One Terraria: An Introduction & Future Impacts

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i play on MOBILE so i dont know how i am here and i dont know why but...I will say tham after all OCRAM is not very important to the game...
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! :guidewink: )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :guidecool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :guidesmile:

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
If you have any of these legacy items, like, for example, Titan Armor, will players be able to trade them? Also, what's going to happen to the Sharanga? I have one, and do NOT, repeat, DO NOT want to lose it.
Thanks, NBRI
(PS, capitals used for emphasis)
 
If you have any of these legacy items, like, for example, Titan Armor, will players be able to trade them? Also, what's going to happen to the Sharanga? I have one, and do NOT, repeat, DO NOT want to lose it.
Thanks, NBRI
(PS, capitals used for emphasis)
When console 1.3 came, they were made into hellwing bows, so probably that.
 
Actually pretty sad to see some awesome content to be dumped into the trash. That was the reason I played Terraria in the first place.:steampunkercry:
Yet I hope the same doesn't go for Turkor and Lepus, as well as the other mobile content! These were the best content!:steampunkergrin:
 
Actually pretty sad to see some awesome content to be dumped into the trash. That was the reason I played Terraria in the first place.:steampunkercry:
Yet I hope the same doesn't go for Turkor and Lepus, as well as the other mobile content! These were the best content!:steampunkergrin:
In Cenx's words: "All Mobile Exclusives are going bye-bye"
They were unbalanced and boring bosses compared to 1.3 tbh...
At least the 3DS will always have all mobile and console exclusives...
 
It’s sad to see the Mobile bosses go, especially Turkor, my personal favorite... But as nature goes, extinction creates new niches for brand-new life, and with the 1.3.0.7 update coming full steam ahead, those new niches (Lunar Events and Moon Lord items) will perfectly fit in as the “new dominant life” of the game, technically being the brand new “life,” similar to the Cretaceous-Paleogene extinction event (Science... it works, even in games! :piratetongue:)!
 
Well, I was hoping you would improve Ocram. I didn't really get to fight him while understanding what he was when I was playing on the 360. I was probably bout 6 years old. Also, what about Turkor and Lepus? Will you keep them in?
 
Why did you remove our mobile only items, mobs, and pets when you could have given them to every edition? Also I was REALLY hoping for the Mythical Wyvern to come out, and now it’s completely removed from the files. Also, the Arch Wyvern, Turkor, and Lepus were some of my favorite bosses and minibosses to fight. Please add some of the console/mobile exclusive pets and enemies back.
 
Why did you remove our mobile only items, mobs, and pets when you could have given them to every edition? Also I was REALLY hoping for the Mythical Wyvern to come out, and now it’s completely removed from the files.

A lot of the mobile exclusives were either poorly balanced or didn't fit the game very well. And/or there could have been licensing issues, too.
 
Why did you remove our mobile only items, mobs, and pets when you could have given them to every edition? Also I was REALLY hoping for the Mythical Wyvern to come out, and now it’s completely removed from the files.
Because the mobile content is designed for seasonal schedules that the mobile market benefits from, but does not fit with the 1.3 vision.
 
A better idea is that Terraria will never be ONE.\



CUZ WE GOT MODS HAHAHA SAYONARA ONE TERRARIA!!!!
Ahem. I mean, why in the hell would anyone forget about the beloved exclusive content?
[doublepost=1567107548,1567107414][/doublepost]
In Cenx's words: "All Mobile Exclusives are going bye-bye"
They were unbalanced and boring bosses compared to 1.3 tbh...
At least the 3DS will always have all mobile and console exclusives...
DAMN YOU ONE TERRARIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...
 
A better idea is that Terraria will never be ONE.\



CUZ WE GOT MODS HAHAHA SAYONARA ONE TERRARIA!!!!
Ahem. I mean, why in the hell would anyone forget about the beloved exclusive content?
[doublepost=1567107548,1567107414][/doublepost]
DAMN YOU ONE TERRARIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...
*Mentions mods*
*Mentions how people will never forget mobile exclusive content*
*Doesn't mention Consolaria*
Anyway, the "one terraria" vision means we're inching closer to the possibility of cross-platform multiplayer. I, for what it's worth, feel that's worth losing the exclusives, and even if we never do reach that, then what they're doing now is a valiant attempt (This is an understatement.)
Also I still don't understand how people would rather have Lepus, Turkor, and Ocram, bosses which are not creative in any way (two of them reuse AI from elsewhere in the game and the one who doesn't just... sits there) rather than the utterly massive amounts of content that is 1.3.X. (Being upset over losing the pets, however, I can understand. Not sure why we can't all have guinea pigs...)
 
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