Happy launch day, Terrarians!
We are celebrating the occasion with some fun surprises as well!
The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below!
Terraria Community Forums
Terraria Discord
Terraria Twitter
Steam (Launch Post)
And we will likely be dropping in on any live streams of the new content that are going on!
LABOR OF LOVE BANNER ART (by Orange Dude) WALLPAPERS
Deck out your PC or Phone with these awesome artworks, specially designed for the Labor of Love Update! To download, click the thumbnail of the image you want to use and save it to your device.
FOR PC
FOR MOBILE
TOWN SLIME PLUSH & TWO NEW TERRARIA SHIRTS TO MARK THE OCCASION
Our good friends at Vidglo (terraria.shop) have put together a collection of plush - plus a couple of really cool shirts - in honor of the Labor of Love launch! Click the image above to check them out and pick one (or several) up today!
With all that said, on with the show!
TERRARIA: LABOR OF LOVE UPDATE NOTES - TABLE OF CONTENTS
QUALITY OF LIFE
WORLD SEEDS
NEW ADDITIONS
BALANCE & MELEE OVERHAUL
CONSOLE & MOBILE SPECIFIC CHANGES
TERRARIA: LABOR OF LOVE FULL CHANGELOG
TERRARIA: LABOR OF LOVE HOTFIXES
---
TERRARIA 1.4.4.1
PC: (9/28/22)
Mobile: 10/3/2022
Console: 10/10/2022
Additions/Changes:The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below!
Terraria Community Forums
Terraria Discord
Terraria Twitter
Steam (Launch Post)
And we will likely be dropping in on any live streams of the new content that are going on!
LABOR OF LOVE BANNER ART (by Orange Dude) WALLPAPERS
Deck out your PC or Phone with these awesome artworks, specially designed for the Labor of Love Update! To download, click the thumbnail of the image you want to use and save it to your device.
FOR PC
FOR MOBILE
TOWN SLIME PLUSH & TWO NEW TERRARIA SHIRTS TO MARK THE OCCASION
Our good friends at Vidglo (terraria.shop) have put together a collection of plush - plus a couple of really cool shirts - in honor of the Labor of Love launch! Click the image above to check them out and pick one (or several) up today!
With all that said, on with the show!
TERRARIA: LABOR OF LOVE UPDATE NOTES - TABLE OF CONTENTS
QUALITY OF LIFE
WORLD SEEDS
NEW ADDITIONS
BALANCE & MELEE OVERHAUL
CONSOLE & MOBILE SPECIFIC CHANGES
TERRARIA: LABOR OF LOVE FULL CHANGELOG
TERRARIA: LABOR OF LOVE HOTFIXES
---
TERRARIA 1.4.4.1
PC: (9/28/22)
Mobile: 10/3/2022
Console: 10/10/2022
- Worlds where Moon Lord has been defeated now show a golden border on the world selection menu
- Added one new achievement
Bug Fixes:
- Fixed some serverconfig options being completely ignored when running servers
- Fixed a major scaling issue with Journey mode universally having increased stats on enemies
- Fixed an issue causing players to infinitely use some items without being able to stop
- Fixed an issue where rescuing certain slimes as the 8th would not unlock The Great Slime Mitosis achievement
- Fixed character selection not properly applying dyes to players who had dyed pets
- Fixed a bug that gave an incorrect death message when killed by Jellyfish Shock Attacks
- Added a failsafe so that broken trees in worldgen will be fixed
- Fixed Paint Scraper not working with Smart Cursor when removing coatings
- Fixed some monoliths not properly being "pushed down" into the ground
- Fixed some liquid rendering issues when in reverse gravity
- Fixed the change to Chain's recipe from 10->15 not working. It should now properly give 15.
