Standalone [1.3] tModLoader - A Modding API

They should take care of their admin on discord, one of them love the power of the BanHammer.
Don't say to calm down he will kick your :red: :)
 
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They should take care of their admin on discord, one of them love the power of the BanHammer.
Don't say to calm down he will kick your :red: :)
behold... My mighty...
upload_2017-6-27_8-45-41.jpeg
 
Yeah now I can't have help for modding :(
 
I'm still not getting why the Cultists aren't spawning even after I killed Golem. -_-

How many times do I need to kill this freaking statue for the game to recognize to initiate the Cultists and the Martians already?
 
I'm still not getting why the Cultists aren't spawning even after I killed Golem. -_-
maybe an order break glitch
can you tell me EXACTLY what you did before and during the golem battle?
 
Hello, I am trying to update a mod from 0.9 to 0.10(the mod is called Itemtronics and not from me, but i want to try to update it, because I don't know how to make such mod) and I am getting a compiling error wich I don't know how to fix:
error CS1502: Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
sorry it's german but it is an argument error

If someone could help me make a simillar mod, that would be awesome too.

P.S.This mod is from @FeldrinH and if this is not allowed please tell me
 
maybe an order break glitch
can you tell me EXACTLY what you did before and during the golem battle?

Nothing much, really. I just got my temple key, opened the Temple entrance, and then shredded him.

I have only thought of four possible reasons this happened.
  1. A couple of minutes/hours ago before Golem, I had done a lot of progress and Saved and Quit, but the game crashed midway during the process. It left my inventory intact (as in, the drops I gained from before that were in my inventory are still there), but all things I did to my world were now gone. I suspected it may have corrupted the file or something. IIRC, this was done somewhere either before or after Plantera's defeat.
  2. I had downloaded the Spirit Mod around the exact beginning of Hardmode (i.e an hour after I killed the Wall of Flesh). I suspect this added new bosses to the list, which probably would've thrown the mod off as there were some things missing (e.g no Spirit Mod biomes). I did not slay any pre-Hardmode Spirit Mod bosses, so that may have thrown it off.
  3. I had enabled OmniSwing ver. 1.8, for the previous ModLoader. I enabled it as I thought there wouldn't be any danger since it only enabled one effect. Maybe that warning was right.
  4. The one I'm most convinced with was the fact that at certain times, my game crashes for some strange reason. It either comes from Butchering, Disabling Spawns, using the Relic of Progenitus from Loot Craze (I notified @Yuyutsu about this already; no response yet), or when the game is Saving and Quitting. The weirdest part is, this is no ordinary crash. Upon crashing, attempting to reopen Terraria becomes invalid, as it is missing files or something. I posted about it earlier, I will try and find it and post it. The only way to fix it was by reopening a fresh ModLoader winrar file and replacing the current files. It seemed to work after that. It might have something to do with it.
Before the Golem battle, I had to reslay Plantera due to my game receiving a strange crash. During the Golem battle, I used the Chaparral yo-yo from the Spirit Mod as it killed him pretty quick. I saw the messages, but I can't remember them all. However, when I went to the Dungeon entrance, they weren't there. Spawning in Martian Probes did not summon the event, and spawning in the Saucer made it instantly despawn, meaning that, for some reason, the vanilla game did not detect Golem's death properly. I had killed him multiple times (even by putting the Altar back in the Temple in the exact same spot it originally was), but all I got was an orespawn message from EotA mod. I even spawned all previous bosses (including the ones I didn't fight) and killed them all. Still not sure what's going on.
 
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They should take care of their admin on discord, one of them love the power of the BanHammer.
Don't say to calm down he will kick your :red: :)
Maybe you shouldn't take problems that occur on the Discord server to here... just a tip
 
Maybe I'm just banned because i've said to calm down to an Admin, now i just warn people :)
 
Is there a way for an accessory to use the PreHurt and OnHitAnything functions of ModPlayer?
 
I got it to work on the old version of tmodloader with thorium, but now I can't get multiplayer to work (using calamity mod). I'm on mac, can someone help me with steam multiplayer plz?
 
I'm getting an error with the Linux server:
Code:
Unhandled Exception:
System.TypeLoadException: Could not load type of field 'Terraria.Main:_currentWantedZoomMatrix' (66) due to: Could not load file or assembly 'FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:<none>
  at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <30927156282747e888befedac43c73a3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type of field 'Terraria.Main:_currentWantedZoomMatrix' (66) due to: Could not load file or assembly 'FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:<none>
  at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <30927156282747e888befedac43c73a3>:0
 
I'm having some issues with the mod loader and I wanted to talk to someone about them. Can someone point me in the right direction, please?
 
It says " field not found : terraria.item.tooltip
at
examplemod.items.borealwoodfence.setdefaults(item item)
at terraria.modloader.itemloader.setdefaults(item item , booleancreatemoditem)
at terraria.modloader.modsetupcontent()
at terraria.modloader.modloader.do_load(object threadcontext)
same for me
 
I'm having some issues with the mod loader and I wanted to talk to someone about them. Can someone point me in the right direction, please?
Right here or on the discord

same for me
This looks like you are loading an outdated ExampleMod, update it before attempting to load it.
 
I'm unsure if this problems already been answered but when I'm trying to open the new modded Terraria this error comes up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
(Message from the error logs)
Can someone please tell me how to fix this.
Thanks
 
i am getting this error and im not too sure what to do. When i try to run the game this shows up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
 
i am getting this error and im not too sure what to do. When i try to run the game this shows up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
Read the readme, you apparently didn't do the 1st step.
 
v0.10.0.2
-Fixed GlobalNPC.PreDraw getting called when PostDraw should be called
-Made menus less prone to crashes
-Fixed Extract Mod menu crash
-Fixed Mac/Linux Server files
-Added PreUpdateMovement hook for ModPlayer
-NewProjectileDirect method in Projectile for simpler access to the Projectile instance
-Fixed a tile-preview flashing bug
-Fixed several dust lighting issues
-Added JumpHeight and JumpSpeed hooks for ModMountData
-Made MountLoader methods public
-Detect modder errors with TileObjectData.AddTile
-Report silent exceptions to modders
-Added ModifyDamageHitbox hook for projectiles
-Fixed a ModPlayer issue
 
Just updated. Everytime I start it up and it gets to Loading Mods it dies, generally on the last mod. Windows says Terraria has stopped working. Is there anyway to stop it from loading mods or anything? i've tried deleting and re-installing, gettin rid of the entire documents terraria folder etc... but for some reason it keeps trying to load mods.
 
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