Standalone [1.3] tModLoader - A Modding API

I don't know why, but whenever I try to launch the ModReader it doesn't open. It acts like it will , I type in the admin password, wait like ten minutes, and it does nothing. Any ideas?
It's pretty much instantaneous. Either open a cmd window (Shift right click in File Explorer, open command window here is a nice shortcut to know) and launch from there if you'd like to read it's output, or check the log file.

So, I'm not sure if something is acting up on the server browser, but I seem to be having trouble publishing my mod.
Code:
Timeout dell'operazione.
  in System.Net.HttpWebRequest.GetResponse()
  in Terraria.ModLoader.IO.UploadFile.UploadFiles(String address, IEnumerable`1 files, NameValueCollection values)
  in Terraria.ModLoader.UI.UIModSourceItem.Publish(UIMouseEvent evt, UIElement listeningElement)
Around this time of day the server gets overloaded. I'm looking into solutions, but check the file size of the tmod file and try publishing when the mod browser isn't at it's peak.

public override bool CanTownNPCSpawn(14 (numTownNPCs), 500000 (money))
This is a syntax error.

Hi!!! So in my players folder for tmodloader, it is empty, but the game has my player in the game and I can play it, but then when i play vanilla terraria, my player is gone and the players folder is still empty. I don't know what is going but I would really like some help!!!

Ask me if you need any pictures!!!
Thanks for helping!!!

-Enderplayz

P.S, I put my vanilla players in my modloader player folder if this information helps!
Show some pictures with the file path shown.
 
It's pretty much instantaneous. Either open a cmd window (Shift right click in File Explorer, open command window here is a nice shortcut to know) and launch from there if you'd like to read it's output, or check the log file.


Around this time of day the server gets overloaded. I'm looking into solutions, but check the file size of the tmod file and try publishing when the mod browser isn't at it's peak.


This is a syntax error.


Show some pictures with the file path shown.

What do you mean "File path?"
 
When i try to use the ModBrowser, my game freeze and then crashes... there is any kind of fix for this? >.<

Yeah, Me, too. It just doesn't sit there, either. It actually crashes and no error report available. JUST started today. last night was fine.
 
What do you mean "File path?"
You know, at the top of the file explorer, it says something like c:/User/blah/Terraria/ModLoader/players
 
Around this time of day the server gets overloaded. I'm looking into solutions, but check the file size of the tmod file and try publishing when the mod browser isn't at it's peak.
What is the file size limit? Supposing there's one of course. The .tmod file is currently 8-9 MBs.

EDIT: tried to publish again after half a day, still the same issue.
 
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c:\Users\Anon\Documents\My Games\Terraria\ModLoader\Mod Sources\TheOmegaMod\Items\Buffs\SoulBuff.cs(28,13) : error CS0246: The type or namespace name 'ExamplePlayer' could not be found (are you missing a using directive or an assembly reference?) im helping a friend and we got an error from having Example player and not having it
 
what is the new version of tmloader like?
 
I'm going to request that when you click the 'Publish' button, that tModLoader asks you if you are sure. I ask this as I pressed it by mistake, but was saved by the fact I forgot to change the version number. (The update I just released (2.6.1) was intentional, but I nearly published lots of the next big update (?.?.?) by mistake)

EDIT: Or you could have an option in the build.txt file: 'devBuild'. If:
Code:
devBuild = true
then tModLoader shouldn't let you publish it.
 
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You know, at the top of the file explorer, it says something like c:/User/blah/Terraria/ModLoader/players

Oh. Yeah here you go:
Untitled.png


EDIT: I use a Mac if that helps you
 
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Oh :red: I see the syntax error now :p
I'm a :red:. Too many ()s. Well I'm not trying to publish it YET... I may delete idfk
[doublepost=1471471985,1471471910][/doublepost]oh wait thats someone else :redmunch:
[doublepost=1471472087][/doublepost]OH btw, got the code from Al0n37. How would I set the money and maxtownnpcs?
:P
 
Tmodloader wont even install for me. I have tried installer.jar and copying all the files into terraria steam folder. What else is there to do?
 
How do you make it so a wall cant be mined; its for the underworld biome because the backround doesn't change
 
The underworld biome actually has no background, unless you mean the one with parallax. That i don't know what to do.
 
Will you ever put up a mirror link for the downloads. Not all of us can use Mediafire without the page refreshing and the download never downloading.
 
Code:
public override bool CanTownNPCSpawn(int i = 14); void numTownNPCs; (int i = 500000); void money;[CODE]

error?

c:\Users\Ephraim\Documents\My Games\Terraria\ModLoader\Mod Sources\LivenUP\NPCs\Explorer.cs(35,77) : error CS1519: Invalid token '(' in class, struct, or interface member declaration

I hate it when it gives you an error and criticizes you for doing it right. I know this isn't right, but come on! I just edited what he sold, names, location, quotes, and requirements!
 
edited: nvm, cant delete message
 
Code:
public override bool CanTownNPCSpawn(int i = 14); void numTownNPCs; (int i = 500000); void money;[CODE]

error?

c:\Users\Ephraim\Documents\My Games\Terraria\ModLoader\Mod Sources\LivenUP\NPCs\Explorer.cs(35,77) : error CS1519: Invalid token '(' in class, struct, or interface member declaration

I hate it when it gives you an error and criticizes you for doing it right. I know this isn't right, but come on! I just edited what he sold, names, location, quotes, and requirements!
I need to know what template you're using and what you're trying to do with it.
 
Can somone please help? My game keeps freezing in multiplayer,and then stops responding. My friend is the host.
List of mods we are using:

Bluemagic's mod
Calamity mod
Cheat Sheet
Cosmetic Variety
Crystilium mod
Prefixes for enemies
Fargo's Mutant mod (The npc that sells boss summons)
imkSushi mod
imkSushi potions addon
MaxStackPlus
MoreAccessories
More Guns mod
Pumpking's mod
Quality of Life
Sacred Tools
Thorium mod
Tremor mod
YoYo expansion
YoYo overload
Zoaklen mod

Thanks in advance
 
@bluemagic123

I have intresting thing: i play with mod "Legends of Terraria 3". This mod add some NPC. And mod have hardmode enemy "Succubus".
I try to create my mod, and create town NPC with this parameter:
npc.name = "Succubus";
npc.townNPC = true;
npc.friendly = true;

All works nice - NPC come in my town, but... if i relogin in world - my town NPC convert to enemy NPC from "Legends of Terraria 3" and kill me! It's scarry!

If i rename my NPC:
npc.name = "Succubus_001";
npc.townNPC = true;
npc.friendly = true;
...all works good and Town NPC not converting, but "Jenny the Succubus_001 arrived" looks not good. How i can fix this trouble?

P.S. Sorry for bad english(
 
Add a space after Succubus, dreverseb. Also you would want to post this in the thread for LOT: 3.
[doublepost=1471555894,1471555825][/doublepost]Oh and btw I use the same thing Al0n37 used, meow,
[doublepost=1471556008][/doublepost]And as I just said, I changed spawn info, names, shop items, quotes, and defense. Also he doesn't have an attacking animation, because he is kid NPC; defenseless.
 
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