Compa
Skeletron
Enemy Stats Config
Have you ever said to yourself, "Gee these mods are really fun but they make the game feel too easy/hard" and would prefer a solution rather than self restriction/cheating? Well this may be the mod for you!
So what's it do?
The mod's primary use is to allow you to customize the global stats of enemies as well as specifically tweak boss stats to make a more suitable difficulty level for each player.
It includes multiple tiers of possible stat multipliers as well as a large number of supported mods.
How do I configure it?
If your just trying to modify global stats you can safely ignore everything but the "GlobalEnemyStatsConfig" this is the one that contains all the global modifiers.
It's located in ModLoader\Enemy Stats Config along with the rest of the configuration files.
All these multipliers are always active and effect every enemy in the game, mod or not.
"GlobalEnemyHealthMultiplier": Increases the hp of all enemies and bosses, 1.0 is normal 2.0 is double
"GlobalEnemyDamageMultiplier": Increases the damage of all enemies and bosses, 1.0 is normal 2.0 is double
"GlobalProjectileDamageMultiplier": Increases the damage of all projectiles, this one doesn't have a boss specific section, 1.0 is normal 2.0 is double
"GlobalEnemyDefenseMultiplier": Increases the defense of all enemies and bosses and bosses, 1.0 is normal 2.0 is double
"GlobalEnemyKnockbackMultiplier": Increases the knockback taken by all enemies and bosses, 1.0 is normal knockback and 2.0 causes them to fly twice as far, so set it to a decimal if you want them to be more resistant to knockback
"GlobalNonBossKnockbackMultiplier": Same as the previous multiplier but only effects NON boss enemies.
"GlobalEnemyScaleMultiplier": Increases the scale of all enemies and bosses and bosses, 1.0 is normal 2.0 is double, mostly included as a joke so take care when changing it
"GlobalPlayerDefenseMultiplier": Increases the defense of all player armour and accessories, 1.0 is normal 2.0 is double, included as defense can feel useless at higher enemy attack multipliers without it
"GlobalBossHealthMultiplier": Increases the hp of just bosses, 1.0 is normal 2.0 is double
"GlobalBossDamageMultiplier": Increases the damage of just bosses, 1.0 is normal 2.0 is double
"GlobalBossDefenseMultiplier": Increases the defense of just bosses, 1.0 is normal 2.0 is double
"GlobalBossKnockbackMultiplier": Increases the knockback taken by just bosses, 1.0 is normal knockback and 2.0 causes them to fly twice as far
"GlobalBossScaleMultiplier": Increases the scale of just bosses, 1.0 is normal 2.0 is double
"HardmodeGlobal(multipliername)Multiplier": a version of the previous multipliers that only goes into effect once hardmode starts
"PostMoonLordGlobal(multipliername)Multiplier" a version of the previous multipliers that only goes into effect once the moon lord has been defeated
Note all these multipliers stack on each other. For example, setting a global hp mod of 2, global boss hp mod of 2, and hardmode global hp mod of 4, would result in a total modifier of 8x for enemies in hardmode and 16x for bosses, which is probably more than is reasonable.
"GlobalEnemyHealthMultiplier": Increases the hp of all enemies and bosses, 1.0 is normal 2.0 is double
"GlobalEnemyDamageMultiplier": Increases the damage of all enemies and bosses, 1.0 is normal 2.0 is double
"GlobalProjectileDamageMultiplier": Increases the damage of all projectiles, this one doesn't have a boss specific section, 1.0 is normal 2.0 is double
"GlobalEnemyDefenseMultiplier": Increases the defense of all enemies and bosses and bosses, 1.0 is normal 2.0 is double
"GlobalEnemyKnockbackMultiplier": Increases the knockback taken by all enemies and bosses, 1.0 is normal knockback and 2.0 causes them to fly twice as far, so set it to a decimal if you want them to be more resistant to knockback
"GlobalNonBossKnockbackMultiplier": Same as the previous multiplier but only effects NON boss enemies.