- Fixed an issue where Magic Quiver's knockback bonus rounded down, which actually nerfed most Knockback values
- Fixed an issue where Chains were lava immune, but could NOT be "extended" into lava
- Fixed hanging furniture swinging indoors with the wind
- Fixed an issue where Jungle critters could spawn in a Corrupt/Crimson Jungle when near Hive blocks
- Fixed an issue during worldgen where the game hangs indefinitely trying to spawn some objects
- Fixed an issue with Escape not working properly on the Virtual Keyboard
- Fixed an issue where the change Moon Lord's Phantasmal Sphere damage was only applied to one of the two versions
- Fixed a few bugs relating to new content that hasn't been spoiled yet
- Fixed an issue preventing 2 of the game title texts from showing, but they are still not properly translated in non-English languages for now
- Fixed an issue with lava spawns from tiles not spawning serverside in multiplayer, resulting in ghost lava
- Fixing a worldgen issue with trapped chests, which should alleviate at least one possible cause of worldgen freezing on the Everything seed
CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.1 (INCLUDING THE ABOVE PC FIXES)
Additions/Changes:
- “Classic” is now the default for new players instead of “Journey”
Bug Fixes:
- Fixed an issue where throwing the Guide Voodoo Doll into “Celebrationmk10” lava pool would kill the Guide but would not spawn the Wall of Flesh
- Fixed a graphic glitch issue with some critter cages
- Fixed an issue where some items would not transmutate correctly when dropped into Shimmer during a Multiplayer session
- Fixed an issue where the Shellphone would not teleport the player and would not display a tooltip when crafted
---
TERRARIA 1.4.4.2
PC: (9/29/22)
Mobile: (10/27/22)
Console: (10/31/22)
Additions/Changes:TERRARIA 1.4.4.2
PC: (9/29/22)
Mobile: (10/27/22)
Console: (10/31/22)
- Updating non-English localization files to account for some last minute changes and adjustments
Bug Fixes:
- Fixed an issue introduced in 1.4.4.1 that prevented Mac/Linux from launching properly
- Fixed some additional Mac/Linux related launching and server issues
- Fixed an issue causing certain usable items to be duplicated on Gamepad/Console/Mobile/Steam Deck
- Fixed a Gamepad issue preventing items from being assigned to the D-Pad Hotbar properly
- Fixed a missing tooltip on Aether Campfire
- Fixed Lock Boxes not being openable with keys
- Fixed Solar Tablets not working in multiplayer but still consuming the tablet
- Fixed Pumps turning Lava and Honey into Water
- Fixed a softlock caused by leaving worlds in certain ways when using Drones or Golf
- Fixed Brain of Cthulhu teleporting too close to the player in FTW/Everything Seeds. It should no longer be able to directly telefrag the player, but the Brain is not avoiding you, so a rapidly moving player may still find themselves in its new teleport position.
- Fixed a visual issue caused by using some spears in reverse gravity
- Fixed some tile merging issues with dirt
- Fixed an issue causing some Clentaminator Solutions to consume far too much ammo per shot
- Fixed some Melee Speed tooltip inconsistencies on 2 items
- Fixed Smart Cursor trying to place Boulders on Pylons
---
TERRARIA 1.4.4.3
PC: (10/3/22)
Mobile: (10/27/22)
Console: (10/31/22)
TERRARIA 1.4.4.3
PC: (10/3/22)
Mobile: (10/27/22)
Console: (10/31/22)
Balance
- A few items were set to be non-decraftable in Shimmer due to exploits
- Reduced the sell value of Light Disc, Bananarang, Fairy Boots, and Hellfire Treads to be more reasonable
- Fixed an issue with Sword Range Boost Effects not properly hitting behind the player, and generally improved their hit detection accuracy across the board
- Fixed Blade of Grass Razor Leaves not inflicting Poison
Bug Fixes:
- Fixed an issue preventing Quick Stack to Nearby Chests from working with some chests
- Fixed an issue where Favorited items in Void Bag would be placed into the player's inventory when Looting the Void Bag
- Fixed an issue when Clentaminator solutions would break trees and cause them to drop the wrong wood
- Fixed a typo in Ash Wood Breastplate's name
- Fixed Royal Gel not protecting against Shimmer Slimes
- Fixed an issue where Spear Range Boost Effects would have unreliable hit detection at high melee speeds
- Fixed Bottled Honey not giving the Honey buff when used with Quick Heal
- NPC Shops no longer update their discount price at all once the shop is open. Reenabled moving Greedy Ring/Discount Card in the accessory slots when the shop is open (since the price will no longer change dynamically)
- Fixed Enchanted Moondial not recharging when Blood Moon/Eclipse occur naturally
- Fixed Volcano's detonation sound playing for players very far away
- Fixed Don't Starve death sounds not playing on Constant Seeds
- Fixed an issue allowing you to switch loadouts while dead, frozen, webbed or stoned
- Fixed text issue with Fallen Starfish tooltip and Quest text giving the wrong location for fishing
- Fixed a worldgen issue that would allow thin ice chasms to override Chests
- Fixed the smart cursor outline of the Barrel not matching its shape
- Minor updates to other language localization
- Fixed a line of stray pixels on the Wand of Frosting sprite
- Fixed an issue with Spear Range Boost Effects looking odd on Minecarts in some scenarios
- Fixed Abigail's Flower being able to grow over and break a bunch of tiles it shouldn't be able to break
- Fixed Gamepad Fast Use causing some items to be used indefinitely
- Fixed Tortured Souls being able to pick up coins (who would want to give even MORE money to the tax man?)
