How did the Danganronpa crossover happen?
I'm interested and curious to know how that came to be.
There was concern with the Plumber and Hero's set would trigger potential copyright issues in Japan so our publisher suggested this as an alternative.
Are you planning on ever adding a creative mode or making any bosses after the Moon Lord? or are you just going to make more bosses in between and possibly raise his difficulty? You could make all sorts of celestial bosses after said Moon Lord, which would be kinda cool!
We have always said that we would like to attempt some variation of Creative Mode prior to being done with Terraria, and I think that is still very much on the table. The team is a bit torn on a post Moon Lord boss and post Moon Lord content, but it is something that we talk about quite often. I wouldn't be surprised to see something added post Moon Lord - just not entirely sure what that will look like yet.
What were some interesting features that were close to making it into the game but got cut?
There are three that come to mind immediately- Rain accumulation, Weapon Dyes, and being able to grapple to trees.
Rain accumulation was actually really fun to test on the servers, and it was in for a few beta builds - basically, the rain would fall, it would cause holes/bunkers/etc. to flood with water - and you would have to build little systems to get rid of the water.
The ability to dye weapons was always something we wanted to try and this was definitely a highly requested feature. Unfortunately, the way our dye and particle systems work does not play nicely with this, and we ended up having to scrap the system entirely.
Grappling to trees is still a feature I am very upset about losing! Basically, for a few builds, Redigit made it so you could grapple to trees. However, he later found that it interfered with gameplay in an annoying way, so it had to be scrapped.
What’s your favorite part about terraria?
If there gonna be a terraria 2 or another terraria game?
Also what’s your favorite boss/armor?
My favorite part of Terraria is probably the exploration aspects. Pre-hardmode is still my favorite part of the game for this reason: so much to see and do - so many surprises to be found!
My favorite boss is definitely Plantera; I love her design, and absolutely love her boss theme. Fun fact in case you didn't know - when we sent the request to Scott for her music we sent along a clip to a Pantera song, and her dropping the axe is a nod to their late guitarist "Dimebag" Darrel Abbott.
1. Games as a service typically have DLC or some other form of providing income to help fund the continued development and support of a product. Why did you guys choose not to go this route? Have there been any challenges or major consequences as a result of not doing this or has default sales and merchandise been enough to sustain development?
2. Have you guys ever used any mods? Any favorites? There have been a couple of mods I used that ruined me and now I can't play without them. Magic Storage being one and Gotest's RPG Mods being another.
3. What's the general feeling of using XNA and .Net amongst the developers? Do you guys plan on switching to a different engine in future products or do you feel XNA and .Net serves your purposes rather well?
4. Eight years... What an incredible amount of time. What lessons in particular did you learn over these eight years that you feel provided you with valuable knowledge for future and current development?
1. One of the biggest reasons we decided to not monetize our updates is we did not want to splinter our community. Terraria to us has always been about multiplayer, and the thought of not being able to play with a friend because they could not afford an update did not sit well with us. I think in making this decision, it actually strengthened how we and the game appear to our community, and that led to far more success.
2. I have not used any mods to-date, but from the outside, I am very impressed with Super Terraria World, Calamity, Thorium, and of course Tmodloader. I am sure I am forgetting all sorts of great mods, and this is not meant to be a slight to them in anyway!
3. I do not think anyone loves working with XNA/.Net. Initially, Terraria was meant to be a little pet project for one man - the fact that we are still updating and have such a large team is a bit mind blowing! I can say without a doubt that our next game will be done with a different engine for sure!
4. One of the biggest things we have improved upon recently is how we organize and track things - getting Jira has been a lifesaver! Crazy to think that just a few years ago, we did all of our tracking for everything on Google spreadsheets. I also think something we have learned a lot about is preparing for features in advance - Terraria was not developed to do a lot of what it does now, and a lot of brute force and frustration is put behind making some of these new things work. If you want a good example ask Yoraiz0r how he feels about controller support!
To Redigit: I know you and Nintendo haven't had the best relationship. If you could say 1 thing to Nintendo without getting In trouble or anything, what would it be
To Cenx: Did you meet Red before or after he became "famous". Also, did you meet him IRL or online?
The first time I met Red, I was working at Gamestop and he had flown out to meet with his best friend who just happened to be my best friend that he had met while in the Airforce. He came in bragging about Terraria being in beta and I was bragging about having beta access to Diablo 3. A year later we met again and hit it off immediately. He showed me Terraria and I didn't really get it and didn't fully understand that he was the man behind everything that made it work.
Hi cenx i've been a fan for 5 years my question is "will there be a new hook mechanic such as swings" and how did you feel when 1.3.4 was released and terraria reached its HIGHEST peak?
Thanks for your continued support! Unfortunately I do not see us adding new hook mechanics in this update, but I would definitely expect to see many new hook mechanics in Terraria 2 (or whatever we end up calling it)

