As in, battlefield wise or just the game in general?
@Beezwax&Nectar
Pretty much, Destroy the Godmodder is about destroying the godmodder (AG), protecting the godmodder (PG) or destroying/protecting any side (N).
Players do not have HP, but they do have an alignment as above.
Summoning creatures straight up will rarely work, being destroyed or mind controlled instantly. To summon a valid entity, you must charge it. You must simply give a name to the entity and a maximum charge amount e.g. Spooky Cookie 1/15.
You get to increase all your charges by one each post, but you
can only post twice per update (jon quotes everyone's post and tells you what happened). Once the charge is done you can release the entity into the battlefield.
The charge system also applies to the Alchemeiter, which works by adding 'ingredients' to create a weapon or tool of some description. Jon or yourself will give it a level, and the weapon will increase in time needed to charge, but also in effectiveness (level + 1 = charge amount. The maximum level is 25 through the alchemeiter and the minimum is level 1. Legend: || means it will look like the thing on the left, but act like the thing/s on the right (taking it's qualitiees). E.g. Staff || Frozen Heart = Frozen Staff Level 6
x/7. && means it will simply combine the two. E.g. Fire Dagger && Icicle Knife = Frostfire Blade Level 10 1/11.
You can have 3 active alchemies and 2 active entity charges at any one time.
Other players can give you support, shown by '+x to y' where x is the amount up to a maximum of +3 per post and y is another player. You can give other people support. These will allow you to accelerate charges and alchemies by funnelling them into them. E.g. Spooky Cookie 3/15 (+1 from xXsniper360Xx), so it is better to give support to allies (but since you are N it doesn't matter.
Upon killing a (BOSS) entity, a spoil of war will be provided to the killer, which has special abilities when used.