Standalone [1.3] tModLoader - A Modding API

Is there any update on the Chest sync bug in multiplayer? (happens regardless of the used mod, eg. Thorium / Tremor). This is currently preventing me to play it multiplayer. Other than that, thanks for building this great addon for Terraria!
 
soo nobody knows how to fix my error ?
 
soo nobody knows how to fix my error ?
Nope, other people have reported it, but Bluemagic123 and I haven't been able to reproduce it yet.
[DOUBLEPOST=1456947287,1456947245][/DOUBLEPOST]
my mod browser does not work and I don't know how to fix it:confused:
If you aren't on Windows, it's not working yet. If you are on Windows, firewall?
[DOUBLEPOST=1456947687][/DOUBLEPOST]
Nevermind the last post, I really need to know how to make projectiles shoot out in a cirlce.
BTW, I posted worldgen code a few pages back, didn't I?

Shoot in a circle? Use Geometry.

Code:
            Vector2 speed = new Vector2(speedX, speedY);
            for (int i = 0; i < 10; i++)
            {
                Vector2 newSpeed = speed.RotatedBy((i * 2 * Math.PI) / 10);
                Projectile.NewProjectile(position.X, position.Y, newSpeed.X, newSpeed.Y, type, damage, knockBack, player.whoAmI);
            }
---> should work. 10 being the number of projectiles, of course.

Is there any update on the Chest sync bug in multiplayer? (happens regardless of the used mod, eg. Thorium / Tremor). This is currently preventing me to play it multiplayer. Other than that, thanks for building this great addon for Terraria!
It's fixed, but not released.
 
Nope, other people have reported it, but Bluemagic123 and I haven't been able to reproduce it yet.
[DOUBLEPOST=1456947287,1456947245][/DOUBLEPOST]
If you aren't on Windows, it's not working yet. If you are on Windows, firewall?
[DOUBLEPOST=1456947687][/DOUBLEPOST]
BTW, I posted worldgen code a few pages back, didn't I?

Shoot in a circle? Use Geometry.

Code:
            Vector2 speed = new Vector2(speedX, speedY);
            for (int i = 0; i < 10; i++)
            {
                Vector2 newSpeed = speed.RotatedBy((i * 2 * Math.PI) / 10);
                Projectile.NewProjectile(position.X, position.Y, newSpeed.X, newSpeed.Y, type, damage, knockBack, player.whoAmI);
            }
---> should work. 10 being the number of projectiles, of course.


It's fixed, but not released.
thanks
[DOUBLEPOST=1456949009][/DOUBLEPOST]Wait, where do I put the geometry code? I want a boss to shoot it.
 
Holly F*cking :red: are the game trolling me...
5345.PNG

help...

Problem: is the same as before but now with worlds !?
 
when i disable a mod that has a npc in it,and go back to a world that has a modded npc in it .the world wil fail to load.
 
i cannot generate a world
 
Yes and when tModloader updated is EVERTHING F*CKED UP
 
Hey! So i'm currently experiencing an issue where some modded NPC's disappear when hit. I saw this as a listed known bug and was wondering if there was an earlier version of tmodloader where this issue didnt exist, or if there was some sort of work-around for it. Thanks!
 
Holly F*cking :red: are the game trolling me...
View attachment 98867
help...

Problem: is the same as before but now with worlds !?
I'm going to guess that says Load Failed.
I had that issue happen to me so I disabled all of my mods and gradually re-enabled them and that seemed to fix it.
 
okkkkk?
[DOUBLEPOST=1456958441,1456958347][/DOUBLEPOST]Nope sorry its helping not
 
Wait, where do I put the geometry code? I want a boss to shoot it.
In the AI somewhere. It all depends on the AI code you've written.

when i disable a mod that has a npc in it,and go back to a world that has a modded npc in it .the world wil fail to load.
You mean town NPC? I'll check it out.
Problem: is the same as before but now with worlds !?
I had that issue happen to me so I disabled all of my mods and gradually re-enabled them and that seemed to fix it.
Sounds like some mod isn't loading data correctly. If you list the mods enabled, we can figure out which one caused it.
Hey! So i'm currently experiencing an issue where some modded NPC's disappear when hit. I saw this as a listed known bug and was wondering if there was an earlier version of tmodloader where this issue didnt exist, or if there was some sort of work-around for it. Thanks!
No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.
 
No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.

It seems to be the enemies from the Tremor mod that drop Invar pieces if I'm not mistaken, but occasionally some other mobs will do the same, but definitely not as often. I was told this was a tmodloader bug but I'm not entirely sure.
 
well i make a new world and and no mods and THAT FUNCTION
[DOUBLEPOST=1456959624,1456959515][/DOUBLEPOST]also i can tel you my mod list...
[DOUBLEPOST=1456960072][/DOUBLEPOST]here my actual mod list...
1.PNG

2.PNG

3.PNG

4.PNG

...Misc. is not ready for 7.1 and pCommands for testing thr mods
Q: where is the error
A: Help!!!
sorry for the lenght but so it looks realistic
 
In the AI somewhere. It all depends on the AI code you've written.


You mean town NPC? I'll check it out.


Sounds like some mod isn't loading data correctly. If you list the mods enabled, we can figure out which one caused it.

No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.
thx
well i make a new world and and no mods and THAT FUNCTION
[DOUBLEPOST=1456959624,1456959515][/DOUBLEPOST]also i can tel you my mod list...
[DOUBLEPOST=1456960072][/DOUBLEPOST]here my actual mod list...
View attachment 98869
View attachment 98870
View attachment 98871
View attachment 98872
...Misc. is not ready for 7.1 and pCommands for testing thr mods
Q: where is the error
A: Help!!!
sorry for the lenght but so it looks realistic
hey thats almost the same list i have!
 
I was excited to see that server support is working.... until I tried and it doesn't work. I try to join through steam invite, nothing. I try to use the server application that you receive with the download, and that doesn't even work either. I'm using windows 10 and so are my friends. Please reply with what I should do!
 
Hey! So i'm currently experiencing an issue where some modded NPC's disappear when hit. I saw this as a listed known bug and was wondering if there was an earlier version of tmodloader where this issue didnt exist, or if there was some sort of work-around for it. Thanks!
I have had that issue as well. Try fiddling around with npc.life and npc.lifeMax that solved it for me.
 
hey guys!
I'm a massive C# scrub so I hardly know anything about it, but so far I've managed OK. Just wondering if anyone would be able to tell me how to make an item, which on pickup restores health and or mana. Help would be greatly appreciated!

Tulra

Edit: Nevermind, solved!
 
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