SzGamer227
Spazmatism
Color Code:
Implemented in an official update! (Hooray!) I am satisfied with the current state of the subject.
Partially implemented suggestions. Were some of my concerns addressed? Hell yes! But there's still more!
Under construction. I have plans to adapt these to account for changes made in recent updates.
Closed because they are no longer needed for one reason or another.
Content Suggestions:
Alchemy Lab for New and Improved Potions - Combined and enhanced potions from a new crafting station.
Armory - A Melee Buff furniture item - The Grindstone assumes the niche that this suggestion would have filled.
Ashwood Tree - A tree to populate the barren wastes on the outskirts of Hell.
Biome Hazards - Additions and improvements to natural "traps"
Clentaminator Solutions for Complete Biome Terraformation - I found a better suggestion that I like more. Click the link if you're interested!
Corruption and Crimson Bullets - Blood Shot and Vile Bullet - Ammo for your Musket and Undertaker.
Disposable Rocket Tube - A consumable rocket-firing weapon and Grenade upgrade.
Dungeon Toilets - Because they would be hilarious.
Event: Corruption Rising - Late game evil-themed event.
Equalizing Earlygame Ammo - Adding Tungsten Bullets to balance Silver Bullets, and new Arrows to balance them.
Evil Tiered Magic: Vessel Skewer and Swarm Staff
Excavation Gear for collecting unobtainable background objects and walls.
Factional Melee Weapons for the Hardmode Dungeon - Meet the Bone Lance, Skullcrusher, and Blazing Wheel.
Useful Frost Legion Drops - Hardmode Holiday Weapons - To make the Frost Legion more worthwhile to complete.
Golden Bass Statue - You know you want it!
Hardmode Consumable Weapons - Throwing Knives for the post-WoF part of the game.
Hell Counterparts (Fire and Brimstone) - An underworld of corrosion and torment.
High-Tech Goggle Upgrades - Vision enhancing headgear options.
Ideas for new types of arrows - Unique arrow possibilities stemming from the Dart Expansion thread.
Ideas for New Fishing Equipment - Fishing poles, bait, and a compilation of other fishing-related ideas.
Just some power tools for pre-Hardmode, I guess.
Lakefreeze Boots, Hellfrost Boots, and Magic Ice Skates - Flurry Boot upgrades to make them more unique.
Lunar Drop Ideas - Laser Glaive, Black Hole Gun, and Meteorfury.
Meteor Revival: Making Meteorites a Legitimate Biome - Less dull and more worthy of the name "biome."
Mechanical Boss Loot: Soul Expansion and Balancing - My ultimate compilation of balanced loot distribution suggestions.
Minecart Tether and Riding Gear - Putting Mounts and Wings on the same level.
Motion Sensors and Proximity Detectors - A technical guide to the no-contact sensors of the future!
Muddy Water - An easier way to convert dirt into mud.
Obsidian Forge - Station for crafting Obsidian furniture and Demon lighting.
(Complete) Post-Plantera Armor Sets... A Trinity of Trinities - My quest for perfection: three armor sets with three unique sub-sets each.
Plantera's Hook - Grapple around the world like the mighty Plantera would.
Pirate Voodoomaster and Summoning Staves - A Pirate caster enemy and new weapons for summoner class.
Possessed Armor Variety - Spicing up Hardmode's most monotonous enemy with a touch of variety.
Post-Mech Cross-Class Armors - Blazing and Toxic Frost armor counterparts.
Post-Plantera Dungeon Wheels and Flail Enemies - Hardmode Blazing Wheels and Spike Balls, because why not?
Pumpkin Tools - Equipment to go along with the Pumpkin srmor set.
Rethinking Hardmode gun progression - Ore-Tiered Guns - Craftable guns in early Hardmode progression.
Skeletron Prime Improvements - Changes and additions to make Prime a more intimidating and worthwhile boss.
Skull Vanity Variety - Imitate more types of Skeletons!
Sleeping Bags and Tents - Outdoor Sleeping and Temporary Spawnpoints - Camping away from base without the hassle of Beds.
Slimed Skeletons - Spice up the caverns beneath you with these all-new slime-covered enemies!
Soulrender - Ranged Life-steal done my way.
Special Hitscan Bullet Weapons - Beamshot and Railgun - Special guns that enhance your ammo.
SzGamer's Sentry Summon Suggestions - Helping out the underdeveloped weapon type of the underdeveloped class.
Things that go BOOM - Grenade upgrades galore - More throwable explosives. Make the Demolitionist proud.
The Trapsman... and a whole lot of new trap ideas. (Warning: Supermassive Megathread)
Tornado in a Bottle - A new Hardmode flight accessory to go along with Wings.
Vanity Accessories - Open to further suggestions.
