how do i get my normal terraria.
Verify the integrity of the game cache through Steam.
how do i get my normal terraria.
OH... Yeah i figured that out but must of changed that name in a different mod i was trying to make...I think theis causing the trouble. Try changing it to kifsmod.NPCs and also you have to rename the folder that's containing your mod.Code:namespace kif's,mod.NPCs
so my pc says this has a virus can you fix it please
so is it just a glitch cause my antivirus [360 total security] says it has the trojan virusThis is a false positive. As virustotal shows, there is no virus in the download: https://www.virustotal.com/en/file/...e2e34aa4d2f1df081af1a7af/analysis/1467441024/
You can call it a glitch, but "false positive" is a good term to learn, since it conveys the idea that the antivirus isn't broken completely, but just overly sensitive in this particular case.so is it just a glitch cause my antivirus [360 total security] says it has the trojan virus
Do you know what the error says? If you "put it on your desktop", that doesn't tell me much. Sounds like you are either trying to run the installer from within the zip file, trying to install using the installer but don't have java installed, or trying to just run the .exe from the desktop, all of which won't work. Read the readme.txt.If I install this how can I launch the vanilla? I put the actual game file on my desktop but I can't launch it, an error message keeps popping up.
Not many GOG users here, unfortunately, but are you certain you patched a plain 1.3.1.1 Terraria?It won't work.
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
I use the GOG version of Terraria if it helps.
using System;
using Terraria.ID;
using Terraria.ModLoader;
namespace Items_Extended.Items.Weapons
{
public class Bronze Eye : ModItem
{
public override void SetDefaults()
{
item.name = "Bronze Eye";
item.damage = 60;
item.ranged = true;
item.width = 44;
item.height = 14;
item.toolTip = "Fires Bronze Coins.";
item.useTime = 30;
item.useAnimation = 30;
item.useStyle = 5;
item.noMelee = true;
item.knockBack = 5.25;
item.value = 100;
item.rare = 1;
item.useSound = 11;
item.autoReuse = true;
item.shoot = 10;
item.shootSpeed = 10f;
item.useAmmo = ProjectileID.BronzeCoin;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.Musket, 1);
recipe.AddIngredient(ItemID.BronzeBar, 30);
recipe.AddIngredient(ItemID.BronzeCoin, 1000);
recipe.AddIngredient(ItemID.IllegalGunParts, 1);
recipe.AddTile(TileID.Furnaces);
recipe.SetResult(this);
recipe.AddRecipe();
}
public override void onHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
player.AddBuff(BuffID.Spelunker, 30);
}
}
}
Thanks! it really helps a lot. I shall have a look and will try to make a good mod. also, if any other fellow terrarians are stuck, they should visit www.youtube.com and search terraria tmodloader how to make a mod and there is a series for modding like a pro if you are a noobWhy can I not get on public servers when this is installed?
You cannot have spaces in class/namespace names. So instead of using Bronze Eye use BronzeEye.I'm quite new to C# and I've already run into an error in my extremely simple code for a gun. I got an error that says 'error cs1514 { expected ', but I don't see anything wrong with it or any missing {. It appears for every ranged weapon I make. Please help! Thanks.Code:using System; using Terraria.ID; using Terraria.ModLoader; namespace Items_Extended.Items.Weapons { public class Bronze Eye : ModItem { public override void SetDefaults() { item.name = "Bronze Eye"; item.damage = 60; item.ranged = true; item.width = 44; item.height = 14; item.toolTip = "Fires Bronze Coins."; item.useTime = 30; item.useAnimation = 30; item.useStyle = 5; item.noMelee = true; item.knockBack = 5.25; item.value = 100; item.rare = 1; item.useSound = 11; item.autoReuse = true; item.shoot = 10; item.shootSpeed = 10f; item.useAmmo = ProjectileID.BronzeCoin; } public override void AddRecipes() { ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient(ItemID.Musket, 1); recipe.AddIngredient(ItemID.BronzeBar, 30); recipe.AddIngredient(ItemID.BronzeCoin, 1000); recipe.AddIngredient(ItemID.IllegalGunParts, 1); recipe.AddTile(TileID.Furnaces); recipe.SetResult(this); recipe.AddRecipe(); } public override void onHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { player.AddBuff(BuffID.Spelunker, 30); } } }
Is there a way I can get a weapon to fire a set amount of bullets in quick succession and then have a cooldown time between another burst?
http://forums.terraria.org/index.php?threads/official-tmodloader-help-thread.28901/page-82
This is the officiel modloader help thread, you can search here, you know? x) And if you look last page,i have say how create that!
Iriazul say how create that.
Or like my troll mode say: Button search !
Im having the same issue I had before. Whenever I build and reload my mod source it comes out with an error that asks me to place a ) in the center of item.CloneDefaults? This is the code I am using
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace DeceasedExpansion.Items.Weapons
{
public class McCaw : ModItem
{
public override void SetDefaults()
{
item.CloneDefaults(ItemID.434);
item.name = "McCaw";
item.damage = 20;
item.ranged = true;
item.width = 48;
item.height = 28;
item.toolTip = "'Justice ain't gonna dispense itself'";
item.useTime = 20;
item.knockBack = 4;
item.value = 1000000;
item.rare = 1;
item.useSound = 11;
item.autoReuse = false;
item.shoot = 10; //idk why but all the guns in the vanilla source have this
item.shootSpeed = 16f;
item.useAmmo = ProjectileID.Bullet;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(2, 10);
recipe.AddTile(18);
recipe.SetResult(this);
recipe.AddRecipe();
}
Use VisualStudio for that. Because you put ItemID. then a ID, else you put ItemID.nameoftheitem or just 434. ^^
You have just read or not the officiel help for modloader or you troll me? Why clone clockwork assault rifle? Sorry if i am aggressive, but, i answer and you do not read, this is very....
edit:
http://forums.terraria.org/index.php?threads/official-tmodloader-help-thread.28901/page-82
Read Iriazul message, please....