---
TERRARIA 1.4.4.4
PC: (10/4/22)
Mobile: (10/27/22)
Console: (10/31/22)
Additions/Changes:TERRARIA 1.4.4.4
PC: (10/4/22)
Mobile: (10/27/22)
Console: (10/31/22)
- Both tile and projectile versions of personal storage items now have the Quick Stack to Nearby Chests animation
- Changed Ghost Costume's Shirt so that you can see your worn pants beneath it. Using it with Familiar Legs will show the bare legs again.
- Floating container projectiles (Money Trough, Void Bag) now have an increased Quick Stack to Nearby Chests range just like chests do
- Reduced volume on the Kwad Racer Drone
- Shimmered debuff state no longer grants invincibility against bosses (invasion will be in a subsequent hotfix)
Bug Fixes:
- Fixed a crash that happened to some players whenever the game tried to save
- Fixed an issue where NPCs who's names were translated would not drop name-based special drops
- Fixed some debug dust on Terra Blade
- Fixed issues where thunder/lightning became very fast when the game's time was sped up, resulting in FPS drops and potentially damaging flashing lights
- Fixed an issue where holding certain items inhibited the use of some hotkeys when it shouldn't have
- Fixed some inconsistencies with waterfalls in Retro/Trippy lighting
- Fixed a few more items being exploitable via Shimmer decrafting
- Fixed it being possible for Shimmer to spawn too high up in worldgen to properly form its visual effects
- Fixed an issue where it was possible to have an invalid loadout slot, breaking all loadout functionality
- Fixed an issue with loadout vanities in multiplayer not syncing to other players
- Fixed a visual issue with NPC arm sprites during combat animations when Shimmered
- Fixed a few minor tooltip and item name inconsistencies
---
TERRARIA 1.4.4.5
PC: (10/7/22)
Mobile: (10/27/22)
Console: (10/31/22)
Additions/Changes:TERRARIA 1.4.4.5
PC: (10/7/22)
Mobile: (10/27/22)
Console: (10/31/22)
- Guides to Critter Companionship, Environmental Preservation, and Peaceful Coexistence can now be toggled on and off via Right Click, either in the inventory or from hotbar
- All Torches are now transmuted in Shimmer to Aether Torches
- You can no longer obtain bones via Shimmer decrafting before Skeletron
- You can no longer obtain Lihzahrd Bricks via Shimmer decrafting before Golem
Bug Fixes:
- Fixed an issue that caused Wall of Flesh's drops to sometimes vanish when the world was converted to Hardmode. Very rare outside of Remix/Everything worlds.
