Just add a newprojectile in your method shoot ^^', examplemod have many example.How do I make a sword shoot 2 projectiles per swing?
using Terraria.ModLoader;
namespace UnderMod.Items.Placeable
{
public class DTEMItem : ModItem
{
public override void SetDefaults()
{
item.name = "DT Extraction Machine";
item.toolTip = ("CURRENT STATUS: INACTIVE");
item.width = 32;
item.height = 32;
item.maxStack = 99;
item.useTurn = true;
item.autoReuse = true;
item.useAnimation = 15;
item.useTime = 10;
item.useStyle = 1;
item.consumable = true;
item.rare = 1;
item.createTile = mod.TileType("DTEM");
item.placeStyle = 0;
}
public override void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.ChlorophyteBar, 1);
recipe.AddIngredient(null, "Determination", 10);
recipe.AddTile(TileID.MythrAnvil);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
Oh I see, it was based from my trophy item code. Guess I forgot! thanks!u forgot using Terraria.ID
Just add a newprojectile in your method shoot ^^', examplemod have many example.
Thanks m8s, but I already figured it out... probably should've mentioned that loli made a sword that shoots 8 Projectiles, theres a method on the Tmodloader Help Thread
Does tModloader for Terraria 1.3.2 work with the GOG version?
Run the original terraria.exeHow do I switch back to vanilla terraria?
where?Run the original terraria.exe
You probably should have a backup of the original terraria.exe in the steamapps folder. If not, then rename the terraria folder to something like ~terraria, then let steam install terraria again to get it back.where?
where is the steamapps folder? (sorry for all these questions)You probably should have a backup of the original terraria.exe in the steamapps folder. If not, then rename the terraria folder to something like ~terraria, then let steam install terraria again to get it back.
That's okaywhere is the steamapps folder? (sorry for all these questions)