIC
Over the last few weeks, we released the second wave of hotfixes for Terraria 1.4.1 - we trust and hope that everyone's favorite bugs and issues were addressed within. If not, as always keep your reports coming in via the link shared below. What's up next?

View attachment 299609

STEAM WORKSHOP SUPPORT FOR TEXTURE PACKS AND MAP SHARING IS COMING!

That's right, with all of the planned content updates behind us, we are taking the time to look into raising the bar in regards to how players can interact and share their creations with each other! We have a good bit of additional iteration and work here to do before this will be ready. As always, we will have more details, information, etc. about how it all works, best practices, etc. once we have things a bit more developed - but if you have a Texture Pack or Map that you feel would make a great addition to the initial wave of submissions, now is the time to prepare!

Feel free to check out our Texture Pack and Player Created Maps sections here on TCF (via the links below) for inspiration and to see what is possible!


TERRARIA TEXTURE PACKS ON TCF

TERRARIA MAPS ON TCF


To be very clear, Steam Workshop for the core Terraria game will not support Terraria Mods - as for all things Terraria Mods, that remains firmly in the realm of tModLoader and the team behind that! :cool:





View attachment 299604
TERRARIA IS 50% OFF FOR THE STEAM AUTUMN SALE!

Haven't seen what the Terraria: Journey's End hype is all about? Time to treat yourself to a feast of content and action-adventure sandbox goodness by picking up a copy today! Already know what's up? No better way to say thanks to your friends than to pick them up copy in order to pull them into playing alongside you in the epic experience that is Terraria!


Pick up your copy today - or one for a friend - by clicking the image above!

While you are at it, with Journey's End arriving at last in 2020.... no better time to nominate your favorite sandbox adventure game for that coveted "Labor of Love" Steam Award!


View attachment 299616
2020 STEAM AWARDS NOMINATIONS




SOUNDTRACK UPDATES

We are looking into expanding where the Terraria OST can be obtained. Bear with us in that process.

Speaking of soundtracks.... coming your way in a mere week's time is one of our favorite Terraria collectible items that we have ever had the pleasure of working on...


View attachment 298850
TERRARIA OFFICIAL SOUNDTRACK COLLECTOR'S VINYL
Sixty tracks, clocking in at over 110 minutes of epic music across three full-length vinyl green discs - wrapped up in a package full of custom Terraria artwork designed specifically for this release by Re-Logic's own artists, the Terraria Official Soundtrack vinyl collection is a must have, if you ask us. We have had the distinct pleasure of working with the amazing folks over at Laced Records on this for some time now, and we could not be more excited to be able to finally reveal it to all of you.

The Terraria Official Soundtrack Collector's Vinyl will be available for preorder on December 3rd - be sure to get yours on order so that you can be the first on your block pick up one of these amazing albums!



Be sure that you are up-to-date with the latest and greatest on this front via the Hotfix Changelog... and keep your bug reports coming via the handy bug report button below!


Terraria: Journey's End - Hotfix Changelog






Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents



TMODLOADER NEWS - TML TEAM




The tModLoader Team remains hard at work on getting TML up to the 1.4 era. We have just put out a quick fix for some sound issues that arose with the release of the latest fixes for vanilla Terraria.

Community Contributions are most welcome! If you would like to help out or learn more, check out the tModLoader Discord > https://tmodloader.net/discord

Hopefully, it will not be too much longer!



TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents


PlayStation 4, XBOX ONE, Nintendo Switch - DR STUDIOS


XBOX & PLAYSTATION

With the majority of fixes for Mobile 1.4 out of the way, the DR team has been able to dedicate the majority of its time towards Console (and Switch) over the past several weeks (and moving ahead). That said, we wanted to share a bit in the way of our progess - we still do not have a date to give you for launch, but we do have a planned milestone to share that is a big step on the path to getting there...

View attachment 299928

ASSUMING ALL GOES TO OUR CURRENT PLAN AND PACE OF PROGRESS, WE EXPECT TO REACH ALPHA FOR CONSOLE BY THE END OF 2020!

Of course, we know that some expect things a lot sooner than others - but we have to be clear that there is a lot more work that needs to go in here than meets the eye or seems obvious to the casual observer. We want to take the time needed to get things feeling just right and to create an optimal console experience, looking at performance, controls, UI, etc.

We hope to have something to show off next month as a Holiday gift to everyone to close out 2020... so stay tuned and wish us well on our path to Journey's End on Consoles!




