Lord Garak
Retinazer
Many commonly question this assertion, so I will finally put it in writing.
Terraria has an extremely delicate balance system which has already been strained by the many updates since its genesis. 1.3.4 brought absolute havoc to this balance. 8 new armor sets were added. Half of these are unnecessary as they are just earlier/later tiers of the same type, and bloat the DD content. The remaining 4 are still a terrible fit for Terraria, as if we are considering T3 the "true" DD armor sets, they are LUDICROUSLY overpowered and make basically anything a complete joke, especially the now-legendary Knight regeneration boost. They also each power up a specific one of 4 "traps" introduced. These traps are boring standard type stuff and brought with them a terrible change: now only 1 sentry can be active at a time. That alone wouldn't be so bad if the sentry pool wasn't (I will continue to use the term) bloated by the new traps. These also come with armor specific accessories which do nothing but boost the potency of each armor. All of this content is incredibly dull and lacks any identity. If Ocram doesn't belong in the vision of Terraria, this certainly doesn't. It almost feels like an entirely different game. That's not to mention the complete lack of consistency in art style; absolutely none of it matches the rest of Terraria, and most of the color is sapped out in favor of dull maroon and beige.
Summoner is a much more vibrant class if one ignores the Tavernkeep entirely, and the class' balance and progression path is compromised the second one gains any of the items from the DD event. They don't belong in Terraria; it's like trying to super-glue a puzzle piece you found under the couch onto the one you just completed. It won't fit and it's out of place.
Terraria has an extremely delicate balance system which has already been strained by the many updates since its genesis. 1.3.4 brought absolute havoc to this balance. 8 new armor sets were added. Half of these are unnecessary as they are just earlier/later tiers of the same type, and bloat the DD content. The remaining 4 are still a terrible fit for Terraria, as if we are considering T3 the "true" DD armor sets, they are LUDICROUSLY overpowered and make basically anything a complete joke, especially the now-legendary Knight regeneration boost. They also each power up a specific one of 4 "traps" introduced. These traps are boring standard type stuff and brought with them a terrible change: now only 1 sentry can be active at a time. That alone wouldn't be so bad if the sentry pool wasn't (I will continue to use the term) bloated by the new traps. These also come with armor specific accessories which do nothing but boost the potency of each armor. All of this content is incredibly dull and lacks any identity. If Ocram doesn't belong in the vision of Terraria, this certainly doesn't. It almost feels like an entirely different game. That's not to mention the complete lack of consistency in art style; absolutely none of it matches the rest of Terraria, and most of the color is sapped out in favor of dull maroon and beige.
Summoner is a much more vibrant class if one ignores the Tavernkeep entirely, and the class' balance and progression path is compromised the second one gains any of the items from the DD event. They don't belong in Terraria; it's like trying to super-glue a puzzle piece you found under the couch onto the one you just completed. It won't fit and it's out of place.
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