Standalone [1.3] tModLoader - A Modding API

Dude... go into terraria and look in the bottom left. then go and check what version this is compatible with. See the difference?
yeah, terriria is 1.3.3.2 but this is 1.3.2
HOW DO I GET A 1.3.3 VERSION THAT WORKS WITH 1.3.3, I RE-DOWNLOADED IT SEVERAL TIMES AND NOTHING HAPPENED!!?
I'm triggered now. :(
 
yeah, terriria is 1.3.3.2 but this is 1.3.2
HOW DO I GET A 1.3.3 VERSION THAT WORKS WITH 1.3.3, I RE-DOWNLOADED IT SEVERAL TIMES AND NOTHING HAPPENED!!?
I'm triggered now. :(
Yeah, I'm wasting my time here.
 
after using my nerd powers i fixed it, just needed to manually do something

sometimes you can't trust a downloader that uses JUST javascript
I'm an idiot
[doublepost=1473815323,1473815299][/doublepost]
Yeah, I'm wasting my time here.
naw you triggered me which actually helped to ty
lol
 
For the record, it says I'm using Terraria version 1.3.3.1, even though it says that both versions of Terraria I have (vanilla and tModLoader) are 1.3.3.0

error.png

Also I am still getting OutOfMemory exceptions, so I feel that I'm just going to have to wait until every mod I'm using is updated; I have no idea which ones are causing the errors and which ones are fine to use.
 
i am waiting for GOG 0.8.3.3 ver
 
It's because you've got mods that haven't been updated to work with the new tmod


Read the page before this

I did, and I'm getting crashes. Stop being rude.
 
v0.8.3.4
-Updated to Terraria 1.3.3.2
-Fixed bug where modded trees get drawn incorrectly

Just a small update here for the 1.3.3.2 hotfix. Also trees work again.
 
Also, the outofmemory errors should be gone again. Oops. heh.
 
v0.8.3.4
-Updated to Terraria 1.3.3.2
-Fixed bug where modded trees get drawn incorrectly

Just a small update here for the 1.3.3.2 hotfix. Also trees work again.
Thanks.
 
I might not update to the new version until the mods I use like Thorium and Calamity updates on their end.
Cause I'm still trying to beat the game with mods, and I'm having one hard time in beating the mechanical bosses.
What armor should I use I have at current the paladium armor[range] set but that doesn't work well.
 
Thank you for correct drawing trees!
 
yeah, terriria is 1.3.3.2 but this is 1.3.2
HOW DO I GET A 1.3.3 VERSION THAT WORKS WITH 1.3.3, I RE-DOWNLOADED IT SEVERAL TIMES AND NOTHING HAPPENED!!?
I'm triggered now. :(
Leave your Tumblr bullcrap on Tumblr.
 
Leave your Tumblr bullcrap on Tumblr.

This sort of comment is off-topic and unneeded. If you think someone's comment is inappropriate, then report it. Otherwise, if you have a problem with a comment and can't respond in a constructive, on-topic way, then ignore it.
 
>Standing up for the obnoxious capslock cancer and calling out someone who points it out, kek
 
EVERYONE - PLEASE READ:

Whenever there is an update/patch/hotfix to Terraria, there WILL be a delay in most mods and tools catching up to it. That is unavoidable, and everyone needs to exhibit a bit of patience about it. The mod creators do this in their own time and cannot be expected to work 24/7 just for your unreasonable expectations.

For those of you that do understand that - thanks, but there's no need to be snarky and rude to those who don't understand. Either report them and move on, or (preferably) just ignore them.

Thanks.

>Standing up for the obnoxious capslock cancer and calling out someone who points it out, kek
This is completely unnecessary. If you have an issue with a moderator's action, please contact me or or another staff member about it instead of publicly mocking them.
 
EVERYONE - PLEASE READ:

Whenever there is an update/patch/hotfix to Terraria, there WILL be a delay in most mods and tools catching up to it. That is unavoidable, and everyone needs to exhibit a bit of patience about it. The mod creators do this in their own time and cannot be expected to work 24/7 just for your unreasonable expectations.

For those of you that do understand that - thanks, but there's no need to be snarky and rude to those who don't understand. Either report them and move on, or (preferably) just ignore them.

Thanks.


This is completely unnecessary. If you have an issue with a moderator's action, please contact me or or another staff member about it instead of publicly mocking them.

<3 Everything takes time, due to the fact that releases are not coordinated, it means that the mod creators need do a bunch of extra work after a release.

the only way to have say tmodloader out at the same time as a terraria patch, would be to share information and to coordinate a patch at the same time, which will probably not happen.
 
^ It'd be incredibly useful to mod creators and nice to the community if they did that.

But you're right -- I don't see it happening either.


edit after the following post:
I'm referring *only* to those involved in the development of tModLoader getting an earlier shot at the patches, rather than all who make mods -- for obvious reasons.
 
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<3 Everything takes time, due to the fact that releases are not coordinated, it means that the mod creators need do a bunch of extra work after a release.

the only way to have say tmodloader out at the same time as a terraria patch, would be to share information and to coordinate a patch at the same time, which will probably not happen.
Mods and tools aren't official Re-Logic products, they are fan projects. As you point out, this 'pre-release' coordination is unlikely to happen, since there are a large number of people who say they have a mod and would want to be included, and that number would likely increase just so people could gain early access.
 
So, I'm trying to figure out how to do a "manual" mod, since there aren't any hooks for what I want to do, but I can't quite figure things out...

I'd be capable of decompiling the vanilla terraria exe, making the change then compiling it again, but I have no idea how to do the same while remaining in Tmodloader. I mean, to make the change using the opensource Tmodloader code and having the change be compatible with the modding platform. I saw a readme, but it seems to be outdated. Would any of you be able to help me understand how to work with the source code of Tmodloader, if it's not too much of a hassle? If you need to write like twenty paragraphs to explain it, just tell me it's too complex and I'll forget about it, but if all I need are some basic pointers to understand it, I'd super appreciate it!

(What I want to change is make smashing an altar spawn 50% of each hardmode ore tier, by the way, similarly to the option to generate both copper and tin, but instead of doing it in world gen, doing it upon smashing an altar)

EDIT: Nevermind I'm stupid. Turns out I HAD to clone it instead of downloading for setup.bat to work.
 
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Is it now possible to make modded servers on linux headless?
 
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