NINTENDO SWITCH


See above - we are doing our very best to work on all three platforms at the same time, in order to minimize any delay in the launch between XB/PS and Nintendo Switch. That is not to say they will necessarily be simultaneous, but working in parallel means we can cut way down on any possible delays.




Back to Table of Contents




MOBILE - DR STUDIOS

Hello everyone!

As we mentioned previously, once we felt mobile was in a good place, we would be shifting the majority of our focus over to the console versions of Terraria. That is very much the case, and we are making great strides there.

However, we have made note of a good handful of issues (thanks for your reports!) that we feel are important enough that we carved out a portion of time to address. We have a second hotfix wave for Mobile 1.4 well underway, and we expect that we will have this in your hands shortly. This will cover an array of issues raised either internally or by the community, including (but not limited to):

  • Players are now able to target enemies for attacks by summoned minions
  • Players can now place food items on plates
  • Target lock no longer also targets grapple direction
  • Players are now able place blocks when target lock is on
  • Fixed some crash bugs and potential data loss scenarios
  • Pylons will now work properly in local multiplayer if placed by a host
  • Mannequins and Hatracks placed by the Host in multiplayer can now be interacted with
  • Fixed an issues where players could swap items into social slots which shouldn't be able to go to social slots
  • Potion of Return is now detected by smart cursor
  • Confetti Cannons now properly shoot Confetti
  • Herbs will now bloom properly
  • Crystal and Wood doors are no longer missing a pixel on top edge when door is shut on low graphics settings
  • Pinch Zoom character now properly centered with the center of the screen
  • Liquids no longer become transparent when player's screen is filled with it
  • Peddler's Hat no longer causes blue boxes to appear over player when "Characters Quality" is on low
  • Fixed dye issues on Terraprisma and Stardust Guardian
  • Improved messaging for creating new players and worlds on first play

We will save the rest for the hotfix post when it arrives - so make sure that you tune in for that information. Hopefully, this will cover off any lingering issues that folks may be having since the launch of Journey's End for mobile. If you have any new bugs/issues to report, please do so via the link below:


Presuming this second hotfix wave does put mobile Terraria in a great place, we will continue to document any further issues, but will likely not address them (barring, of course, anything hugely impactful) until the new year. This is to allow for our push on Console so that we can bring those portions of the community into the Journey's End era!


We are very thankful for the opportunity to work on Terraria for all of you - and for your passion and commitment to helping us craft and polish the best possible Terraria experience on Mobile and Consoles. So much has been done, and yet so much remains - we cannot wait to bring all of those plans to fruition. Until next time!

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!


TERRARIA MERCHANDISE UPDATES

As promised in the October State of the Game, we put together a comprehensive Terraria Holiday Merchandise Shopping Guide for everyone. We hope that helps you in your shopping adventures for the Terrarians in your life! We are now working up a more permanent solution/centralized location where you can find the latest and greatest at all times. We expect to keep expanding on our offerings in a lot of ways, so watch this space for more cool Terraria swag!

View attachment 298744



TERRARIA ULTIMATE PARKOUR CHALLENGE BEGINS

Greetings Terrarians, and welcome to the Official Terraria Ultimate Parkour Challenge! In this new annual event you can compete with Terrarians to find out who is the best speedrunner in the Terraria community! You will traverse across pits, gaps, and other jumps to get the end, as fast as possible, and claim your victory!

There will also be prizes for the top three Terrarians who get the fastest time in the Ultimate Parkour Challenge. The prizes will remain a secret for now, but each year we will also present our fastest time with a trophy to commemorate the accomplishment.

How It Works
Each year we will create a new Terraria parkour course. This year we will release the parkour map to the public on December 18. After you download the parkour world you will spawn at the starting area. The course will require you to traverse through five biome-based theme areas. At the end of each there will be a teleporter to the next area, that will have a checkpoint at the start. There may also be supplies for some stages.


Rules
1. A new Journey Mode character must be used. Your character name must be the same as your Discord name including your #0000 name ID.
2. You must clear all items from your inventory before you begin the course, and you can only use items provided in chests.
3. No godmode is allowed.
4. Enemy spawn rate should be set at 0.
5. Enemy difficulty should be at Journey.
6. All items in chests can be taken and used; duplicating these items is allowed.
7. No glitches are allowed (minor or major).
8. No editing (breaking, placing, or hammering) blocks.
9. A speedrun timer is required. (This can be overlayed on the recording or on screen during the speedrun.)

