Official Get Wired For Terraria 1.3.1: Calling All Terrarian Mechanics!

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Biome maker : 1/100 000(0,001%) to drop from any enemy, and it will take the name of the biome where the enemy is dead. Forest surface, granite biome, dungeon, Nebula pillar... One activated, the biome will override the current, unique ennemies will begin to spawn and player-placed walls are considered as the naturals walls
That's not related to wiring or mechanical concepts at all, though
 
Hey I don't have terraria on PC but on xbox 360 regardless I have a few ideas the first is about a door that is made with wires and a lever/switch that would not allow zombies to break down your door during the blood moon, with the same amount of set choices such as mahogany boreal etc.

a second idea would be a device that makes an area invisible such as a hidden base with multiple devices surrounding it that would appear invisible to enemies, other players etc.

and if that doesn't sound good what about a type of machine that could be built with bars wiring and such that would engage enemies and be programmable more akin to iron golems of minecraft but a good idea, and finally the most important is programmable timers that never power off!
 
after 81 pages of suggestions i highly doubt that nobody suggested this but i'll give it a try anyway...what about a white wire that you can recolor each and every time you need? this way you can decide on the spot what function and what items the wires are powering/connecting to switches. The advantage of this is that you don't have to flood the map with wires, since a single wire could change it's function. Alternatively, a "wire color changing switch" that would do more or less the same thing. A practical example: let's say you connect 4 different teleporters with a single extralong white wire. This switch would change the color of the wire, changing as well your destination (1st and 2nd t-port would be red, 1st and 3rd would be blue, and so on)
 
There should be a boss in the ice biome. It should be a giant snowman or something else that you find in an igloo on the surface. Also, the mechanic should sell a lamp or other light source.
 
after 81 pages of suggestions i highly doubt that nobody suggested this but i'll give it a try anyway...what about a white wire that you can recolor each and every time you need? this way you can decide on the spot what function and what items the wires are powering/connecting to switches. The advantage of this is that you don't have to flood the map with wires, since a single wire could change it's function. Alternatively, a "wire color changing switch" that would do more or less the same thing. A practical example: let's say you connect 4 different teleporters with a single extralong white wire. This switch would change the color of the wire, changing as well your destination (1st and 2nd t-port would be red, 1st and 3rd would be blue, and so on)
That sounds like a new one. I don't think I have heard that before in the last 80 pages. It sounds interesting but I don't know how posable it is. The game engine will only allow four different wire colors and we will have yellow in the next update. It sounds does interesting. I would like to change where wires go so I came up with a breaker.
 
The thing I wish the most is neons that you can bend and shape any way you want. Of course you could turn them on and off and they would come in a variety of colors. That would be AWESOME! Just imagine the possibilities... Casino and hotel signs, gigantic artistic sculptures, and anything you could think of!
 
Late but I'll add some ideas, and I'm not entirely sure if these have been suggested already but:

Actual liquid generators.

Mechanic armor set (like the mining set) - Increases trap damage and crit % and applies any nearby banner bonus. I really suggest some form of this due to traps currently being replaced by the stardust dragon with most farms.

Player-set prefabrication schematics for basic designs - Player builds a structure, takes a snapshot of said structure with some new tool with x block limit, then have that design placeable (with the right materials etc.. in your inventory).
 
Player-set prefabrication schematics for basic designs - Player builds a structure, takes a snapshot of said structure with some new tool with x block limit, then have that design placeable (with the right materials etc.. in your inventory).
This with the ability to share them ingame would be awesome. It would allow players to basically trade designs instead of just materials and items. Hmm, maybe a scanner tool, you stand in one corner and then click with the tool active on the opposite corner of the space you want to record. Creates a blueprint item that on mouseover lists the blocks required and the number of them. Not sure of the best way to handle the other side of things, a mass build might be too laggy, maybe a projector of sorts that shows a ghost image of the full design and then a player can just fill in the blanks to match it. That method would allow the player to substitute different block types if they wanted the building to use a different type of wood for example. The limit for this design of course is that it would have to fit on a single screen so you can record it, which might be a good idea as that would cut down on the amount of data that would have to be stored in a blueprint as well as keeping the largest of constructions an impressive undertaking instead of a cut and paste method cheapening them. It could be a good way of sharing the smaller monster farms, or small demonstration versions of things such as hoiks.
 
Well an idea :being able to play rock,paper,scissors with players and npcs!!
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Well an idea :being able to play rock,paper,scissors with players and npcs!!
I know this is not related about wiring but it would kill time when you don't know what to do in terraria !!
 
Some more ideas :)

Sixteenth. Puzzle Frame
Come in different colors: Red, Blue, Green, Yellow.
Can be placed even if there is already a block in the place. (Works like Actuator, but doesn't hide if you're not holding a wiring tool)
Can only be removed with Wire Cutter.

Puzzle Block
Come in different colors: Red, Blue, Green, Yellow.
Can only be placed if there is a Puzzle Frame of the same color of the block where you're placing.
Removing the Puzzle Frame will not drop the Puzzle Block, however you won't be able to mine the block with any pickaxe.

Puzzle Pickaxe
Come in different colors: Red, Blue, Green, Yellow.
Can only remove placed Puzzle Blocks of the color of the pickaxe.

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I've also updated my original post.
 
I know this is a bit off but in the 1.4 update it would be cool to implement a time machine so you can go back and forward in time. There could be new dinosaur enemies/bosses and weapons. In the future there could be robots and lasers. I was thinking that you make a time machine out of endgame materials. When you place 30 sturdy fossils(backwards)/some kind of futuristic block(forward). I would love to see this in the next big update
 
that if u would link a Not Gate to itself it would send out a signal every single frame (60 times per seconds), this will come in handy if ur have played LBP2/3 and did some logic in there, used to make so much logic in that.
oh and more traps, like lasers
 
tripwires, both vertical and horizontal, acting as a switch when passed over. perhaps different tripwire types are triggered by different types of enemies

speed gate - a motion sensor that sends a signal when detecting an object moving at a certain speed or higher

water wheel - constantly produces power, assuming there's enough flowing water nearby

propellers - when powered, propellers produce wind that blows players and enemies away

light/night detectors - constantly produce power based on time of day

beam cannon - fires a powerful, enemy piercing beam while powered
 
-What About something like the Target Dummy but Work like a button when shot or hit
when right clicked it opens a menu And You Set The Damage if you linked it to a door and set the damage to 100 you hit it with a weapon that deal damage less than 100 the door wont open if you hit it with a weapon that does 100 or more would open the door
-A door that only open with wiring
-A password Button The First time You Place it You right clicked to set the Password The next time you Or Someone Else Click it It tell you to write the password
 
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