TheHyperFlame
Spazmatism
Hey! When my friend tries to install mods(Thorium and Tremor), he gets this error (same error with Thorium). I have installed mods successfully at one attempt. What could we do?
Help pls
This happens with every mod that has custom music
Help pls
This happens with every mod that has custom music
This error means Out of Memory, try closing terraria and opening again.i got the same error with every mod that have custom music ex: calamity,tremor,thorium,spirit...
For know, if a guy know where i have missed the update?Hello, i have a problem where i do not found fix.
When i loading a mod than i have build without error(after try to update to 0.10), Terraria crash without says nothing.
Visual studio say than this is System.NullReferenceException: "Object reference not set to an instance of an object."
Also, on my Visual Studio project, he do not found any errors or warnings for that.
Thank you for listen me.
Ram or space memory? Because i load 1 mod at timeThis error means Out of Memory, try closing terraria and opening again.
ram. And doing 1 at a time is the worst thing you can do. Enable all the ones you want to use, close and reopen terraria for best results.Ram or space memory? Because i load 1 mod at time
It's true that restarts help, although this message will crop-up immediately if I'm enabling/disabling/installing/uninstalling any mods -- even without ever getting to play in-game. Restarts are now mandatory if I'm doing anything other than immediately playing the game.ram. And doing 1 at a time is the worst thing you can do. Enable all the ones you want to use, close and reopen terraria for best results.
The large mods keep adding more music, that's pretty much the whole problem.It's true that restarts help, although this message will crop-up immediately if I'm enabling/disabling/installing/uninstalling any mods -- even without ever getting to play in-game. Restarts are now mandatory if I'm doing anything other than immediately playing the game.
While I have plenty of ram I know the issue of Terraria being a 32-bit program is always a problem while running a lot of mods. But I'm now consistently getting this problem while using only 2 large mods. Back before tMod 0.10, I could run 4+ large mods without ever getting bugs like these. Is Terraria 1.3.5 that much more ram intensive than 1.3.4? Or is there something specifically about tModLoader that makes it harder to run large mods simultaneously than it was before?
Closing and re-opening Terraria doesn't help. GG.This error means Out of Memory, try closing terraria and opening again.
But I never stucked at server starting...Me , my friend and a lot of other mac users cant create a server. It always get stuck on "starting server" for hours. With out Tmodloader all works just fine. I can join people perfectly fine.
Also TheHyperFlame had the same problem but after some time its gonne. No idea what that was
i mean i had exact same problem as yours. But after some time it got fixedBut I never stucked at server starting...
However, new version of TModLoader has an INSANE amount of errors
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using JoshuasMod.NPCs;
namespace JoshuasMod.Buffs
{
public class Frostbite : ModBuff
{
public override void SetDefaults()
{
DisplayName.SetDefault("Frostbite");
Main.debuff[Type] = true;
Main.pvpBuff[Type] = true;
Main.buffNoSave[Type] = true;
longerExpertDebuff = true;
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.GetModInfo<NPCsINFO>(mod).customdebuff = true;
int num1 = Dust.NewDust(npc.position, npc.width, npc.height, DustID.PinkFlame);
Main.dust[num1].scale = 2.9f;
Main.dust[num1].velocity *= 3f;
Main.dust[num1].noGravity = true;
}
public override void Update(Player player, ref int buffIndex)
{
player.GetModPlayer<MyPlayer>(mod).customdebuff = true;
int num1 = Dust.NewDust(player.position, player.width, player.height, DustID.PinkFlame);
Main.dust[num1].scale = 2.9f;
Main.dust[num1].velocity *= 3f;
Main.dust[num1].noGravity = true;
}
}
}
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace JoshuasMod.NPCs
{
public class NPCsGLOBAL : GlobalNPC
{
public override void ResetEffects(NPC npc)
{
npc.GetModInfo<NPCsINFO>(mod).customdebuff = false;
}
public override void UpdateLifeRegen(NPC npc, ref int damage)
{
if (npc.GetModInfo<NPCsINFO>(mod).customdebuff)
{
npc.lifeRegen -= 30;
if (damage < 2)
{
damage = 4;
}
}
}
}
}
Migration GuideAnyone know how to Update Tmodloader? Do i need to redo everything again or do i only need to replace some stuff?