Your timer starts when you step on the pressure plate at the beginning of the course, and the timer ends when you step on the last pressure plate. For your entry to be valid, you must show that you have complied with all rules above.



The Terraria Ultimate Parkour Challenge will last from December 18 at 12PM PST until December 31 at 12PM PST. No event entries will be accepted after 12PM PST. Within the official Terraria Discord server located at Join the Terraria Discord Server! there will be a channel called #parkour-content and parkour participants will be capable of sharing a link to their YouTube videos showcasing their completed speedruns.

The winners of the Terraria Ultimate Parkour Challenge will be announced, along with links to their winning speedruns, on January 3rd.



Back to Table of Contents
So is the parkour thing compatible with mobile users?
 

pl1antera

Terrarian

Greetings Terrarians!

Happy Thanksgiving (at least for our American friends... but really, everyone could use a day to give thanks for the good things in life right?)! We are very much looking forward to digging into whatever socially-distanced feasts await us as we enter the Holidays, and we hope that you find time to celebrate with you and yours in a safe and healthy way. November saw the release of the latest hotfixes for PC as well as a lot of progress down the road to Console 1.4, and an imminent second wave of fixes for Mobile. Want to learn more? Pull up a chair and tuck in that napkin as we set the table for the rest of 2020!




STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS

TMODLOADER NEWS


CONSOLE/SWITCH NEWS

MOBILE NEWS

COMMUNITY NEWS





PC - RE-LOGIC
Over the last few weeks, we released the second wave of hotfixes for Terraria 1.4.1 - we trust and hope that everyone's favorite bugs and issues were addressed within. If not, as always keep your reports coming in via the link shared below. What's up next?

View attachment 299609

STEAM WORKSHOP SUPPORT FOR TEXTURE PACKS AND MAP SHARING IS COMING!

That's right, with all of the planned content updates behind us, we are taking the time to look into raising the bar in regards to how players can interact and share their creations with each other! We have a good bit of additional iteration and work here to do before this will be ready. As always, we will have more details, information, etc. about how it all works, best practices, etc. once we have things a bit more developed - but if you have a Texture Pack or Map that you feel would make a great addition to the initial wave of submissions, now is the time to prepare!

Feel free to check out our Texture Pack and Player Created Maps sections here on TCF (via the links below) for inspiration and to see what is possible!


TERRARIA TEXTURE PACKS ON TCF

TERRARIA MAPS ON TCF


To be very clear, Steam Workshop for the core Terraria game will not support Terraria Mods - as for all things Terraria Mods, that remains firmly in the realm of tModLoader and the team behind that! :cool:





View attachment 299604
TERRARIA IS 50% OFF FOR THE STEAM AUTUMN SALE!

Haven't seen what the Terraria: Journey's End hype is all about? Time to treat yourself to a feast of content and action-adventure sandbox goodness by picking up a copy today! Already know what's up? No better way to say thanks to your friends than to pick them up copy in order to pull them into playing alongside you in the epic experience that is Terraria!


Pick up your copy today - or one for a friend - by clicking the image above!

While you are at it, with Journey's End arriving at last in 2020.... no better time to nominate your favorite sandbox adventure game for that coveted "Labor of Love" Steam Award!


View attachment 299616
2020 STEAM AWARDS NOMINATIONS




SOUNDTRACK UPDATES

We are looking into expanding where the Terraria OST can be obtained. Bear with us in that process.

Speaking of soundtracks.... coming your way in a mere week's time is one of our favorite Terraria collectible items that we have ever had the pleasure of working on...


View attachment 298850
TERRARIA OFFICIAL SOUNDTRACK COLLECTOR'S VINYL
Sixty tracks, clocking in at over 110 minutes of epic music across three full-length vinyl green discs - wrapped up in a package full of custom Terraria artwork designed specifically for this release by Re-Logic's own artists, the Terraria Official Soundtrack vinyl collection is a must have, if you ask us. We have had the distinct pleasure of working with the amazing folks over at Laced Records on this for some time now, and we could not be more excited to be able to finally reveal it to all of you.

The Terraria Official Soundtrack Collector's Vinyl will be available for preorder on December 3rd - be sure to get yours on order so that you can be the first on your block pick up one of these amazing albums!



Be sure that you are up-to-date with the latest and greatest on this front via the Hotfix Changelog... and keep your bug reports coming via the handy bug report button below!


Terraria: Journey's End - Hotfix Changelog






Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents



TMODLOADER NEWS - TML TEAM




The tModLoader Team remains hard at work on getting TML up to the 1.4 era. We have just put out a quick fix for some sound issues that arose with the release of the latest fixes for vanilla Terraria.