"GlobalEnemyScaleMultiplier": Increases the scale of all enemies and bosses and bosses, 1.0 is normal 2.0 is double, mostly included as a joke so take care when changing it
"GlobalPlayerDefenseMultiplier": Increases the defense of all player armour and accessories, 1.0 is normal 2.0 is double, included as defense can feel useless at higher enemy attack multipliers without it
"GlobalBossHealthMultiplier": Increases the hp of just bosses, 1.0 is normal 2.0 is double
"GlobalBossDamageMultiplier": Increases the damage of just bosses, 1.0 is normal 2.0 is double
"GlobalBossDefenseMultiplier": Increases the defense of just bosses, 1.0 is normal 2.0 is double
"GlobalBossKnockbackMultiplier": Increases the knockback taken by just bosses, 1.0 is normal knockback and 2.0 causes them to fly twice as far
"GlobalBossScaleMultiplier": Increases the scale of just bosses, 1.0 is normal 2.0 is double
"HardmodeGlobal(multipliername)Multiplier": a version of the previous multipliers that only goes into effect once hardmode starts
"PostMoonLordGlobal(multipliername)Multiplier" a version of the previous multipliers that only goes into effect once the moon lord has been defeated
Note all these multipliers stack on each other. For example, setting a global hp mod of 2, global boss hp mod of 2, and hardmode global hp mod of 4, would result in a total modifier of 8x for enemies in hardmode and 16x for bosses, which is probably more than is reasonable.
Each specific config is inactive by default and only applies to the enemies (vanilla or modded) that are related to it.
"(name)ConfigActive": Activates or deactivates the config, "false" turns it off, "true" turns it on
"(name)Health": The enemy's hp
"(name)Damage": The enemy's damage
"(name)Defense": The enemy's defense
Note the stats listed are for normal mode under most circumstances. Expert mode stats are only used if the enemy doesn't exist in normal mode. This means that their stats will be multiplied by whatever their expert mode modifier is in addition to the global modifiers are. For example, king slime has an expert mode hp modifer of 1.4. So giving him 10000 hp would result in an expert mode health of 14000. Which is then increased by whatever the global modifier is.
"(name)ConfigActive": Activates or deactivates the config, "false" turns it off, "true" turns it on
"(name)Health": The enemy's hp
"(name)Damage": The enemy's damage
"(name)Defense": The enemy's defense
Note the stats listed are for normal mode under most circumstances. Expert mode stats are only used if the enemy doesn't exist in normal mode. This means that their stats will be multiplied by whatever their expert mode modifier is in addition to the global modifiers are. For example, king slime has an expert mode hp modifer of 1.4. So giving him 10000 hp would result in an expert mode health of 14000. Which is then increased by whatever the global modifier is.
If you wish to tweak the spawn rates you'll need to edit the GlobalEnemySpawnsConfig.
"GlobalEnemySpawnRateMultiplier": Changes the spawn rate. 2.0 is twice as fast spawns.
"GlobalEnemyPlayerBonusSpawnRateMultiplier": Does nothing as of now.
"GlobalEnemySpawnCapMultiplierMP": Changes the spawn cap. 2.0 is twice as many max mobs on screen.
"GlobalEnemyPlayerBonusSpawnCapMultiplier": Does nothing as of now.
"GlobalEnemyPlayerBonusSpawnRateMultiplier": Does nothing as of now.
"GlobalEnemySpawnCapMultiplierMP": Changes the spawn cap. 2.0 is twice as many max mobs on screen.
"GlobalEnemyPlayerBonusSpawnCapMultiplier": Does nothing as of now.
What mods are supported?
Bluemagic's Mod
Calamity Mod
Crystilium Mod
EchosBosses (available on the mod browser)
Ersion
GabeHasWon's Mod
GRealm
The JoostMod
Mod of Randomness
Nightmares Unleashed
Omnirs Nostalgia Pack
Pumpking's Mod
SacredTools
Shrooms Mod
The Spirit Mod
The Thorium Mod
Tremor Remastered
W1K's Mod Redux
Water Biome Mod
The Xervos Mod
ZoaklenMod
Calamity Mod
Crystilium Mod
EchosBosses (available on the mod browser)
Ersion
GabeHasWon's Mod
GRealm
The JoostMod
Mod of Randomness
Nightmares Unleashed
Omnirs Nostalgia Pack
Pumpking's Mod
SacredTools
Shrooms Mod
The Spirit Mod
The Thorium Mod
Tremor Remastered
W1K's Mod Redux
Water Biome Mod
The Xervos Mod
ZoaklenMod
I'm having some problems...
Q: Multiplayer is all wonky!
A: Make sure you and your buddies all have identical configs. Or else it's not likely to work.
A: Make sure you and your buddies all have identical configs. Or else it's not likely to work.
Invisible enemies:
This bug should have been resolved. But if you still encounter it please report it as well as any other mods your using.
Enemy Stats Won't Change:
Some enemies have hard coded values that will override any multipliers or settings applied to them. The ones I know are:
Eye of Cthulhu's attack and defense in its second form
Skeleton's defense in expert mode
The twins attack and defense in their second forms
I don't believe there's any way to fix this as of now. Or maybe there is, I'm not that good at codding.
