Stardust Dragon, I never even knew about the Meowmere until after I made this, I felt pretty dumb when I realized there were textures from the game I could have used.You make the IA of the Nyan Cats or you use the IA from the Stardust Dragon?
item.summon is a boolean, so set it to true. item.damage will be the damage the summon will have.is the damage type for summoner items item.summon or item.damage or neither?
Looks like we might need to put in a buff hook for specific ammo reductions (v0.6.1), but if you make a buff that sets player.ammoCost75 or player.ammoCost80 you can reduce by 20 or 25% (set both for 40%), or your item can just give the ammobox buff....If you want to make an item (weapon or ammon) that has reduced ammo usage, that is easy.thank you, what do the scripts for these things look like? i want to try (and probably fail at) making one of these. also do you know anything about ammo consumption reduction? thanks for the help.
Code for a minions are just projectile scripts. They usually iterate through the npc array and use npc.CanBeChasedBy to find the closest npc and move in to attack.
Do you have experience writing your own NPC AIs and Projectile AIs?