Terraria: Otherworld This is the End: Otherworld Development Cancelled

Sad to see Otherworld end like this after it has been mentioned a few years ago, better luck on the next title! Pretty sure the ideas will have good use on other games:happy:
 
I'm sure this hurts you guys way more than it hurts us fans. Thank you for making the hard call and doing right by us, it can't have been easy. I'm looking forward to seeing these new ideas in a future release, whatever it may be.

Be well in this rough time, we love you all.
 
How interesting that, just two days ago, I was talking with a friend about the development of Otherworld, and how I was unsure of it.

I want to express my feelings toward the team regarding Terraria: Otherworld.

Honestly? I'm relieved.

Relieved for many reasons.

I want to state that Terraria is my most played game on Steam with over 800 hours, and I don't play games much these days. That's just how much I enjoy it. I just wanted to get that out of the way before I go on to explain why I'm elated.

Otherworld's somewhat rocky start was a bit of a red flag for me. Scrapping development with the previous studio that Re-Logic collaborated with was worrying. As a long time customer and loyal fan, this gave me the impression that the direction Terraria: Otherworld was heading wasn't a direction the team was happy about. As a result, this took Terraria in a direction I wasn't happy about. And if the team isn't happy this can cause confusion, lack of motivation, you name it. We can always attempt to make something work, but that doesn't offset the simple truth that it's being done by force. Terraria: Otherworld reminded me of a sort of "artist's block" situation, and that was concerning - I didn't want the team pouring their heart and soul into something they were unhappy with.

Re-Logic has mentioned working on Terraria's upcoming 1.3.6 patch (which seems massive), Terraria: Otherworld, and has even hinted at Terraria 2. That's not even counting other unannounced projects that may be added to the pot. That's a lot to handle all at once. From the viewpoint of someone who is not involved with Re-Logic and does not understand the inner workings of their current projects, this can be intimidating and unsettling. I began to feel that Re-Logic was in a frenzy of not only dividing resources, but dividing focus.

I was very excited for Terraria: Otherworld. But as both a player and customer, I didn't know what it really was. Was it an offshoot from the first game? Is there a goal and purpose? Will it play like the original? Is there a story this time? I simply did not know. In that regard, it probably would have been best to refrain from announcing the game at all. But this is something you (the team) have recognized. There is an opportunity here. An opportunity to learn in relation to later titles - something else you've opened your eyes to.

Much of my concern with Re-Logic is alleviated because Terraria: Otherworld serves as a learning lesson for the team. This is wonderful. I can recall the very arduous, difficult times in my life that made a great impact on my future. They were instances I sought to use as a foundation for the person I wanted to be, and I feel that Terraria: Otherworld is a chance for Re-Logic to do just that.

As a very avid fan and loyal customer, I want to thank you for your honesty and openness of what is a difficult admission. Though this is a sad day for Terraria: Otherworld, I feel it is a major turning point for Re-Logic as a whole. Incidentally, Otherworld provides so many resources to draw from for the team, too. I'm eager to see what the coming days will bring, and how Re-Logic will continue to grow as the studio that brought me one of my most treasured games in years.

We love you guys, never forget that!
 
Last edited:
I am saddened on how the game had to be put out of it's unfortunate 4-year-long misery.

At least, as many other people will say, "you did the right thing."
 
Well.....wow...
This has made a suprising impact for me.

...I'll likely say a thing or two sometime later, I'm currently not up to it. :(
 
i am very sad taht the game is being cancelled, but i hope/think, the game will be reincarnated in some form, with some mechanics remade, poloshed or fixed, game might even come back into development at some point, tbh i think, since it had such potential, couldve been amazing, but since you have so much better stuff do in the now, waiting 5 years or something, for a game, isnt something that makes sense right now, but when youre stuck for ideas, maybe do a little development on it, eventually maybe a beta or something,couple years later we have a good game and terraria and other projects are steadily being made,i hope taht happens anyway... probably wont

if in no ways the game gets made, we still have fangames.
 
(Stated this in the Discord as well)

Now that Otherworld has been cancelled, here are my thoughts that I've had since the game was originally announced.

I don't mean to sound rude, but from the very beginning I disliked the idea of Otherworld and felt it was the wrong direction of the team. I'm by no means unique in that department, but I did not feel like Otherworld had anything to add to the world of Terraria.

I dislike overly wave-based games in general as they tend to be repetitive and lack debth and progress, not to mention the fact that Terraria already has many wave-based events that are best kept as just that; singular events.
I really felt that a wave-based game would be more like a parody or spinoff, and by no means deserves to hold the full title of Terraria when the original game already has plenty of waves in it.

I'm glad that Otherworld is no longer in focus, and while I remain open to the possibility that it would have become a good game, I feel like Re-Logic's best bet is to develop either a true sequel to Terraria, or a different project altogether.

