Firelord4902
Terrarian
Or do I need to go to each individual mod thread to ask about the corresponding issue?
Looks like out of memory. Close Terraria and try again.View attachment 174949 View attachment 174950 View attachment 174953 View attachment 174954 View attachment 174955 View attachment 174956 Every time I attempt to load my mods all of these notices show up. Can someone show me how to fix these?
Or do I need to go to each individual mod thread to ask about the corresponding issue?
Firelord4902
Terrarian
It worked! Thank You.Looks like out of memory. Close Terraria and try again.
RaminPoodles
Terrarian
Solo-Ion
Dungeon Spirit
That part of the guide contains more information about NetworkText than I do... but I've just had a quick little look myself to see if I can work something out.I only found this:
NetMessage.SendData
If you are using a method that had “” as the string parameter, you can just change “” to null.
If you are using MessageID.ChatText, aka “25”, to send a chat string, you need to change it like this:
if (Main.netMode == 0)
{
Main.NewText(Lang.misc[29].Value, 50, 255, 130, false);
}
if (Main.netMode == 2)
{
NetMessage.BroadcastChatMessage(Lang.misc[29].ToNetworkText(), new Microsoft.Xna.Framework.Color(50, 255, 130), -1);
}
If you weren’t using a vanilla message, you would first add a ModTranslation in Load and then use that:
Mod.Load:
ModTranslation text = CreateTranslation("VolcanoWarning");
text.SetDefault("Did you hear something....A Volcano! Find Cover!");
AddTranslation(text);
Usage:
string key = "Mods.ExampleMod.VolcanoWarning";
Color messageColor = Color.Orange;
if (Main.netMode == 2) // Server
{
NetMessage.BroadcastChatMessage(NetworkText.FromKey(key), messageColor);
}
else if (Main.netMode == 0) // Single Player
{
Main.NewText(Language.GetTextValue(key), messageColor);
}
I tried to use .ToNetworkText() after Main.chest[player.chest].name , but it didn't work and now I'm stuck again
.ToNetworkText() will only work on things in the Localization class and cannot be applied directly to a string. I think that something like 'Terraria.Localization.Language.GetText("ItemName." + Main.chest[player.chest].name).ToNetworkText()' may work in place of '
Main.chest[player.chest].name', but I haven't tested this. If all else fails, just use null in all NetMessages instead of a string. I really can't be of any more help.
Jvesper09
Terrarian
I figured it out, seemed like all i had to do was just copy the files and any that "seemed" to be duplicates, i just raw copied it no execptions and it works ;3
TheHyperFlame
Spazmatism
Hey! When my friend tries to install mods(Thorium and Tremor), he gets this error (same error with Thorium). I have installed mods successfully at one attempt. What could we do?

Running into the same problem as HyperFlame across numerous mods. Seems like anything can be affected sporadically, but then is just as likely to load correctly and have something else break on the next attempt. I'm even hitting crashes during world creation.
Danizk0
Terrarian
DonHunter
Terrarian
Help pls
This happens with every mod that has custom music
i got the same error with every mod that have custom music ex: calamity,tremor,thorium,spirit...
Help pls
This happens with every mod that has custom music
This error means Out of Memory, try closing terraria and opening again.i got the same error with every mod that have custom music ex: calamity,tremor,thorium,spirit...
Snrasha
Terrarian
For know, if a guy know where i have missed the update?Hello, i have a problem where i do not found fix.
When i loading a mod than i have build without error(after try to update to 0.10), Terraria crash without says nothing.
Visual studio say than this is System.NullReferenceException: "Object reference not set to an instance of an object."
Also, on my Visual Studio project, he do not found any errors or warnings for that.
Thank you for listen me.
Thank you!
DonHunter
Terrarian
Ram or space memory? Because i load 1 mod at timeThis error means Out of Memory, try closing terraria and opening again.
ram. And doing 1 at a time is the worst thing you can do. Enable all the ones you want to use, close and reopen terraria for best results.Ram or space memory? Because i load 1 mod at time
IwillkuelU
Terrarian
The issue i have is I load up fine doing that method but when i join my friend's server it goes through the process again and gives an error like above before all mods are initialized again.
Lunatic Lobbyist
The Destroyer
It's true that restarts help, although this message will crop-up immediately if I'm enabling/disabling/installing/uninstalling any mods -- even without ever getting to play in-game. Restarts are now mandatory if I'm doing anything other than immediately playing the game.ram. And doing 1 at a time is the worst thing you can do. Enable all the ones you want to use, close and reopen terraria for best results.
While I have plenty of ram I know the issue of Terraria being a 32-bit program is always a problem while running a lot of mods. But I'm now consistently getting this problem while using only 2 large mods. Back before tMod 0.10, I could run 4+ large mods without ever getting bugs like these. Is Terraria 1.3.5 that much more ram intensive than 1.3.4? Or is there something specifically about tModLoader that makes it harder to run large mods simultaneously than it was before?
The large mods keep adding more music, that's pretty much the whole problem.It's true that restarts help, although this message will crop-up immediately if I'm enabling/disabling/installing/uninstalling any mods -- even without ever getting to play in-game. Restarts are now mandatory if I'm doing anything other than immediately playing the game.
While I have plenty of ram I know the issue of Terraria being a 32-bit program is always a problem while running a lot of mods. But I'm now consistently getting this problem while using only 2 large mods. Back before tMod 0.10, I could run 4+ large mods without ever getting bugs like these. Is Terraria 1.3.5 that much more ram intensive than 1.3.4? Or is there something specifically about tModLoader that makes it harder to run large mods simultaneously than it was before?
Percyderolo
Terrarian
i'm sure this has been answered before but every time i load a mod it says System.Net.WebException: The remote server returned an error: (503) Server Unavailable. i don't understand what that means, any help would be greatly appreciated, thanks
Picklo Joe
Terrarian
Can anyone help?
I made a mod called Sorcerer's Seceret on a dif computer and published it,but now i have to be on a dif computer,so how do i get my mod back where i don't have to publish it again? am i screwed and do i have to re-publish it?
I made a mod called Sorcerer's Seceret on a dif computer and published it,but now i have to be on a dif computer,so how do i get my mod back where i don't have to publish it again? am i screwed and do i have to re-publish it?
TheHyperFlame
Spazmatism
Closing and re-opening Terraria doesn't help. GG.This error means Out of Memory, try closing terraria and opening again.
Also that error appears with different files loading, not only music
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