1. Encountering issues with the Localization/Translations with 1.3.5? Please report them via the section linked below so that we can account for all of them and have them addressed. Thanks! Localization Bugs & Issues Section
  2. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

PC 1.3.5 is Live!

Discussion in 'PC - Re-Logic' started by Safeman, Apr 18, 2017.

  1. Rhoenicx

    Rhoenicx Terrarian

    Awesome! Nice update! But i have one question, does this higher resolutions also mean that i can run terraria now on 21/9 @ 2560x1080?
     
  2. Xylia

    Xylia Terrarian

    ^^
    This.

    I think Steam only does checks every X minutes on games to see if they have received updates...unless, of course, when you first load Steam. So if you are between its update checks, you can force a new check by exiting and re-opening Steam.

    Or, I think you can also go into the game's properties and check for updates manually there too. Dunno if that works for this or not.
     
  3. IVT

    IVT Terrarian

    Just got the update and its great, able to run at 21:9 1440p! Just wondering will there be a way to zoom out further in a future fix? Because with 1440p 21:9 it gets zoomed in to ~170% which is the default "100%" in-game zoom and I cannot zoom out any further, leaving me unable to see the top and bottom parts of the screen you can usually see in standard 16:9. And when I go into the .json file at set zoom to like .8 instead of 1, it states in-game that the zoom is now at "80%", but still has it world zoomed to 179%. Just wondering if it is intentional, and if not, will there be a fix in the future. Thanks! - IVT

    http://imgur.com/a/3Lwbd image of zoom settings
     
  4. Safeman

    Safeman Community Manager Staff Member Re-Logic

    You can also try forcing a Steam update, I usually have to before updating a game.
    And tmodloader will likely need updated, but they are usually pretty quick about that
     
  5. Leinfors

    Leinfors Quality Assurance Staff Member Moderator Re-Logic

    I wouldn't call it "issues" so much as "this is entirely expected". Updates break mods; this is just how it is unless at some point we offer official mod support. If a mod manages to still work after an update, that's just luck.
     
    Loltak and Kazzymodus like this.
  6. Loltak

    Loltak Terrarian

    A big thank you for this new free update :happy:
     
    Unit One likes this.
  7. Zellogi

    Zellogi Steampunker

    I mean, it makes sense that 1.3.4.4 content doesn't work for 1.3.5 seeing as how they're two different exe files. Until tModLoader is updated, it won't work due to it being two different versions. Just be patient and tMod will be updated!
     
  8. Khaelis

    Khaelis The Destroyer

    Well, it's still an issue... but yeah, it's to be expecting.
     
  9. Xylia

    Xylia Terrarian

    Even games that have official mod support built into the game, like Starbound, mods oftentimes get broken during updates unless the mod authors were doing the Beta versions of the new update and keeping an Beta version of the mod so that they could be released simultaneously, which is not common.

    So even if Terraria did have official mod support, chances are, mod authors would still need to update their mods when updates come out. Not all mods, mind you, but still.
     
    Loltak and Leinfors like this.
  10. Drunk´n Braindead

    Drunk´n Braindead Terrarian

    I think this is what 21:9 has to life with. In 2560x1080 the default zoom is at 133%. I believe it is their "fix" for ultrawide so they don´t have to do it properly.
     
  11. PieOfCthulhu

    PieOfCthulhu Skeletron

    I love the little gif giving an overview of the update.
    I've been waiting so long for this!

    That was fast! I like the way it looks natural around the actual building.
     
  12. CapsLock_

    CapsLock_ Terrarian

    thanks, i had to fully uninstall tmodloader, because it wasnt letting me update. i still have the file. how can you know when tmodloader updates it for 1.3.5?
     
  13. Leinfors

    Leinfors Quality Assurance Staff Member Moderator Re-Logic

    You will need to watch the tmodloader thread on the forums; they'll post news and updates there. :)
     
  14. Sixshaman

    Sixshaman Steampunker

    The font in Russian translation looks sorta out of place, but every other language characters (including Chinese) look good. What was the decision behind it?
     
  15. CapsLock_

    CapsLock_ Terrarian

    t
    thanks!
     
  16. Lees

    Lees Terrarian

    Lol, no! No please, Russian translation will makes in google translator.
    :dryadnaughty:
    Why need time for update 6 mounts?
    Font? Oh stop, no...
     
  17. Exodus Starlit

    Exodus Starlit Dungeon Spirit

    I think epxanded furnture sets made a lot of people happy. I know somebody wanted Ice, Frlesh, Golden (and more) platforms, they did finaly got released.
    I will download update, extrant XNB files into PNG and then look into them (+ find if some sprites are updated, ....), my favourite thing to do.
     
  18. IVT

    IVT Terrarian

    Maybe, just would be nice to have complete control over the Zoom options in the .json file instead of adjusting the 1 - 2 value based on resolution, like if someone wants 80% or 280% zoom, why not give it to them.
     
  19. Nicocooldu60

    Nicocooldu60 Terrarian

    Merci à toute l'équipe pour cette nouvelle mise à jour. Vous faites un travail remarquable ! Surtout ne vous arrêté pas
     
    Unit One likes this.
  20. Leinfors

    Leinfors Quality Assurance Staff Member Moderator Re-Logic

    @IVT, part of Zoom limitations are that certain aspects of gameplay break if you increase the amount of "game screen" visible at one time. Enemies start spawning on screen, stuff like that. This is not intended to be happening, and its not intentional to be able to zoom out so much that this sort of thing happens. And if you increase your screen/window resolution high enough, the game HAS to "zoom in" a bit for those mechanics to keep up with the increasing resolution. Or at high enough resolutions, zoom in a lot.

    Because of servers and other such MP scenarios, we can't force the game to "only spawn them based on your monitor", because it can't juggle that sort of thing in MP, and it could have impacts on gameplay aside from that, even in a single player scenario.

    Just some of the reason why the mechanic isn't as fully flexible as you might have preferred.