Nope, other people have reported it, but Bluemagic123 and I haven't been able to reproduce it yet.soo nobody knows how to fix my error ?
If you aren't on Windows, it's not working yet. If you are on Windows, firewall?my mod browser does not work and I don't know how to fix it![]()
BTW, I posted worldgen code a few pages back, didn't I?Nevermind the last post, I really need to know how to make projectiles shoot out in a cirlce.
Vector2 speed = new Vector2(speedX, speedY);
for (int i = 0; i < 10; i++)
{
Vector2 newSpeed = speed.RotatedBy((i * 2 * Math.PI) / 10);
Projectile.NewProjectile(position.X, position.Y, newSpeed.X, newSpeed.Y, type, damage, knockBack, player.whoAmI);
}
It's fixed, but not released.Is there any update on the Chest sync bug in multiplayer? (happens regardless of the used mod, eg. Thorium / Tremor). This is currently preventing me to play it multiplayer. Other than that, thanks for building this great addon for Terraria!
thanksNope, other people have reported it, but Bluemagic123 and I haven't been able to reproduce it yet.
[DOUBLEPOST=1456947287,1456947245][/DOUBLEPOST]
If you aren't on Windows, it's not working yet. If you are on Windows, firewall?
[DOUBLEPOST=1456947687][/DOUBLEPOST]
BTW, I posted worldgen code a few pages back, didn't I?
Shoot in a circle? Use Geometry.
---> should work. 10 being the number of projectiles, of course.Code:Vector2 speed = new Vector2(speedX, speedY); for (int i = 0; i < 10; i++) { Vector2 newSpeed = speed.RotatedBy((i * 2 * Math.PI) / 10); Projectile.NewProjectile(position.X, position.Y, newSpeed.X, newSpeed.Y, type, damage, knockBack, player.whoAmI); }
It's fixed, but not released.
i guess im not the only one.Holly F*ckingare the game trolling me...
View attachment 98867
help...
Problem: is the same as before but now with worlds !?
I'm going to guess that says Load Failed.Holly F*ckingare the game trolling me...
View attachment 98867
help...
Problem: is the same as before but now with worlds !?
In the AI somewhere. It all depends on the AI code you've written.Wait, where do I put the geometry code? I want a boss to shoot it.
You mean town NPC? I'll check it out.when i disable a mod that has a npc in it,and go back to a world that has a modded npc in it .the world wil fail to load.
Problem: is the same as before but now with worlds !?
Sounds like some mod isn't loading data correctly. If you list the mods enabled, we can figure out which one caused it.I had that issue happen to me so I disabled all of my mods and gradually re-enabled them and that seemed to fix it.
No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.Hey! So i'm currently experiencing an issue where some modded NPC's disappear when hit. I saw this as a listed known bug and was wondering if there was an earlier version of tmodloader where this issue didnt exist, or if there was some sort of work-around for it. Thanks!
No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.
thxIn the AI somewhere. It all depends on the AI code you've written.
You mean town NPC? I'll check it out.
Sounds like some mod isn't loading data correctly. If you list the mods enabled, we can figure out which one caused it.
No, the issue in previous versions was that nothing worked. Again, listing the specific NPC that disappear will help diagnose the problem.
hey thats almost the same list i have!well i make a new world and and no mods and THAT FUNCTION
[DOUBLEPOST=1456959624,1456959515][/DOUBLEPOST]also i can tel you my mod list...
[DOUBLEPOST=1456960072][/DOUBLEPOST]here my actual mod list...
View attachment 98869
View attachment 98870
View attachment 98871
View attachment 98872
...Misc. is not ready for 7.1 and pCommands for testing thr mods
Q: where is the error
A: Help!!!
sorry for the lenght but so it looks realistic
Hmm, i should start actually playing mods, that looks fun.here my actual mod list...
I have had that issue as well. Try fiddling around with npc.life and npc.lifeMax that solved it for me.Hey! So i'm currently experiencing an issue where some modded NPC's disappear when hit. I saw this as a listed known bug and was wondering if there was an earlier version of tmodloader where this issue didnt exist, or if there was some sort of work-around for it. Thanks!