RoboTheMan
Steampunker
Can we have support banners for this?
According to previous posts, the next update is expected to come out near the end of May.When do you think the new update for Tmod will be done?
(Sorry if we are rushing you)
5/16/2017 5:32:46 PM
System.EntryPointNotFoundException: Unable to find an entry point named 'InitSafe' in DLL 'CSteamworks'.
at Steamworks.NativeMethods.SteamAPI_InitSafe()
at Steamworks.SteamAPI.Init()
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
If you loaded the player and world in 1.3.5, yes, you have to wait.
Thank you I'll try it.That example server config file is just an example from the vanilla terraria install. We didn't package a modified version of that file in the installer with that option shown because that would likely overwrite many people's actual server configs. Just add a line with modpath= and then I think either a relative or absolute path to the folder.
But sorry to ask but how do you write an relative path?
Thanks i knew what it meant, I just didn't know how to write it.A relative path just means something that doesn't specify a location relative to the drive's root directory.
C:\Program Files\Steam\SteamApps\ is an absolute path.
Steam\SteamApps\ is a relative path, it only refers to the correct location if your working directory is C:\Program Files\
Here's the cs file for the tile:Have to say that I haven't encountered this issue despite having used TileObjectData.Style3x3Wall as a template. Can you show us your SetDefaults override at least, or the whole code that's failing?
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.Enums;
using Terraria.ModLoader;
using Terraria.ObjectData;
using Terraria.DataStructures;
namespace chadsfurni.Tiles.Paintings
{
public class paintplant : ModTile
{
public override void SetDefaults()
{
Main.tileFrameImportant[Type] = true;
Main.tileLavaDeath[Type] = true;
TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3Wall);
TileObjectData.newTile.Width = 4;
TileObjectData.newTile.Height = 5;
TileObjectData.newTile.Origin = new Point16(2, 4);
TileObjectData.newTile.CoordinateWidth = 16;
TileObjectData.newTile.CoordinatePadding = 2;
TileObjectData.addTile(Type);
dustType = 0;
disableSmartCursor = true;
AddMapEntry(new Color(120, 120, 120), "Painting");
}
public override void KillMultiTile(int i, int j, int frameX, int frameY)
{
Item.NewItem(i * 16, j * 16, 32, 48, mod.ItemType("paintplant"));
}
}
}
public virtual TagCompound Save()
{
return null;
}
public virtual void Load(TagCompound tag)
{
}
public override TagCompound Save()
{
for(int i = 0; i < beamItems.Length ; i++)
{
return beamItems[i];
}
}
public override void Load(TagCompound tag)
{
for(int i = 0; i < beamItems.Length ; i++)
{
beamItems[i] = tag;
}
}
not trying to be obnoxious, but any idea of a specific day 1.3.5 for steam/mac will be released?
[doublepost=1494197683,1494197521][/doublepost]
No...
any of you on mac? :/
Here's the cs file for the tile:
...
I tried changing the width and height variables. It works properly as long as they're both 3 or under.