- Fixed a potential softlock caused by Shimmer and bouncy blocks
- Adding a failsafe that will protect players who get stuck in an excessively long Shimmer state
- Fixed some issues with Golf and Drone cameras being stuck panning to the player too long
- Fixed Golden Toilets not facilitating proper Poo creation
- Fixed Shellphones being unable to be decrafted in Shimmer
- Fixed another exploitable item with Shimmer decrafting
- Fixed an issue with tile actuation protection extending too far below the tile
- Fixed an issue with Oceans being drained repeatedly during gameplay
- Fixed an extremely rare issue with the Jungle Temple not generating on Remix/Everything Seed
- Fixed an issue allowing enemies to spawn on safe Desert walls
- Fixed a minor sprite issue with Town Slimes
- Fixed a punctuation issue with Russian Hotdog tooltips
- Fixed an issue preventing the Escape key from functioning on menus
- Fixed explosives on FTW/Everything Seeds hitting multiple times
- Fixed Abigail's Flower not being able to grow on Mushroom or Ash Grass
- Fixed the Sickle not being able to get Hay from Ash Grass and Sea Oats
- Fixed an issue with the delay on Darkness messages on the Constant seed not giving enough warning time
CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.2 - 1.4.4.5 (INCLUDING THE ABOVE PC FIXES)
- Fixed an issue where the Solar Tablet would be consumed without summoning the Solar Eclipse on Multiplayer, in Expert mode
- Fixed an issue where the local host in a Multiplayer session couldn’t teleport to “Spawn” by using the Shellphone
- Fixed an issue where the game would crash when researching within inventory on controller while using “Simplified” scheme
- Fixed an issue where the Dreadnautilus wouldn’t spawn squids
- Fixed an issue where some materials would overlap each other in the Rubblemaker interface
- Fixed an issue where the Goblin Army would be summoned when using the Peddlers Stash in multiplayer
- Fixed an issue where rope would display before platforms when both were intersecting
- Fixed an issue where the Light's Bane’s visual effects would appear green instead of purple
- Fixed an issue where the embedded icons would be missing from the getfixedboi world generation text
- Fixed an issue where the Spectrum Kite’s tooltip would not update when playing on Touch or Controller
- Fixed an issue where the Guide books' tooltips would not update when playing on Touch or Controller
- Fixed an issue where the game would sometimes freeze halfway through Hardmode conversion
- Fixed an issue where the Don't Starve shader wouldn’t apply to the world-gen UI
- Fixed a minor issue which caused the Health bar to overlap the Mana tooltip
- Fixed an issue where player was unable to trash items when crafted or when swapped with a crafted or newly picked up item
- Fixed a issue where players were not able to unlock the “Appease the Volcano Gods” trophy on PlayStation
- Fixed an issue where map data was not saving for players under certain conditions
- Fixed an issue where Player and World names containing apostrophes would not stay favorited between sessions
- Fixed an issue where some world names containing apostrophes would come through with broken visuals
- Fixed issue where Skeletron couldn’t be summoned during the day in the getfixedboi seed
- Fixed issue where the info accessory text would move when a button was placed too close
- Fixed issue where crafting would jump automatically to the next item when holding the button down
- Fixed issue where naturally spread corruption would destroy jungle instead of converting grass
- Fixed issue where the transition row between surface and underground layers was pitch black
- Fixed issue where the pencil icon would float on screen in K&M when chat was open
- Fixed issue where Rotted Fork, Gungnir and Dark Lance would have glitched visuals in reverse gravity
- Fixed issue where the NPC dialogue icons would not update to reflect their shimmered state
---
TERRARIA 1.4.4.6
PC: (10/21/22)
Mobile/Console: (11/30/22)
I. Content Changes and Balance ChangesTERRARIA 1.4.4.6
PC: (10/21/22)
Mobile/Console: (11/30/22)
- The Angler's Accessory Drop Duplicate Protection has been adjusted to make it more flexible and player friendly. Instead of only selectively applying duplicate protection to the 2 triple sets of accessories independently, he now applies the duplicate protection to all 7 accessories, including the Fishing Bobber. If the player has any of the 7 accessories (either in their individual form or their tinkered forms, such as Shellphone) in their inventory, the Angler will always give a non-duplicate accessory whenever he rolls to drop an accessory at all. He will only begin dropping duplicates again once the player has all 7 in their inventory. This will also result in a general increase in the number of accessories he drops.
- As a follow-up change to the above, the Mermaid and Fish Costume have been moved to be before Accessories in priority order since Accessories will be more common.
- Pulling items out of stacks now speeds up faster after a few seconds to account for the larger stack size
- Adjusted some unintuitive spawning conditions with unsafe Dungeon and Underground Desert Backwalls, where they required a wall to be placed behind the block where the enemies would be spawning instead of just above it. This is no longer the case.
- It has come to our attention that the Goblin Summoner does not, in fact, drop any Summoner items. This is an unacceptable discrepancy, so the Goblin Summoner has been demoted to Goblin Warlock.
