Jvesper09
Terrarian
i think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
https://prnt.sc/fp5mzg
It simply can't find that file, verify the game via steam.i think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
The PixelShader.xnb file was not found maybe you need to reinstall the file via Steami think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
It simply can't find that file, verify the game via steam.
Do you know any other mods that would cause that problem? I'm getting the same issue and I don't have Itemlist.just joined the discord, got it answered there. Didn't know i needed to get rid of the enabled.json to clear that list. apparently Itemlist mod was crashing it.
Not sure what you mean. This bug is a vanilla file that seems to have gone missing somehow.Does this work if the ModLoader can't detect certain files? (e.g the mod cannot load properly and is disabled because some files failed to load with it)
That's odd. If you have null after your third comma, you shouldn't have any problems with Language.GetText. You only need something there if you are sending text over the message. Can I see the code that's causing the error?@Solo-Ion now it gives me this error:
Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
and with google translator in english:
The best match for the overloaded 'Terraria.NetMessage.SendData (int, int, int, terraria.Localization.NetworkText, int, float, float, float, int, int, int)' method has some invalid arguments.
EDIT: It also tells me to replace the old lang array system: Lang arrays have been replaced with the new Language.GetText system. What should I put there instead
Like I said, this mod isn't actually from me but I'm triying to update it.That's odd. If you have null after your third comma, you shouldn't have any problems with Language.GetText. You only need something there if you are sending text over the message. Can I see the code that's causing the error?
item.name = "NameOfItem";
item.toolTip = "ItemDescription";
Looking through that code, I can see that you corrected this line,Like I said, this mod isn't actually from me but I'm triying to update it.
And I don't understand everythin in this code.
But here's the code for one file(the error happens in all tile files, because they are simmilar):
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ObjectData;
using Itemtronics.Util;
namespace Itemtronics.Tiles
{
public class AutomaticChest : ModTile
{
public override void SetDefaults()
{
Main.tileSpelunker[Type] = true;
Main.tileContainer[Type] = true;
Main.tileShine2[Type] = true;
Main.tileShine[Type] = 1200;
Main.tileFrameImportant[Type] = true;
Main.tileNoAttach[Type] = true;
Main.tileValue[Type] = 5000;
Main.tileLavaDeath[Type] = false;
TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2);
TileObjectData.newTile.Origin = new Point16(0, 1);
TileObjectData.newTile.CoordinateHeights = new int[] { 16, 18 };
TileObjectData.newTile.HookCheck = new PlacementHook(Chest.FindEmptyChest, -1, 0, true);
TileObjectData.newTile.HookPostPlaceMyPlayer = new PlacementHook(Chest.AfterPlacement_Hook, -1, 0, false);
TileObjectData.newTile.AnchorInvalidTiles = new int[] { 127 };
TileObjectData.newTile.StyleHorizontal = true;
TileObjectData.newTile.LavaDeath = false;
TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.SolidTile | AnchorType.SolidWithTop | AnchorType.SolidSide, TileObjectData.newTile.Width, 0);
TileObjectData.addTile(Type);
//AddMapEntry(new Color(200, 200, 200), "Automatic Chest", MapChestName);
ModTranslation name = CreateMapEntryName();
name.SetDefault("Automatic Chest");
AddMapEntry(new Color(200, 200, 200),name);
dustType = mod.DustType("Sparkle");
disableSmartCursor = true;
adjTiles = new int[] { TileID.Containers };
chest = "Automatic Chest";
chestDrop = mod.ItemType("AutomaticChest");
}
public override void HitWire(int x, int y)
{
int chestID = ChestUtils.GetChestID(x, y);
int ownerID = Main.netMode == 2 ? Chest.UsingChest(chestID) : -1;
Chest chest = Main.chest[chestID];
Wiring.SkipWire(chest.x, chest.y);
Wiring.SkipWire(chest.x+1, chest.y);
Wiring.SkipWire(chest.x, chest.y+1);
Wiring.SkipWire(chest.x+1, chest.y+1);
for (int i = 0; i < 400; ++i)
{
if (Main.item.type != 0 && !ItemID.Sets.NebulaPickup[Main.item.type] && Main.item.type != 58 && Main.item.type != 184 && Main.item.type != 1867 && Main.item.type != 1868 && Main.item.type != 1734 && Main.item.type != 1735 && new Rectangle(chest.x * 16, chest.y * 16, 32, 32).Intersects(new Rectangle((int)Main.item.position.X, (int)Main.item.position.Y, Main.item.width, Main.item.height)))
