Standalone [1.3] tModLoader - A Modding API

Failed to load C:\Users\Administrator\Documents\My Games\Terraria\ModLoader\Mod Sources\Enchanted\build.txt
System.FormatException: Input string was not in a correct format.
at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
at System.Version.TryParseComponent(String component, String componentName, VersionResult& result, Int32& parsedComponent)
at System.Version.TryParseVersion(String version, VersionResult& result)
at System.Version.Parse(String input)
at System.Version..ctor(String version)
at Terraria.ModLoader.BuildProperties.ReadBuildFile(String modDir)
at Terraria.ModLoader.ModCompile.ReadProperties(String modFolder, IBuildStatus status)

i have tis error tell me what to do
 
Ok, I can't install it.
I have unzipped downloaded files to Terraria folder (D:SteamLibrary:Common:Terraria) without replacement Terraria.exe (if I will replace it, I cant EVEN launch Terraria), but Terraria goes without tmodloader. What should I do?
 
If you don't rename it and you launch it through steam, then of course you're not running it since it looks for "Terraria.exe" and you didn't rename the mod version to it.
 
upload_2016-9-13_16-39-7.png
upload_2016-9-13_16-39-18.png
upload_2016-9-13_16-40-3.png
upload_2016-9-13_16-40-27.png

That all time
 
v0.8.3.3
-Fixed a bug with modded walls beyond a certain ID
-Added ability to change modded tree top/branch frames
-Added fishing power parameter to ModPlayer.CatchFish
-Fixed bug where return value of TileLoader.Slope is ignored
-buildIgnore now accepts both slash types for directories
-Updated to Terraria 1.3.3.1
-Hopefully fixed Mac/Linux not being able to host servers
-Fixed bug where modded buffs beyond a certain ID cannot be synced

Huge thanks to @jopojelly for taking over with updating this while I'm swamped with homework.

um terraria is on a updating spree

1.3.3.2 ._.
 
By the way, there hasn't been too much testing this time around, I hate to admit, so if you are a player, maybe wait a day or so before jumping the gun.

If you are a modder, however, please update ASAP, some things changed with Terraria 1.3.3+. If you use CustomSky or ModPlayer.CatchFish, you definitely need to release an update.

What exactly changed in the CustomSky.Update? I got mine working (mostly. It loads.) with...

public override void Update(GameTime gameTime)
{
}

But now it turns the screen progressively white. Is the update method adding the effect on top of itself each step now? And is there a way to stop that?
 

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So what is the ID for the pistol sound? (For Handgun, Phoenix Blaster, Venus Magnum, etc.)

Also how do I make an item have multiple recipes?
 
So what is the ID for the pistol sound? (For Handgun, Phoenix Blaster, Venus Magnum, etc.)

Also how do I make an item have multiple recipes?


pistol use this one
item.useSound = 11;


public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.ClayBlock, 10);
recipe.SetResult(this, 1);
recipe.AddRecipe();

recipe = new ModRecipe(mod);
recipe1.AddIngredient(null, "claycrate2", 1);
recipe1.SetResult(this, 10);
recipe1.AddRecipe();
}


this is how u do 2
just change them

top vanilla item used
buttom modded item used
 
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