- Master For the Worthy and Everything Seeds now show their difficulty as "Legendary" on the main menu
- Stinkbugs are now more common on days where Stinkbugs can spawn
- Added recipes to craft Sandstone and Hardened Sand Blocks at a Solidifier
- Christmas and Halloween Slimes can now be transformed into the Squire Slime if no Blue Slimes are available due to seasonal spawns
- Sandstorm in a Bottle and Flying Carpet can now be transmuted into Pharaoh Vanities
- Lava Charm can now be transmuted into Magma Stone
- Increased the visibility of the Oiled debuff to make it more clear when it is active
- Silver and Tungsten Bullets will now give 1 ore when decrafted in Shimmer, instead of 1 bar
- Copper Shortsword, Copper Axe, and Copper Pickaxe will now give 1 Copper Ore and 1 Wood when decrafted in Shimmer (instead of not being decraftable at all)
- Reduced the sell value of the Glass Kiln
- Crispy Honey Blocks are now highlighted by Dangersense Potions on FTW Seeds
- Cacti are now highlighted by Dangersense Potions on Constant Seeds
- FTW Random Angel Statue replacement should no longer impact Dungeon Chests, including the HM Biome Chests
II. Bug Fixes:
- Fixed an issue where Ice Golems, Angry Nimbi, and Rainbow Slimes wouldn't spawn reliably on Remix seed. They should now properly spawn during rain/blizzards.
- Fixed Molecart being able to dig through Demon Altars pre-Hardmode, and also being able to dig through chests with items in them
- Fixed an issue where Pumpkin Moon enemies were scaling way too much in multiplayer, including an entirely unintended damage scaling factor
- Fixed an issue where Frost Moon enemies were NOT scaling in multiplayer as intended (they should behave the same as the now-fixed Pumpkin Moon scaling)
- Fixing (again) Brain of Cthulhu telefragging players
- Fixed the Guide to Peaceful Coexistence being flagged as a material when it was not a material
- Fixed an issue where ipv6 addresses were not functioning correctly for multiplayer servers
- NPCs or Critters spawned via spammable sources (by placing them, by statues, etc) are now flagged as such, and will be automatically replaced by regular spawns if they reach the spawn limit. This also applies to Queen Bee's Bees.
- Related fix to the above, the game will now spawn more faelings at once from critters dropped into Shimmer, as they will no longer interfere with natural spawns
- Fixed Hand of Creation having a lower rarity than Architekt Gizmo Pack
- Fixed several world name generator words that used an inconsistent apostrophe
- Revised a number of tooltips relating to Ammo and Mana Consumption to be more consistent
- Revised Celestial Shell accessory line's tooltips to be on more lines so that the text didn't scroll off the screen on small resolutions.
- Revised tooltips for a few other armor pieces to have more consistent order/phrasing
- Fixed some minor grammatical issues in some bestiary entries
(Note: Localization/tooltip adjustments in 1.4.4.5 and 1.4.4.6 are only to English at this time, and will be added in other languages in a subsequent hotfix)
- Fixed an issue causing players in Everything seed to get boosted boss death timers when in single player
- Fixed the Inner Tube being able to float in Honey, and it will now also work in Shimmer if you have the Chromatic Cloak equipped
- Fixed an issue where Gem Trees would not draw their foliage if there was no block below the block they grew out of
- Fixed Block Swapping Sand in the Celebration seed not painting it cyan
- Fixed an issue that would sometimes result in Underground Desert chests generating as the wrong type of chest, usually Gold Chests (and with the wrong type of loot)
- Fixed an issue where some equipment slots could have "nothing" right clicked into them
- Fixed Halloween and Christmas Bunnies not transforming into Faelings in Shimmer
- Fixed an issue where the Environmental Preservation Guide effect would prevent traps from breaking tiles
- Fixed an issue that prevented Deerclop's enemy slot count from properly reducing spawns like other enemies and bosses
- Fixed an issue where Horseman's Blade projectiles would sometimes decide to target critters, even though they aren't meant to target critters
- Fixed an issue with boss projectile NPCs being inconsistently killable in Single vs Multiplayer on FTW/Everything seeds
- Fixed an issue where Fertilizer wouldn't work on trees in certain Underground layers of Remix/Everything seed
- Fixed an inconsistency with the collision size of some dart trap darts
- Added a buffer zone to infection and grass spread outside the edge of the world to prevent scenarios where infection could reach places where it couldn't be purified
---
TERRARIA 1.4.4.7
PC: (10/24/22)
Mobile/Console: (11/30/22)
- Fixed an issue with day spontaneously setting itself to night
- Fixed an issue where Queen Bee and Golem would fail to spawn the first time every launch session, and possibly more often in multiplayer in some cases
- Fixed bestiary entries not updating their adjusted stats first for the purposes of sorting
- Fixed an issue where pressing UP/DOWN to toggle Rubblemaker tiles changing the selection of other players as well
- Fixed a worldgen issue where Dead Man's Chest minibiome traps could generate over other containers and break them
- Fixed an issue where King Slime could be summoned on Remix/Everything seeds by Slimes being killed in lava without player interaction. Hurting the slime first will still allow King Slime's spawn to happen if the lava delivers the killing blow, however.
