We have no idea. But it's stressing me out. I want it:When will this update come out?
That update took 1.5 weeks. This one has taken over 2 weeks. I would consider it more to be the time between 1.2.1.2 and 1.2.2, since that was nearly 3 monthsWe have no idea. But it's stressing me out. I want it:
NNNNNNNNNNNNNNNOWWWWWWWWWW
Consider the time between the final 1.2.0 release and 1.2.1. This should give you an idea of the time it will take.
oh god. 3 months??That update took 1.5 weeks. This one has taken over 2 weeks. I would consider it more to be the time between 1.2.1.2 and 1.2.2, since that was nearly 3 months
I tried to think of a one month update, but my brain was overwhelmed by /\ that ideaoh god. 3 months??
Yeah that would be cool...Naming weapons
How about you make statues spawn different mob variants when painted differently? Like the Slime Statue spawns Green Slimes when painted green, Purple Slimes when painted purple, etc. Usually, they should spawn "Statue Slimes" which drop nothing.
This is so ingenious! I can't believe I didn't think of it!How about you make statues spawn different mob variants when painted differently? Like the Slime Statue spawns Green Slimes when painted green, Purple Slimes when painted purple, etc. Usually, they should spawn "Statue Slimes" which drop nothing.
That update took 1.5 weeks. This one has taken over 2 weeks. I would consider it more to be the time between 1.2.1.2 and 1.2.2, since that was nearly 3 months
It's only problematic if you want it to be. Have it painted green and blue? then green and blue slimes come out randomly, have it painted 6 different colors? as long as there's a slime that matches the colors, it could spawn them all randomly.I think coloring the statue is problematic since you could have different colors on it and there are lots of colors of paint. I like the idea of devices doing different things, but I think it needs to be done in another way.
If devices could hold 1 item, then that item could determine aspects of what that device does.
OOOOooooh! yes! How about a silent pressure plate, activated by players and mobs. That would do the trick!My apologies if it was mentioned before, but there's one thing I would really love to see implemented.
A type of muffler which drowns out game sounds (most specifically teleporters, pressure plates and 'hit' sounds). Automation in this game is fantastic, but it's a little sad those sounds can become so overwhelming if you get carried away building engines that you can't even hear the game music anymore
But honestly I'll settle with anything. Sound nullifiers as actuators, placed devices for areas, anything really. Pretty please?
(And yes I realize I could turn effects off, but demanding as I am I don't want to kill game sounds altogether, just localized ^^)
Roomva: made with wires and iron?
Once placed down It can be assigned a number of tiles to clean,
After about 3 minutes it will need to be charged so as soon as you place down a charging station
In 12 blocks in proximity they will automatically change them selves you will also need a item storage like a chest designated to them using a chest setting,
If charging station is on upper level they will either climb the walls to get up, teleport, or fly up
Muck like the slime pet.
Charging station:
Made or bought from mechanic, if made it takes: wire, a timer, and iron,?
Charges a single roomva at a time after a roomva has found a changing station it will know we're it is
Until obstructed,
If no charging station is nearby they will search for one.