Nick_Kick_Butt
Terrarian
IF UR WEAPONS DONT APPEAR WHEN U USE THEM REMOVE THE BETTER YOYOS BY GRAYDEE
Is that supposed to spawn the item? I think it's just Item.NewItem, that's what I use anyway and it works. So I guess like that:Fixed 4 errors and then got 1 error that icant solve )=
error CS0117: 'Terraria.ModLoader.ModItem' does not contain a definition for 'NewItem'
ModItem.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, "OrcaFin", 1);
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("OrcaFin"));
Take a look at ExampleMod, there's an octopus there that, I think, has all this coveredok thanks for that
now i need to find out how to make it spawn ocean only
noooooooooooooooooooooo i waited soo long for the nnew versio nand the GOG version is not out!?!?! noooooooooooooooooooooooooooooooooooooooo
Maybe give a modlist ?So yeah, i deleted all mods and re-installed tmodloader it still doesn't works.
Edit1: When im creating new world it works. I think something corrupts world file but i don't know what it might be.
Delete the outdated weaponout tmodHelp i try to start my game after the update for tmodloader and this crash happens?-
System.MissingFieldException: Field not found: 'Terraria.Main.rand'.
at WeaponOut.WeaponOut.ModifyTransformMatrix(Matrix Transform)
at Terraria.ModLoader.ModHooks.ModifyTransformMatrix(Matrix Transform)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args)
Why? You might be doing something wrong if you need this, and I don't want to misguide you.Is there a way of making a mod be the last mod to be loaded in the mod list order?
Go to the saves folder: games Terraria ModLoader Mods I think, delete the file.How?
You got it wrong, I want to make a mod be last mod loaded in the list of mods, because I believe my mod will not work correctly with other mods, if it is loaded before other mods.Why? You might be doing something wrong if you need this, and I don't want to misguide you.
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Go to the saves folder: games Terraria ModLoader Mods I think, delete the file.
Update on my situation: ALL projectiles are dead... Acorn Popgun and Wooden Bow I just crafted both do not fire projectiles, and the Popgun and Bow both took arrows when fired as well. There's something seriously wrong here :SSo, bit of weirdness. I'm noticing that my NPC Guide on the world I've recently recreating isn't shooting projectiles, and that I'm also noticing no moneydrops as well. Not quite sure what's the source, but this is what's currently enabled right now...
Itemtronics
Pillar Items Plus
Bluemagic's Mod
Better Yoyos
Base Mod + GRealms
Simple Auto Chest
Wik's Mod Redux (Lite)
Summoners Association
Prefixes For Enemies
Dart Expansion
More Accessories+
Wireless
Cheat Sheet
Calamity Mod
Longbows FTW
Thorium Mod
Your best bet, probably, is to try one mod at a time to figure out if it's one thoseUpdate on my situation: ALL projectiles are dead... Acorn Popgun and Wooden Bow I just crafted both do not fire projectiles, and the Popgun and Bow both took arrows when fired as well. There's something seriously wrong here :S
Found the source! Better Yo-Yos in this case.Your best bet, probably, is to try one mod at a time to figure out if it's one those