Nope, other people have reported it, but Bluemagic123 and I haven't been able to reproduce it yet.
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If you aren't on Windows, it's not working yet. If you are on Windows, firewall?
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BTW, I posted worldgen code a few pages back, didn't I?
Shoot in a circle? Use Geometry.
Code:
Vector2 speed = new Vector2(speedX, speedY);
for (int i = 0; i < 10; i++)
{
Vector2 newSpeed = speed.RotatedBy((i * 2 * Math.PI) / 10);
Projectile.NewProjectile(position.X, position.Y, newSpeed.X, newSpeed.Y, type, damage, knockBack, player.whoAmI);
}
---> should work. 10 being the number of projectiles, of course.
It's fixed, but not released.