CaptainDeezGunz
Terrarian
Is this right that you can see?make sure you wrote the sprite name right in the code and if its in the right folder
Code:
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.ModLoader;
namespace Randomness.Items.Weapons
{
public class ExampleHammer : ModItem
{
public override void SetDefaults()
{
item.name = "Example Hammer";
item.damage = 100;
item.melee = true;
item.width = 90;
item.height = 90;
item.toolTip = "This is a modded Hammer";
item.useTime = 25;
item.useAnimation = 25;
item.useStyle = 1;
item.knockBack = 20;
item.value = 100;
item.rare = 10;
item.useSound = 1;
item.autoReuse = true;
item.useTurn = true;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.DirtBlock, 1);
recipe.AddTile(TileID.WorkBenches);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}