A Variety of Flamethrower Ammo - Different types of ammunition for the Flamethrower and Elf Melter.
The Wardrobe - Easy vanity set equipping, swapping, sharing, and more!
Weaponized Flares - Because people want a more dangerous Flare Gun.
Weaponized Grappling Hooks - Specialized Hooks that latch onto and damage enemies.
Werewolf Charm - A tinkered Moon Stone + Moon Charm accessory just for kicks.
Wolf Mount - For land-based traveling - Unicorn Mount has all my yes, and basically assumes the niche that this was intended to fill.
Wyvern Aesthetic Change and Wyvern Wings - For mythical accuracy and a new flight accessory.
Proposed Changes:
Balancing Shadow Orbs and Crimson Hearts - Crimson Heart now drops a Crimson Heart, which fulfills one part of the suggestion and throws off the rest.
Biome-Specific Ammo from Pots - To make each biome more unique.
Buffs and Changes to DoT Debuffs - Establishing a stronger hierarchy of DoT debuffs and making them stronger PvE.
Catching up the Crimson - A few unresolved differences with the Corruption.
Debuff Resistance Items - Improvements and additions to immunity items.
Improvement to Mannequin Interface - Displaying accessories, dyes, and being more user-friendly overall.
Improving Shroomite Headware - Encouraging actual variety rather than weapon "specialization."
Mechanical Bosses Spawning Hallowed Ore - Giving progression from early- to mid-Hardmode a backbone.
Mimic Improvement - Making them better at mimicry.
New uses for single-purposed Pumpkin Moon ammunition.
NPC Buffing Items - Ways to make townies less fragile
Rethinking Food - A whole new food system
Special abilities for 1.1 Hardmode armors - A compromise between the alternate Hardmode Ore's abilities and the blandness of the original.
Special Abilities for High Velocity Bullets - Penetration and an anti-armor bonus, because they deserve more love.
Spooky Wood - An easy way to give it more uses.
Statues; Crafting and functional changes - Lots of statue-related ideas I've had.
Total Wings Rework - BIG improvements to the progression and diversity of Wings in Hardmode.
Minor Changes:
Advanced Enemies and Basic Drops - Making basic materials more plentiful in HM instead of more scarce.
Background objects should drop items - Why shouldn't those big ugly boulders be dropping stuff?
Can we make Gem Hooks require a Hook to craft? - A way to solidify early-game Grappling Hook progression.
Depth Meter and Compass acquisition - We have a minimap, so why are these so hard to get?
Enemies should be dropping ammo if they use ammo - Archers dropping Arrows, gunners dropping Bullets, etc. Seriously.
Late-Game Enemies and their (lack of) debuffs - Did I get that Ankh Charm for nothing? Hopefully not.
Meteorite function and realism suggestions.
Minor Recipe changes, additions, alternates, and the like - This is where I'll be dumping any crafting bothers I have.
Minor sprite change to the Frost Hydra - If it has an eye, they might want to make it more visible.
Modifiers for "The" Weapons - Legendary The Axe? C'mon, Terraria, you can do better.
My simple and long standing opinion about WoF drops - The easiest way we could reduce grinding.
A new use for the Magic Quiver and Ammo Box - Infinite ammo has been implemented!
Placeable Whoopie Cushion for pranks and giggles - Just-for-fun idea for the lulz.
Post-Plantera Dungeon Bones deserve better debuffs.
Restore Pre-Hardmode Bosses to Their Former Glory - If you want harder boss fights you have Expert Mode. I happen to 133.7% approve of Expert Mode.
Sand half-blocks and gravity don't mix - How Sand (and other) Blocks should react with slopes and half-blocks.
Under-Powered Weapons that direly need buffs.
Water Bottles, Drowning, and the Wet debuff - Putting some logic into water. I hope it doesn't drown.
Mechanics Suggestions:
Auto Select Tools based on their capabilities - Selects tools of appropriate length and power to get the job done.
A Block placement quality-of-life improvement
Cures for Debuffs - Small suggestions concerning how Debuffs behave and how they can be removed.
A New Door Breaking Mechanic - Making Hammers more useful and Goblins less annoying.
Grappling Hook Equip Slot
Solutions for common difficulty option problems - You may or may not have heard of Expert Mode. I approve of Expert Mode.
Weighting the Probability of Unacquired Boss Drops - Reducing Boss grinding.
World Generation Options - Special alt presets and ore selection.
Minor Suggestions:
Alt music tracks should play according to player location
A Pause Button - Making pausing the game more convenient.
Explosives and Hardmode mining - Because blowing up HM ore shouldn't do nothing.
Quick Loot storage option
Other:
Option for critter droppings? - Good idea or bad idea? Either way, it's a crap suggestion.
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