Community Contributions are most welcome! If you would like to help out or learn more, check out the tModLoader Discord > https://tmodloader.net/discord

Hopefully, it will not be too much longer!



TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents


PlayStation 4, XBOX ONE, Nintendo Switch - DR STUDIOS


XBOX & PLAYSTATION

With the majority of fixes for Mobile 1.4 out of the way, the DR team has been able to dedicate the majority of its time towards Console (and Switch) over the past several weeks (and moving ahead). That said, we wanted to share a bit in the way of our progess - we still do not have a date to give you for launch, but we do have a planned milestone to share that is a big step on the path to getting there...

View attachment 299928

ASSUMING ALL GOES TO OUR CURRENT PLAN AND PACE OF PROGRESS, WE EXPECT TO REACH ALPHA FOR CONSOLE BY THE END OF 2020!

Of course, we know that some expect things a lot sooner than others - but we have to be clear that there is a lot more work that needs to go in here than meets the eye or seems obvious to the casual observer. We want to take the time needed to get things feeling just right and to create an optimal console experience, looking at performance, controls, UI, etc.

We hope to have something to show off next month as a Holiday gift to everyone to close out 2020... so stay tuned and wish us well on our path to Journey's End on Consoles!




NINTENDO SWITCH


See above - we are doing our very best to work on all three platforms at the same time, in order to minimize any delay in the launch between XB/PS and Nintendo Switch. That is not to say they will necessarily be simultaneous, but working in parallel means we can cut way down on any possible delays.




Back to Table of Contents




MOBILE - DR STUDIOS

Hello everyone!

As we mentioned previously, once we felt mobile was in a good place, we would be shifting the majority of our focus over to the console versions of Terraria. That is very much the case, and we are making great strides there.

However, we have made note of a good handful of issues (thanks for your reports!) that we feel are important enough that we carved out a portion of time to address. We have a second hotfix wave for Mobile 1.4 well underway, and we expect that we will have this in your hands shortly. This will cover an array of issues raised either internally or by the community, including (but not limited to):

  • Players are now able to target enemies for attacks by summoned minions
  • Players can now place food items on plates
  • Target lock no longer also targets grapple direction
  • Players are now able place blocks when target lock is on
  • Fixed some crash bugs and potential data loss scenarios
  • Pylons will now work properly in local multiplayer if placed by a host
  • Mannequins and Hatracks placed by the Host in multiplayer can now be interacted with
  • Fixed an issues where players could swap items into social slots which shouldn't be able to go to social slots
  • Potion of Return is now detected by smart cursor
  • Confetti Cannons now properly shoot Confetti
  • Herbs will now bloom properly
  • Crystal and Wood doors are no longer missing a pixel on top edge when door is shut on low graphics settings
  • Pinch Zoom character now properly centered with the center of the screen
  • Liquids no longer become transparent when player's screen is filled with it
  • Peddler's Hat no longer causes blue boxes to appear over player when "Characters Quality" is on low
  • Fixed dye issues on Terraprisma and Stardust Guardian
  • Improved messaging for creating new players and worlds on first play

We will save the rest for the hotfix post when it arrives - so make sure that you tune in for that information. Hopefully, this will cover off any lingering issues that folks may be having since the launch of Journey's End for mobile. If you have any new bugs/issues to report, please do so via the link below:


Presuming this second hotfix wave does put mobile Terraria in a great place, we will continue to document any further issues, but will likely not address them (barring, of course, anything hugely impactful) until the new year. This is to allow for our push on Console so that we can bring those portions of the community into the Journey's End era!


We are very thankful for the opportunity to work on Terraria for all of you - and for your passion and commitment to helping us craft and polish the best possible Terraria experience on Mobile and Consoles. So much has been done, and yet so much remains - we cannot wait to bring all of those plans to fruition. Until next time!

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!


TERRARIA MERCHANDISE UPDATES

As promised in the October State of the Game, we put together a comprehensive Terraria Holiday Merchandise Shopping Guide for everyone. We hope that helps you in your shopping adventures for the Terrarians in your life! We are now working up a more permanent solution/centralized location where you can find the latest and greatest at all times. We expect to keep expanding on our offerings in a lot of ways, so watch this space for more cool Terraria swag!

