Standalone [1.3] tModLoader - A Modding API

Does tModloader for Terraria 1.3.2 work with the GOG version?
 
How do I make a sword shoot 2 projectiles per swing?
 
i made a sword that shoots 8 Projectiles, theres a method on the Tmodloader Help Thread
 
Could someone help? I keep getting this error:


c:\Users\(REDACTED)\Documents\My Games\Terraria\ModLoader\Mod Sources\UnderMod\Items\Placeable\DTEMItem.cs(30,28) : error CS0103: The name 'TileID' does not exist in the current contextc:\Users\(REDACTED)\Documents\My Games\Terraria\ModLoader\Mod Sources\UnderMod\Items\Placeable\DTEMItem.cs(28,34) : error CS0103: The name 'ItemID' does not exist in the current context

here is my code:

Code:
using Terraria.ModLoader;

namespace UnderMod.Items.Placeable
{
    public class DTEMItem : ModItem
    {
        public override void SetDefaults()
        {
            item.name = "DT Extraction Machine";
            item.toolTip = ("CURRENT STATUS: INACTIVE");
            item.width = 32;
            item.height = 32;
            item.maxStack = 99;
            item.useTurn = true;
            item.autoReuse = true;
            item.useAnimation = 15;
            item.useTime = 10;
            item.useStyle = 1;
            item.consumable = true;          
            item.rare = 1;
            item.createTile = mod.TileType("DTEM");
            item.placeStyle = 0;
          
        }
        public override void AddRecipes()  //How to craft this item
        {
            ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.ChlorophyteBar, 1);
            recipe.AddIngredient(null, "Determination", 10);
            recipe.AddTile(TileID.MythrAnvil);
            recipe.SetResult(this);
            recipe.AddRecipe();
        }
    }
}
Could someone help?
 
u forgot using Terraria.ID
 
no problem m8! ^-^
 
So I'm slightly a scrub when it comes to installing mods and editing files. I just tried installing this but it keeps telling me Failed to start game.

I unzipped the download file. Copied the terraria.exe and terrariaserver.exe files into the patch folder. Used the patch bat. Copied the modded terraria.exe and terrariaserver.exe from the tmodloader folder into the folder I found the vanilla files, which replaced the original terraria.exe. And finally copied everything in the files folder into the vanilla folder.

Can anyone tell me what went wrong? I'm 99% sure I followed the directions.
 
Mounts and pets on multiplayer aren't working/are insanely buggy. This is true for all modded mounts and pets. For the player using them, they work and look fine, but to everyone else looking at them they look insanely buggy and teleport around.
 
when me and my friend played, he mounted and suddenly was in the floor
 
Does tModloader for Terraria 1.3.2 work with the GOG version?

Not yet, I'm working on the gog version right now. Hope to have it passed to the devs by tomorrow.
 
How do I switch back to vanilla terraria?
 
You probably should have a backup of the original terraria.exe in the steamapps folder. If not, then rename the terraria folder to something like ~terraria, then let steam install terraria again to get it back.
 
You probably should have a backup of the original terraria.exe in the steamapps folder. If not, then rename the terraria folder to something like ~terraria, then let steam install terraria again to get it back.
where is the steamapps folder? (sorry for all these questions)
 
where is the steamapps folder? (sorry for all these questions)
That's okay:p
Assuming you use windows 7, press the start button on your keyboard, or in the bottom left corner of your screen. Then search for "steamapps". One of the first files will be your steamapps folder.
If you don't use Windows 7, then I can't help you. Searching google will probably give you the answer.
 
What about a "Update All" option in the mod browser?
 
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