- Fixed Slimers having an inadvertent double chance to drop Monster Meat
- Reverting a change in 1.4.4.6 relating to ipv6 IPs to resolve a bug; will be re-evaluated in a future hotfix
---
TERRARIA 1.4.4.8
PC: (11/9/22)
Mobile/Console: (11/30/22)
I. Changes:TERRARIA 1.4.4.8
PC: (11/9/22)
Mobile/Console: (11/30/22)
- Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around mannequins (especially with large numbers of mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
- Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent
- Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did
- Lava Charm and Molten Charm now have vanity accessory visuals
- War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position
- Adding flavor text to Bone Pickaxe
- Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing
- Reducing the duration that loading tips are present on screen during worldgen/load before scrolling to the next
- Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item
- Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile
- Pressure Plate Minecart Tracks are now shown with Dangersense Potion
- Hallowed and Ancient Hallowed Armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars
II. Bug Fixes:
- Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.
- Fixed Steam deck users being unable to use smart cursor when using precise aim methods (trackpad, attached mouse)
- Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
- Fixed a rare issue where the Temple door can rarely generate in a position that is entirely inaccessible from the entrance
- Fixed an issue causing Boulder Traps to generate over chests
- Fixed Royal Gel not working on Golden Slime
- Fixed an issue where Mannequins and Hatracks even remotely near the player would remove your bonus tile placement range from Accessories
- Fixed an issue where Snail-type critters ignored Shimmer entirely
- Re-fixed a change that prevented anti-gravity shifting from kicking you off of mounts when pressing Up
- Fixed Flask particles not appearing on whips
- Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS
- Partially fixed an issue preventing the Grappling Hook hotkey when using Grand Design/Portal Gun, but only when using a mouse for now
- Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed
- Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental's Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist
- Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly
- Fixed Skyware Toilet's item not using the updated color scheme shown in the furniture tile
- Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies
- Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations
- Fixed Cascade dropping from some unintended enemies (like Old One's Army)
- Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades
- Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters
- Fixed an issue where dispelling or overriding Abigail would delete any projectiles "owned" by the player, including other summon and their buffs
- Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
- Fixed an issue with the player's arm rotating the wrong way when in reverse gravity and swinging Shortswords or Starlight
- Fixed a multiplayer issue where Drill Mount's mining beams were not visible to other players when mining walls
- Fixed Sofas having a mouseover text that said "Benches". Chippy's Couch is also now properly labeled a Couch. This might end up in a Youtube video.
- Fixed an issue with Slimer's drops in the bestiary being listed unusually/duplicated
- Fixing grammatical issue with mana cost tooltips
- Fixed newest three workbenches not unlocking the Benched achievement
- Fixed Halloween Skeletons not counting towards Skeleton kills
- Fixed an issue with Sky Dragon's Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior
- Fixed an issue where Chlorophyte Armor's set bonus fire cooldown time was inadvertently reset when swapping between armor
- Fixed an issue where Fireblossom seeds wouldn't work properly with Smart Cursor with Ash Grass
- Fixed an issue where dead players would not show their vanity equipment on the player select menu
- Fixed an issue where Holy Protection would persist on the player after removing Hallowed Armor
- Fixed an issue where Fertilizer didn't work in the Underworld in Remix/Everything seeds
- Fixed a crash issue that could happen when editing a sign and quitting out of the game
- Fixed Wave 20 Pumpkin Moon's announcement text not including Headless Horsemen
- Fixed an issue where Gamepad placement range did not account for Builder Potion's bonus
- Fixed the cancel button when renaming chests overlapping with other UI buttons
- Fixed rope coils not extending rope when the rope in question intersected platforms/rails
- Fixed Red Pigrons dropping more money than other Pigrons for no apparent reason
- Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all
- Fixed an issue where Gamepad/Steamdeck controls would auto-craft an item when accessing the Guide or Tinkerer's special menus
- Fixed Truffle not being able to be assigned to underground mushroom biomes in Multiplayer
- Fixed the /alldeath commands giving an incorrect output when the player only had one death
- Fixed an issue where Ocean Pylons wouldn't work in some Ocean-areas in Remix/Everything seed
- Fixed an issue where Meowmere Minecart's trail behaved oddly with certain armor
- Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly
- Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions
- Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss
- Fixed an inconsistency with music boxes and prefixes
- Fixed monoliths being able to have prefixes, due to being able to stack
- Fixed Dirt Bombs not replacing tiles such as tall grass
- Fixed Life Drain's projectile being named Soul Drain
- Fixed the Like A Boss achievement not working on some newer boss summoner items
- Fixed the Real Estate Agent achievement not requiring Tavernkeep
- Fixed an issue leading to town NPCs bouncing back and forth between different locations
- Fixed an issue with Shimmer status after using a Wormhole Potion to teleport
III. Balance:
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
- Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player
Trimarang:
- Knockback increased from 3 to 4.5.
- Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it
- Usetime decreased from 22 to 20
Starfury
- Base damage increased from 22 to 25
- Reduce projectile damage from 2x to 1.5x (from 44 to 37)
Bee Keeper and Hive-Five
- Spawned bees can now crit based on Melee critical chance
Night's Edge
- Damage reduced from 42 to 40
- Usetime increased from 21 to 25
- Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing
- Range of the extended portion of the swing has been slightly reduced
Ice Sickle
- Projectile damage increased from 50% of base to 67%
- Pierce count on projectile increased from 3 to 4
Death Sickle:
- Sickle projectiles changed to use static immune frames instead of global
Terra Blade
- Reduced the benefits from Melee Speed stat bonuses by 25%
North Pole
- Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling
Undertaker
- Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff)
Phoenix Blaster
- Damage reduced from 33 to 30
- UseTime reduced from 17 to 14
Aqua Scepter
- Piercing count reduced from unlimited to 5, like Golden Shower
Snapthorn
- Poison duration reduced from 4 to 3 seconds
- Chance to inflict Poison reduced from 100% to 20%
- Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.
Houndious Shootius
- Increased hitbox size of the projectile
Optic Staff
- Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage)
- Retinamini's damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base)
Frost Hydra
- Projectiles set changed to use static immune frames instead of global
Magic Quiver
- Drop rate increased from 1/80 to 1/40
War Table (and by default, War Banners)
- Increasing drop rate and splitting its drop chance away from War Banners
- T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+.
- T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.
Sleeping/Sitting in Chairs
- Dramatically reduced the health regen buff when sitting or sleeping
- Sleeping and Sitting are now interrupted by taking damage
Mystic Frog:
- Spawn rate increased
- No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location
- Bestiary entry changed to more subtly imply how to obtain it
Remix World pre-Hardmode Mimics
- Health increased from 270 to 300
- Defense reduced from 16 to 12
Remix World King Slime Spawns
- Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.
---
TERRARIA 1.4.4.8.1
PC: (11/10/22)
Mobile/Console: (11/30/22)
- Fixed an issue introduced in 1.4.4.8 that prevented Ocean Pylons from working on Remix/Everything worldsTERRARIA 1.4.4.8.1
PC: (11/10/22)
Mobile/Console: (11/30/22)
- Fixed an issue introduced in 1.4.4.8 that prevented inventory management when using Guide/Goblin Tinkerer special menus on Gamepad
- Fixed a multiplayer issue where losing a sentry due to changing gear could remove someone else's sentry
- Fixed Bone Helm having an incorrect offset on the minimap in reverse gravity
- Adjusted Meat Grinder's tile position to be more evenly positioned and have less dead space
- North Pole base damage increased from 73 to 80 in light of the previous adjustments in 1.4.4.8
---
TERRARIA 1.4.4.9
PC: (11/17/22)
Mobile/Console: (11/30/22)
I. Changes:TERRARIA 1.4.4.9
PC: (11/17/22)
Mobile/Console: (11/30/22)
- Updated localization of non-English languages to include all of the post-1.4.4 hotfix content and text adjustments & changes
- Recorded Music Boxes thrown into Shimmer will now be transmuted back into blank Music Boxes
- Updated over one hundred sprites to modernize some older and dated assets.