I personally starve for more Terraria content, and would love to see the wiki's "future plans" list, which is full of stuff that never will happen in Terraria 1, have more of its stuff fulfilled in either an expansion pack or a sequel to Terraria.

Terraria 2 would be the bomb, honestly. And if it's 2.5D, even more bomb. If I could Letsplay that after Super Smash has had its time to shine on Switch, that'd be gold.
But maybe a bit too soon if development starts now.

Take your time, don't stress your next project. But I think you guys already know that, judging your wording. Good luck with your next project!

EDIT: Also wanna say that I hope ReLogic's next "Terraria" installment will not become another Starbound, Planet Centauri and etc type of game.

These games focused on scifi elements, whereas Terraria is unique to carry more characteristics of Fantasy and less of Scifi. It's what defined most of the game, the exotic feel and its artstyle.

Besides.. I'd rather battle the legendary Medusa, than yet another generic robot.
 
Last edited:
I just want to chime in and say that we're all very impressed and glad at everyones positive outlook so far. It's not good news at all, but the fact that you have so far all been understanding so far is great. I want to extend a thank you and I hope that this continues.

It's completely understandable to be sad if you were looking forward to the game. You feel let down, betrayed, you didn't even get to play it and make your own judgement;... But I ask that you guys continue to be respectful and keep in mind that this isn't the end of Relogic and that this won't happen again in the future if another project sees development.

Your positive reaction to this jarring news is appreciated greatly and I can't say this enough. I, and the people I can speak for are very glad to see so little negative reactions, it means a lot that this news has been handled well so far. You're the developers valuable fans and upsetting you is detrimental to morale and the passion put into the game, so having a positive reaction so far is a great after such a dark news tale.

I don't expect everyone to understand. Just remain respectful. Relogic put years of resources into this game in order to deliver a quality product - which is now cancelled and will not make its way to the intended audience - That's bad news for a developer, especially one who cares about the community it has been given.
 
Can't help but wish this news came with a "now what?" section for a future project.

That would kind of be repeating the error with Otherworld in regards to saying too much too soon, no? :)

The concept had a lot of promise.

Indeed - lots of good ideas (the bulk of which never came to light publicly) - as we said, those aren't just vanishing into the ether.

I would be interested in seeing some sort of documentation about the development process of the game, where it was headed originally, where it was supposed to go after the restart and what ultimately lead to it being cancelled, accompanied with screenshots, artwork, developer comments and what not.

Totally get that you would want all of that - but understand that such a thing really isn't feasible. One, out of respect for everyone involved. Two, there are ideas that we never shared that we may want to use in the future. Three, it won't change anything materially - other than the lessons we have learned ourselves that will go towards bettering what we create in the future. :)

They could always pick the remnants back up in the future. Terraria's development was cancelled at one point and then picked back up again, so something tells me it would be better to just say "Shelved"

We didn't for a reason. Barring some insane miracle (which isn't going to happen), it is dead. Done. Now, as we said, some of its IDEAS may come to fruition down the road, but the project itself? Nope.

Thank you, and may your next project succeed beyond anyone's wildest dreams.

REALLY appreciate the perspective of this entire post. I think you understand the very, very hard call this was to make - but in the end, if you do what is needed and do right by the folks that support you, good things come. ;)

Will echo what @Leinfors said - as you can imagine, this is a sad and stressful day for all of us here. Just when we are feeling down, its amazing how you all bring us back up. Thanks! :cool:
 
nwWAuGs.jpg


I was so looking forward to this. Rest in peace :(
 
Good Day, Terrarians-

We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.

As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.


As a result, we have made the decision to terminate development of Terraria: Otherworld.

We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.


We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone.

index.php

So, what now? Next Steps for Re-Logic & Lessons Learned

  • In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.

  • Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.

  • Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.

  • Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.

  • This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.

index.php


Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.


We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!

well it's sad but could we get an unfinished release or something? also is there any news for "Terraria 2"?
 
I am actually not a least bit surprised. I knew this 8 months ago. Just by the shear action or lack there of. Even after the transfer of development it was obvious. Oh well, maybe rewrite Terraria into a new engine for modern hardware/software?
 
Honestly, I wasn't looking forward to Otherworld, and knowing that it has been canned will not take sleep away from me. Sorry if I sound rude by saying this but, in my humble opinion, nothing of value has been lost.
 
Since Terraria Otherworld is going down, why Re-Logic don't take a look at it to see
If there is any cool stuff they might be interessed into adding on original Terraria?
 
gonna say right off the bat, F

but seriously, its been quite the ride
i was initially intrigued by the idea of T:OW when it was first released, as it had a clear goal to complete
it was a tower-defense-esque game with the same sandbox elements flavor from that of terraria

the project getting cancel wasnt very surprising to me as it shouldve but still left a big ouch in the heart
kudos to the team for announcing it publically instead of leaving it into obscurity though

i wish the team good luck for their future endeavors and projects
hope we get more of that 1.3.6 hype
 
Back
Top Bottom