View attachment 298744



TERRARIA ULTIMATE PARKOUR CHALLENGE BEGINS

Greetings Terrarians, and welcome to the Official Terraria Ultimate Parkour Challenge! In this new annual event you can compete with Terrarians to find out who is the best speedrunner in the Terraria community! You will traverse across pits, gaps, and other jumps to get the end, as fast as possible, and claim your victory!

There will also be prizes for the top three Terrarians who get the fastest time in the Ultimate Parkour Challenge. The prizes will remain a secret for now, but each year we will also present our fastest time with a trophy to commemorate the accomplishment.

How It Works
Each year we will create a new Terraria parkour course. This year we will release the parkour map to the public on December 18. After you download the parkour world you will spawn at the starting area. The course will require you to traverse through five biome-based theme areas. At the end of each there will be a teleporter to the next area, that will have a checkpoint at the start. There may also be supplies for some stages.


Rules
1. A new Journey Mode character must be used. Your character name must be the same as your Discord name including your #0000 name ID.
2. You must clear all items from your inventory before you begin the course, and you can only use items provided in chests.
3. No godmode is allowed.
4. Enemy spawn rate should be set at 0.
5. Enemy difficulty should be at Journey.
6. All items in chests can be taken and used; duplicating these items is allowed.
7. No glitches are allowed (minor or major).
8. No editing (breaking, placing, or hammering) blocks.
9. A speedrun timer is required. (This can be overlayed on the recording or on screen during the speedrun.)

Your timer starts when you step on the pressure plate at the beginning of the course, and the timer ends when you step on the last pressure plate. For your entry to be valid, you must show that you have complied with all rules above.



The Terraria Ultimate Parkour Challenge will last from December 18 at 12PM PST until December 31 at 12PM PST. No event entries will be accepted after 12PM PST. Within the official Terraria Discord server located at Join the Terraria Discord Server! there will be a channel called #parkour-content and parkour participants will be capable of sharing a link to their YouTube videos showcasing their completed speedruns.

The winners of the Terraria Ultimate Parkour Challenge will be announced, along with links to their winning speedruns, on January 3rd.



Back to Table of Contents
a
 
The dev cycle essentially goes pre-alpha, alpha, beta and then release. At least that’s kind of a simple way to look at it. Basically, the end goal of the year is to get to alpha, and that pretty much means console still has several months before getting 1.4
Thanks for that extremely quick reply! I'll try to remember that.
 

Nicol Bolas

Terrarian
What does Alpha mean? Is that where you release it to see how it goes and then later change it if needed?
Different developers have different ideas of what the different stages mean, so there's no exact, widely-agreed-upon definition of "alpha". But broadly speaking, pre-alpha is just full development. Alpha generally represents a feature complete status; everything that's going to go into the game is there. This means that you're not going to add more features to the game anymore; you're looking primarily at polishing existing features and fixing general brokenness. Alphas are playable, but there's too much that's broken, incomplete, or terribly unpolished to actually release.

For a port of Terraria, you would probably be at alpha when you've imported all of the PC Terraria's code and assets onto the new platform and gotten that platform functional to a large extent. As well as any platform-specific features like controller changes and the like.
 

ZeroJinKui

Terrarian
The dev cycle essentially goes pre-alpha, alpha, beta and then release. At least that’s kind of a simple way to look at it. Basically, the end goal of the year is to get to alpha, and that pretty much means console still has several months before getting 1.4
Different developers have different ideas of what the different stages mean, so there's no exact, widely-agreed-upon definition of "alpha". But broadly speaking, pre-alpha is just full development. Alpha generally represents a feature complete status; everything that's going to go into the game is there. This means that you're not going to add more features to the game anymore; you're looking primarily at polishing existing features and fixing general brokenness. Alphas are playable, but there's too much that's broken, incomplete, or terribly unpolished to actually release.

For a port of Terraria, you would probably be at alpha when you've imported all of the PC Terraria's code and assets onto the new platform and gotten that platform functional to a large extent. As well as any platform-specific features like controller changes and the like.
in other words, it means they're working to get 1.4 console to the "broken pile of garbage" status by the end of the year.

yay.
 

Nicol Bolas

Terrarian
in other words, it means they're working to get 1.4 console to the "broken pile of garbage" status by the end of the year.
Considering that they got the handoff of code only in August (maybe), and there are only about 33 days left in the year, I'd say that's exceptionally fast. You're talking about 6 months to get up to speed on a foreign codebase, port in substantial changes and assets, and then add in controller changes and the like to bring it up to a degree of functionality that is reasonably playable (in development terms).

Yes, 6 months sounds like a fast time to do all of that.
 