. I feel like while that peak was higher- we can do better with 1.3.6!
Will Terraria finished the development in future? (I mean next 10-20 years)
Terraria 1 will definitely be done in the next 5 years.
I have played on mobile for about 2 months now and I have fell in love with this game, and I am really hoping for you to at least give us a release date for mobile. I really do want to see this game grow and 1.3 on mobile will definitely bring more players to this game.
I am so beyond excited for the work that DR Studios has done on the new 1.3 update for Mobile. I cannot wait to see how everyone reacts, the wait is definitely worth it!
Looking back, were there any decisions made during Terraria's development that you've come to regret? Perhaps something you feel you could've handled better, or a game design choice you've grown against over time?
For Yoraiz0r's sanity and our creativity I would have to say adding controller support to PC. Our game was never really designed with controller support in mind and it has caused a lot of headaches for our programmers. Doing it did serve a purpose though, and it has taught us so much for our next game.
Was there ever anything extremely goofy you wanted to add to the game, but couldn't because it was to ridiculous?
No- this is Terraria! The goofier the better!
Why do you hate Epic Games so much
How did you get so friendly with well known Terraria content creators like Pedguin and ChippyGaming?
Pedguin and ChippyGaming were just starting out when I was just starting out as our Community Manager. While Redigit was programming, I would join random Twitch streams and interact with the viewers. Pedguin was always friendly, silly, and had a good community - so I started sharing his streams on social media. Chippy was a similar situation, only I found him through Youtube. After sharing many videos and interacting over time our relationship grew. He is my favorite annoying little brit.
As every company needs a team of its own, where did you find the other officials and how did they first react to Terraria?
Also I heard that Red's gonna make Moon Lord's lower body a boss and the Broken Hero Sword an actual weapon, when are they coming?
When I met Red it was shortly after he announced that he would no longer be working on Terraria. When we decided to reboot the game, we reached out to artists in the community via our forums and went from there. Crowno, Jimmarn, AaronC, Phlebus, and Waffles all contributed to art. Shortly after 1.2 we stumbled upon Yoraiz0r who would go on to be the second official programmer for the game and now lead programmer. Our other programmers Skiphs, Grox, and Leinfors were also pulled from the community. Our Business team is a group of friends and family - Loki went from community to part of the Hydra that is our business team. Basically as you can see we built our team from the community once the game was already established and their reaction to it was positive.
One of the many good impressions I got from Terraria was thanks to the impressive abundance of content with references to popular culture!

How would you feel about having Terraria referenced in other games or franchises?
I would absolutely be all about it! We have been referenced in an anime as well as a few games and it is always so exciting and humbling to see.
Do you think there will ever be more easter eggs in the game that are super obscure and hard to find? (like the colours of the Last Prism)
~ please take me out of the raffle if possible, I would rather give a better chance to other members
It is always likely that we will add a few.
What is your long term goal for Terraria, so say in like 2-8 years what do you plan on doing with it
Finishing it and moving on! While it has been a crazy amazing ride, we are all definitely ready to move on to the next project.
Are you going to buff a Golem? He is too easy for a late game boss.
We have actually buffed him quite a bit for the next update, and are in the process of balance-testing his changes.
What are your thoughts on the modding scene of the game? Do you guys have any plan to add official mod support?
I think it is absolutely amazing that so many people have the passion and drive to mod our game - I am all about it. We have always talked about ways to try and hack in mod support but in all honestly at this point to do it properly it would likely take an entire rewrite of the game. We will always keep the door open for possibility but it isn't looking good.
What have you died to the most in Terraria.
Leaps of faith and freaking boulder traps! Red laughs so hard anytime I die to a trap. >.<
To start off I wanna quickly say thank you for making this game. It inspired me and many others. So I have only a couple questions. Will the new final sword be a Terra Blade upgrade? I made one myself (with help from a friend, and I don’t have a pic on my phone so can’t post it rn.) that’s kinda insanely op. Next question is who designed the Terra Blade? (You can probably tell I am a fan of it. Terra Blade best blade) Next question Cenx said the Moon Lord is Cthulu’s brother, yet the lore implies he is Cthulu. Which is true? Final question, what sort of post-Moony content can we expect, if any? Sorry real last question, will mods on Xbox One/PS4 ever be possible? Thanks for taking the time to read this and maybe respond. I understand however if you don’t, but if you do it would mean a lot. Thanks!
Edit: I do have a pic of my Terra Blade upgrade. It’s called Terra’s Wrath. Combo of all endgame 1.3 swords (meowmere, star wrath, influx waver), Terra blade, and post moony materials (luminite and solar fragments)
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The final sword isn't something we have discussed a lot in terms of design or acquisition, so I cannot yet say if it will be an upgrade to the Terra Blade. Crowno was the one who designed the Terra Blade, it is one of my favorites as well! Moon Lord is not Cthulhu and he is also not his brother- that was me being a troll.

Unfortunately due to terms of service, mods will not likely be a thing you can expect on PS4/Xbone anytime soon.
Thanks for your questions and passion for our game, love the sword! Color combinations and design are fun.
What is your personal stance on mods that make things like crafting and storage unnecessary? (Magic Storage, Alchemist Npc, ect.) Would you ever consider things like this in the actual game?
I think they are nice fun things for people to play with that have completed the game. I do not ever seeing these be things we add in any official capacity.
Do you plan on making more biomes for the game?
We had several biomes we started designing that were scrapped as we changed direction. Before the Jungle became the massive beast it is today Jimmarn had started designing sprites for a Swamp Alternative. We also had concepts for a Candyland version of the Hallow and ideas for a Hell alternative based on the color schemes from the Hell in Disney's Hercules.
What is your favorite song? (for both Redigit and Cenxx)
My favorite song in Terraria or outside of Terraria? For Terraria definitely Plantera Boss theme. Outside of Terraria it is a toss up between Wish You Were Here by Pink Floyd and Nutshell by Alice in Chains.