{
ItemState state = ChestUtils.DepositItem(chestID, ownerID, chest.item, Main.item);
if (state != ItemState.SAME)
{
if (state == ItemState.EMPTY)
{
Main.item = new Item();
//Main.item.SetDefaults(0, false);
}
if (Main.netMode == 2)
{
NetMessage.SendData(21, -1, -1, null, i, 0f, 0f, 0f, 0, 0, 0);
}
}
}
}
}
public string MapChestName(string name, int i, int j)
{
string chestName = ChestUtils.GetChest(i, j).name;
if (chestName == "")
{
return name;
}
else
{
return name + ": " + chestName;
}
}
public override void NumDust(int i, int j, bool fail, ref int num)
{
num = 1;
}
public override void KillMultiTile(int i, int j, int frameX, int frameY)
{
Item.NewItem(i * 16, j * 16, 32, 32, chestDrop);
Chest.DestroyChest(i, j);
}
public override void RightClick(int i, int j)
{
Player player = Main.player[Main.myPlayer];
Tile tile = Main.tile[i, j];
Main.mouseRightRelease = false;
int left = i;
int top = j;
if (tile.frameX != 0)
{
left--;
}
if (tile.frameY != 0)
{
top--;
}
if (player.sign >= 0)
{
Main.PlaySound(11, -1, -1, 1);
player.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
}
if (Main.editChest)
{
Main.PlaySound(12, -1, -1, 1);
Main.editChest = false;
Main.npcChatText = "";
}
if (player.editedChestName)
{
NetMessage.SendData(33, -1, -1, Main.chest[player.chest].name, player.chest, 1f, 0f, 0f, 0, 0, 0);
player.editedChestName = false;
}
if (Main.netMode == 1)
{
if (left == player.chestX && top == player.chestY && player.chest >= 0)
{
player.chest = -1;
Recipe.FindRecipes();
Main.PlaySound(11, -1, -1, 1);
}
else
{
NetMessage.SendData(31, -1, -1, "", left, (float)top, 0f, 0f, 0, 0, 0);
Main.stackSplit = 600;
}
}
else
{
int chest = Chest.FindChest(left, top);
if (chest >= 0)
{
Main.stackSplit = 600;
if (chest == player.chest)
{
player.chest = -1;
Main.PlaySound(11, -1, -1, 1);
}
else
{
player.chest = chest;
Main.playerInventory = true;
Main.recBigList = false;
player.chestX = left;
player.chestY = top;
Main.PlaySound(player.chest < 0 ? 10 : 12, -1, -1, 1);
}
Recipe.FindRecipes();
}
}
}
public override void MouseOver(int i, int j)
{
Player player = Main.player[Main.myPlayer];
Chest chest = ChestUtils.GetChestSafe(i, j);
player.showItemIcon2 = -1;
if (chest == null)
{
player.showItemIconText = Lang.chestType[0];
}
else
{
player.showItemIconText = chest.name.Length > 0 ? chest.name : "Automatic Chest";
if (player.showItemIconText == "Automatic Chest")
{
player.showItemIcon2 = mod.ItemType("AutomaticChest");
player.showItemIconText = "";
}
}
player.noThrow = 2;
player.showItemIcon = true;
}
public override void MouseOverFar(int i, int j)
{
MouseOver(i, j);
Player player = Main.player[Main.myPlayer];
if (player.showItemIconText == "")
{
player.showItemIcon = false;
player.showItemIcon2 = 0;
}
}
}
}
NetMessage.SendData(21, -1, -1, null, i, 0f, 0f, 0f, 0, 0, 0);
NetMessage.SendData(31, -1, -1, "", left, (float)top, 0f, 0f, 0, 0, 0);
Sounds like you need to verify Terraria's game cache through Steam.hello I get an error when trying to install the new version when I try to run it this pops up Unable to find an entry point named "init" in DLL 'CSteamworks' plz help
Yes, check the Example Mod for the new way to do toolTips and other things. Also have a look at the Migration Guide for a complete list of things that changed.A bit late maybe, but why doesn't tModLoader accept these lines:
Here's the error I get:Code:item.name = "NameOfItem"; item.toolTip = "ItemDescription";
They worked (For me at least) in the 0.9.2.3 version, but they don't in the 0.10.0.1 version, did the TML Team change it?c:\Users\Joshua\Documents\My Games\Terraria\ModLoader\Mod Sources\JoshuasMod\Items\Weapons\CosmicCataclysm\CosmicCataclysm.cs(14,9) : error CS1061: 'Terraria.Item' does not contain a definition for 'name' and no extension method 'name' accepting a first argument of type 'Terraria.Item' could be found (are you missing a using directive or an assembly reference?)
c:\Users\Joshua\Documents\My Games\Terraria\ModLoader\Mod Sources\JoshuasMod\Items\Weapons\CosmicCataclysm\CosmicCataclysm.cs(20,9) : error CS1061: 'Terraria.Item' does not contain a definition for 'toolTip' and no extension method 'toolTip' accepting a first argument of type 'Terraria.Item' could be found (are you missing a using directive or an assembly reference?)