ZeroJinKui

Terrarian
Considering that they got the handoff of code only in August (maybe), and there are only about 33 days left in the year, I'd say that's exceptionally fast. You're talking about 6 months to get up to speed on a foreign codebase, port in substantial changes and assets, and then add in controller changes and the like to bring it up to a degree of functionality that is reasonably playable (in development terms).

Yes, 6 months sounds like a fast time to do all of that.
must be nice to be able to view the world through rose-colored glasses.

unfortunately, i was born without that ability.
 

Nicol Bolas

Terrarian
must be nice to be able to view the world through rose-colored glasses.

unfortunately, i was born without that ability.
Having actually done game development before, they're not so much "rose-colored" as "reality-colored". This isn't NCIS, where two people can bang on the same keyboard to do stuff faster. Game development in general, and programming in particular, takes time.

And for what it's worth, I've actually been in a position similar to this (where you're given a new engine that's suspiciously similar to your old one, and you have to get up to speed on it and add a bunch more stuff to it), and yes, 6 months probably represents the best-case scenario.
 

Nemesis101102

Terrarian
Having actually done game development before, they're not so much "rose-colored" as "reality-colored". This isn't NCIS, where two people can bang on the same keyboard to do stuff faster. Game development in general, and programming in particular, takes time.

And for what it's worth, I've actually been in a position similar to this (where you're given a new engine that's suspiciously similar to your old one, and you have to get up to speed on it and add a bunch more stuff to it), and yes, 6 months probably represents the best-case scenario.
Sadly 6 months from now for us to get the update is the best case scenario, and there's absolutely no way that's happening. I would LOVE to believe that DR is as good as people are hyping them up to be, but I just can't feel hopeful for it.
 

Greybrynn

The Destroyer
Sadly 6 months from now for us to get the update is the best case scenario, and there's absolutely no way that's happening. I would LOVE to believe that DR is as good as people are hyping them up to be, but I just can't feel hopeful for it.
Yeah, but a time least something is better than nothing right?
 
@Loki I noticed there wasn't any news on the "revealing" glitch for the Switch version. Is there any news on that yet? I'd imagine either it will be in an update on it's own, or it will be patched with the Journey's End update (or it has been updated and I haven't noticed, albeit unlikely). I'm just curious...
 

ZeroJinKui

Terrarian
Having actually done game development before, they're not so much "rose-colored" as "reality-colored". This isn't NCIS, where two people can bang on the same keyboard to do stuff faster. Game development in general, and programming in particular, takes time.

And for what it's worth, I've actually been in a position similar to this (where you're given a new engine that's suspiciously similar to your old one, and you have to get up to speed on it and add a bunch more stuff to it), and yes, 6 months probably represents the best-case scenario.
you're still putting a positive spin on reality, when the simple truth is... reality sucks.

Sadly 6 months from now for us to get the update is the best case scenario, and there's absolutely no way that's happening. I would LOVE to believe that DR is as good as people are hyping them up to be, but I just can't feel hopeful for it.
yeah, they did say IF things keep going well... and considering the state of the world is getting worse and worse due to you-know-what, for all we know, it could take a whole year before we see terraria finished on console.

the thing that irritates me is we're gonna have to wait for 1.4 and 1.4.1, a relatively minor update compared to 1.4, separately... possibly months apart.

this is despite the fact that mobile got SEVERAL major updates all at once, in significantly less time.

either mobile is about as complex as a two-piece jigsaw puzzle... or there is some bias going on here.

Yeah, but a time least something is better than nothing right?
not when it's essentially a middle finger to us, either way.
 

Loki

Consigliere
Staff member
Re-Logic
Administrator
DR are working on Consoles as fast as they can. As with most things, there are a lot more moving pieces than meets the eye - especially with the likely efforts to attempt to support some form of "legacy" support (UI/Gamepad) on top of the main. Console has been the focus for the past month by their team - prior to which, the focus had been on mobile (since that was all they were responsible for, and it would make no sense to just cease finishing that work). I love the passion for wanting the updates, but it is being channeled into a very negative place that seems unwarranted.

Having played even the pre-Alpha builds, "broken piece of garbage" is an EXTREMELY pessimistic view, one that is not really in touch with reality. Barring some crazy issues with the to-be-added features, I cannot see the Alpha builds being in that state either. That isn't to say that there won't be a lot still to do, but just saying.

There is and has been no effort to "give special treatment" to mobile (any more than the claims to the inverse prior to 2019) nor to de-prioritize consoles.
 
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