Standalone [1.3] tModLoader - A Modding API

There's a nasty bug in the latest version. UI elements of such mods as Unleveled, AutoTrash don't work if frame skipping is set to Subtle. They work just fine if it's set to On.
However, the problem doesn't appear if Multicore Lighting is disabled.
 
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I have a MAJOR bug that is preventing me from progressing properly.

I have no idea which mod it is, but for some reason, even after killing Golem, the Cultists and the Martian Probes did not spawn. I even tried manually spawning in a Probe with Cheat Sheet, but it did not activate the event. I have also tried spawning in the Martian Saucer, but it instantly despawns. From what I can gather, this means that even though the game recognizes that I killed Golem (it says so in Boss Checklist), it did not activate the Cultists and the Martians. I have no idea why.
 
Contact the respective mod creators with any and all specifics.
that wont help. i'm looking at the code and all it says is that its a problem with how the loader communicates with the code that steam injects into terraria. aaand i am the creator of those mods. as far as i can tell the mods themselves are fine.
o̶r̶ ̶t̶h̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶i̶n̶g̶ ̶i̶ ̶d̶i̶d̶ ̶w̶r̶o̶n̶g̶ ̶w̶a̶s̶ ̶r̶e̶w̶r̶i̶t̶e̶ ̶t̶h̶e̶ ̶e̶n̶t̶i̶r̶e̶ ̶c̶o̶d̶e̶ ̶t̶o̶ ̶a̶l̶l̶ ̶b̶e̶ ̶i̶n̶ ̶C̶o̶m̶i̶c̶ ̶S̶a̶n̶s̶ ̶M̶.̶S̶.̶
[doublepost=1498559838,1498559475][/doublepost]
that wont help. i'm looking at the code and all it says is that its a problem with how the loader communicates with the code that steam injects into terraria. aaand i am the creator of those mods. as far as i can tell the mods themselves are fine.
o̶r̶ ̶t̶h̶e̶ ̶o̶n̶l̶y̶ ̶t̶h̶i̶n̶g̶ ̶i̶ ̶d̶i̶d̶ ̶w̶r̶o̶n̶g̶ ̶w̶a̶s̶ ̶r̶e̶w̶r̶i̶t̶e̶ ̶t̶h̶e̶ ̶e̶n̶t̶i̶r̶e̶ ̶c̶o̶d̶e̶ ̶t̶o̶ ̶a̶l̶l̶ ̶b̶e̶ ̶i̶n̶ ̶C̶o̶m̶i̶c̶ ̶S̶a̶n̶s̶ ̶M̶.̶S̶.̶
it was the comic sans.
 
I don't know why, but the sprite for the weapon overlapped by the wings, why is that? Here's what I mean:
Wings Overlapping Modded Weapon.png
 
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They should take care of their admin on discord, one of them love the power of the BanHammer.
Don't say to calm down he will kick your :red: :)
 
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I'm still not getting why the Cultists aren't spawning even after I killed Golem. -_-

How many times do I need to kill this freaking statue for the game to recognize to initiate the Cultists and the Martians already?
 
Hello, I am trying to update a mod from 0.9 to 0.10(the mod is called Itemtronics and not from me, but i want to try to update it, because I don't know how to make such mod) and I am getting a compiling error wich I don't know how to fix:
error CS1502: Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
sorry it's german but it is an argument error

If someone could help me make a simillar mod, that would be awesome too.

P.S.This mod is from @FeldrinH and if this is not allowed please tell me
 
maybe an order break glitch
can you tell me EXACTLY what you did before and during the golem battle?

Nothing much, really. I just got my temple key, opened the Temple entrance, and then shredded him.

I have only thought of four possible reasons this happened.
  1. A couple of minutes/hours ago before Golem, I had done a lot of progress and Saved and Quit, but the game crashed midway during the process. It left my inventory intact (as in, the drops I gained from before that were in my inventory are still there), but all things I did to my world were now gone. I suspected it may have corrupted the file or something. IIRC, this was done somewhere either before or after Plantera's defeat.
  2. I had downloaded the Spirit Mod around the exact beginning of Hardmode (i.e an hour after I killed the Wall of Flesh). I suspect this added new bosses to the list, which probably would've thrown the mod off as there were some things missing (e.g no Spirit Mod biomes). I did not slay any pre-Hardmode Spirit Mod bosses, so that may have thrown it off.
  3. I had enabled OmniSwing ver. 1.8, for the previous ModLoader. I enabled it as I thought there wouldn't be any danger since it only enabled one effect. Maybe that warning was right.
  4. The one I'm most convinced with was the fact that at certain times, my game crashes for some strange reason. It either comes from Butchering, Disabling Spawns, using the Relic of Progenitus from Loot Craze (I notified @Yuyutsu about this already; no response yet), or when the game is Saving and Quitting. The weirdest part is, this is no ordinary crash. Upon crashing, attempting to reopen Terraria becomes invalid, as it is missing files or something. I posted about it earlier, I will try and find it and post it. The only way to fix it was by reopening a fresh ModLoader winrar file and replacing the current files. It seemed to work after that. It might have something to do with it.
Before the Golem battle, I had to reslay Plantera due to my game receiving a strange crash. During the Golem battle, I used the Chaparral yo-yo from the Spirit Mod as it killed him pretty quick. I saw the messages, but I can't remember them all. However, when I went to the Dungeon entrance, they weren't there. Spawning in Martian Probes did not summon the event, and spawning in the Saucer made it instantly despawn, meaning that, for some reason, the vanilla game did not detect Golem's death properly. I had killed him multiple times (even by putting the Altar back in the Temple in the exact same spot it originally was), but all I got was an orespawn message from EotA mod. I even spawned all previous bosses (including the ones I didn't fight) and killed them all. Still not sure what's going on.
 
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I got it to work on the old version of tmodloader with thorium, but now I can't get multiplayer to work (using calamity mod). I'm on mac, can someone help me with steam multiplayer plz?
 
I'm getting an error with the Linux server:
Code:
Unhandled Exception:
System.TypeLoadException: Could not load type of field 'Terraria.Main:_currentWantedZoomMatrix' (66) due to: Could not load file or assembly 'FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:<none>
  at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <30927156282747e888befedac43c73a3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type of field 'Terraria.Main:_currentWantedZoomMatrix' (66) due to: Could not load file or assembly 'FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:FNA, Version=17.3.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:<none>
  at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <30927156282747e888befedac43c73a3>:0
 
I'm having some issues with the mod loader and I wanted to talk to someone about them. Can someone point me in the right direction, please?
 
It says " field not found : terraria.item.tooltip
at
examplemod.items.borealwoodfence.setdefaults(item item)
at terraria.modloader.itemloader.setdefaults(item item , booleancreatemoditem)
at terraria.modloader.modsetupcontent()
at terraria.modloader.modloader.do_load(object threadcontext)
same for me
 
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