This bug should have been resolved. But if you still encounter it please report it as well as any other mods your using.
Enemy Stats Won't Change:
Some enemies have hard coded values that will override any multipliers or settings applied to them. The ones I know are:
Eye of Cthulhu's attack and defense in its second form
Skeleton's defense in expert mode
The twins attack and defense in their second forms
I don't believe there's any way to fix this as of now. Or maybe there is, I'm not that good at codding.
I have an idea for the mod!
Ask away! I can't guarantee it'll be added as my coding abilities aren't the best. But I'll see what I can do!
Where can I get it?
Right here!
Or get it off the mod browser!
Special Thanks
Re-Logic: For making Terraria.
The TModLoader Team: For making TModLoader.
DivermanSam, MountainDrew, Omnir, W1K: For their mods inspiring me to make my own Terraria mods.
W1K: For making the mod this was inspired by. (Difficulty Changer)
goldenapple: For making the config framework I used.
jopojelly: For codding help.
dragon3025, goldenapple, Graydee, MountainDrew, RexodinoLP, W1K: For having their mods open source so I could learn from them.
Everyone who made TModLoader Tutorials: If you made one, I probably read it at some point.
Everyone who made the mods my mod supports: For making awesome mods and giving this one a reason to exist.
Everyone who downloaded this mod: Thank you all so much for over 2000 downloads!
You: For reading all my babble and giving the mod a chance.
The TModLoader Team: For making TModLoader.
DivermanSam, MountainDrew, Omnir, W1K: For their mods inspiring me to make my own Terraria mods.
W1K: For making the mod this was inspired by. (Difficulty Changer)
goldenapple: For making the config framework I used.
jopojelly: For codding help.
dragon3025, goldenapple, Graydee, MountainDrew, RexodinoLP, W1K: For having their mods open source so I could learn from them.
Everyone who made TModLoader Tutorials: If you made one, I probably read it at some point.
Everyone who made the mods my mod supports: For making awesome mods and giving this one a reason to exist.
Everyone who downloaded this mod: Thank you all so much for over 2000 downloads!
You: For reading all my babble and giving the mod a chance.
Update 1.1.4: Added a non boss only knockback modifier.
Updated support for Bluemagic, Calamity, Randomness.
Also thanks a ton for over 4000 downloads!
Update 1.1.3.2: Fixed a bug with the error log being spammed.
Update 1.1.3.1: Updated support for spirit and tremor to the latest version.
Update 1.1.3: Added a spawn multiplier.
Added support for Omnir's Nostalgia Pack.
Updated support for calamity and shrooms to the latest version.
Various bug fixes for certain mod boss stats.
Update 1.1.2: Added the ability to change global enemy cash drops.
Added support for The Xervos Mod and Shrooms mod.
Updated support for calamity, joost, randomness, and sprit to the latest version.
Also thank you all very much for over 1200 downloads!
Update 1.1.1: Fixed some issues related to expert exclusive thorium enemies.
Update 1.1:The mod now includes support for Ersion, Mod of Randomness, and Water Biome Mod. Calamity support has also been updated to the latest version.
Update 1.0.3: Fixed a bug where NPCs with scaling would be invisible.
Update 1.0.2: Fixed a bug where some mod bosses had later tiers of multipliers applied early.
1.0.1: Fixed a bug with the goblin tinkerer being invisible sometimes.
1.0: Released the mod!
Updated support for Bluemagic, Calamity, Randomness.
Also thanks a ton for over 4000 downloads!
Update 1.1.3.2: Fixed a bug with the error log being spammed.
Update 1.1.3.1: Updated support for spirit and tremor to the latest version.
Update 1.1.3: Added a spawn multiplier.
Added support for Omnir's Nostalgia Pack.
Updated support for calamity and shrooms to the latest version.
Various bug fixes for certain mod boss stats.
Update 1.1.2: Added the ability to change global enemy cash drops.
Added support for The Xervos Mod and Shrooms mod.
Updated support for calamity, joost, randomness, and sprit to the latest version.
Also thank you all very much for over 1200 downloads!
Update 1.1.1: Fixed some issues related to expert exclusive thorium enemies.
Update 1.1:The mod now includes support for Ersion, Mod of Randomness, and Water Biome Mod. Calamity support has also been updated to the latest version.
Update 1.0.3: Fixed a bug where NPCs with scaling would be invisible.
Update 1.0.2: Fixed a bug where some mod bosses had later tiers of multipliers applied early.
1.0.1: Fixed a bug with the goblin tinkerer being invisible sometimes.
1.0: Released the mod!
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