Standalone [1.3] tModLoader - A Modding API

If mods have been updated for the latest version, am I going to have problems running on the GoG version of Tmodloader, which it seems isn't being updated?
 
Their TModLoader 8.3.1? I just updated, and after looking for them in the search engine, they aren't there.
In the mod`s respective thread in the forum...
Just like the old days of modding where there was no ingame menu to browse mods.
I have tML .8.3.1 and a working version of Thorium. All my other mods work too.
 
Sorry everyone for the last page or so confused about the update message and the mod browser showing the wrong mods. I went to bed early and didn't update the Mod Browser. It should be good now.
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If mods have been updated for the latest version, am I going to have problems running on the GoG version of Tmodloader, which it seems isn't being updated?
The person who patches the gog version mentioned they'd have time soon, so hopefully it won't be too long.
 
I've got it on my schedule to get the gog version out some time this week, prob around Thursday or Friday.
 
When I use mod browser anything i download goes into my mods folder but the mods don't work. Am i doing something wrong or is this a bug?
 
When I use mod browser anything i download goes into my mods folder but the mods don't work. Am i doing something wrong or is this a bug?
are you active the mod?
 
open tmodloader and go to mods you will find a list click on enable and reload
 
can we get a link to the Windows version? I'm literally moving tomorrow and won't have internet for weeks. Kinda want to do something more than vanilla.

If not, can anyone provide me with a non-updated zip of a working copy of 1.3.1.1 with tmodloader?
 
whenever I try to open the mod browser, my game freezes then crashes. there is also a mod that disables all hud ingame, forcing you to quit. does anyone know how to fix either of these?
 
whenever I try to open the mod browser, my game freezes then crashes. there is also a mod that disables all hud ingame, forcing you to quit. does anyone know how to fix either of these?
Same to me. Tell me if you can fix it, ill try to fix it too
 
can we get a link to the Windows version? I'm literally moving tomorrow and won't have internet for weeks. Kinda want to do something more than vanilla.

If not, can anyone provide me with a non-updated zip of a working copy of 1.3.1.1 with tmodloader?
well, 1.3.2.1 has tmod now, so i dont think having an older version would do much, and i dont think people are allowed to give out copies of the game anywhere on the forums (i could be wrong, but im pretty sure).
 
well, 1.3.2.1 has tmod now, so i dont think having an older version would do much, and i dont think people are allowed to give out copies of the game anywhere on the forums (i could be wrong, but im pretty sure).
http://prntscr.com/bx22od GoG hasn't been updated.
 
Hello I just followed the 'Pegquin' Video on how to install Tremor mod and Tmod loader however this appeared when I launched the game from my files:

System.DIINotFoundExeption: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exeption from HRESULT : 0x8007007E) at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(Appld_tunOwnAppID) at Terraria.Social.Steam.CoreSocialModule.Intalize() at Terraria.Social.SocialAPI.Intalize(Nullable`1 mode) at Terraria.Program.LaunchGame(String[ ] args)

I originally had it installed but I must of done something because this appeared when I launched it.

Sincerely Aaaaaaah :3
 
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\Misc\TileOutlines\Tiles_455". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Images\Misc\TileOutlines\Tiles_455.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.OurLoad[T](String path)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args)

Pls how to fix it thanks :)
 
alright, this is very annoying. I decided to finally dl tantalite- which I shouldn't have done. My other half had actually looped the .exe to bypass steam. Well, when I crashed, terraria #$#$ updated and of course everything is gone.. and he's asleep. Grrrrr. I can only play at night. He's the freaking genius at computers here. He assured me it was bypassed and I was content as I don't WANT the update until all of my mods are on the same page. I see if I went to GoG I can get the next version down? Thank you. I want all of my mods including tantalite and I"m not in the mood to wait for them all to update.
 
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