- In tandem with the above, reset the scale stat on about 90 swords and tools back to 1. Over time and various updates, many of these weapons had their "scale" multiplier increased, a balancing stat that increases their size to give them a bigger hitbox. Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. In practice, this will have minimal actual impact on their in-game hitbox size, but when there is a change, it is almost always a difference of a pixel or two, and usually in favor of making the weapon slightly bigger.
- An important note for Resource Pack makers: any sprite replacements in resource packs for any of these updated Swords/Tools will no longer function, because the old sprites are not the same size as they are now. To update resource packs which change the appearance of these weapons, the replacement sprites will need to be resized to match the new expected sprite size.
- Below is a list of every Sword or Tool that had its sprite size changed. Note that only affected Swords and Tools, and the Penguin Pet's Projectile (Projectile_112) will need to be resized for Resource Packs; all of the other resprited assets maintained the same size as they were before.
ID Item Name Original Size New Size
----------------------------------------------------------
| 4 | Iron Broadsword | Original: 32x32 | New: 36x36
| 7 | Iron Hammer | Original: 32x32 | New: 38x38
| 10 | Iron Axe | Original: 32x28 | New: 34x30
| 45 | War Axe of the Night | Original: 32x32 | New: 38x38
| 65 | Starfury | Original: 34x34 | New: 42x42
| 103 | Nightmare Pickaxe | Original: 32x32 | New: 36x36
| 104 | The Breaker | Original: 32x32 | New: 42x42
| 122 | Molten Pickaxe | Original: 32x32 | New: 36x36
| 196 | Wooden Hammer | Original: 32x32 | New: 40x40
| 204 | Meteor Hamaxe | Original: 32x32 | New: 38x38
| 217 | Molten Hamaxe | Original: 32x32 | New: 44x44
| 367 | Pwnhammer | Original: 32x32 | New: 38x38
| 426 | Breaker Blade | Original: 70x80 | New: 80x92
| 482 | Adamantite Sword | Original: 48x48 | New: 60x60
| 483 | Cobalt Sword | Original: 48x48 | New: 56x58
| 484 | Mythril Sword | Original: 48x48 | New: 58x58
| 654 | Ebonwood Hammer | Original: 32x32 | New: 40x40
| 657 | Rich Mahogany Hammer | Original: 32x32 | New: 40x40
| 660 | Pearlwood Hammer | Original: 32x32 | New: 40x40
| 671 | Keybrand | Original: 45x50 | New: 58x62
| 676 | Frostbrand | Original: 46x50 | New: 52x58
| 723 | Beam Sword | Original: 40x40 | New: 52x52
| 776 | Cobalt Pickaxe | Original: 32x32 | New: 36x36
| 777 | Mythril Pickaxe | Original: 32x32 | New: 36x36
| 778 | Adamantite Pickaxe | Original: 32x32 | New: 36x36
| 797 | Flesh Grinder | Original: 42x42 | New: 50x50
| 798 | Deathbringer Pickaxe | Original: 32x32 | New: 36x36
| 799 | Blood Lust Cluster | Original: 48x40 | New: 58x48
| 922 | Shadewood Hammer | Original: 32x32 | New: 40x40
| 1166 | Bone Sword | Original: 42x42 | New: 50x50
| 1185 | Palladium Sword | Original: 42x50 | New: 50x60
| 1188 | Palladium Pickaxe | Original: 34x34 | New: 40x40
| 1192 | Orichalcum Sword | Original: 44x44 | New: 54x54
| 1195 | Orichalcum Pickaxe | Original: 34x34 | New: 40x40
| 1199 | Titanium Sword | Original: 48x48 | New: 60x60
| 1202 | Titanium Pickaxe | Original: 36x36 | New: 42x42
| 1226 | Chlorophyte Claymore | Original: 54x54 | New: 68x68
| 1230 | Chlorophyte Pickaxe | Original: 34x34 | New: 40x40
| 1234 | Chlorophyte Warhammer | Original: 48x48 | New: 60x60
| 1304 | Zombie Arm | Original: 34x34 | New: 38x40
| 1320 | Bone Pickaxe | Original: 32x32 | New: 36x36
| 1327 | Death Sickle | Original: 60x56 | New: 70x64
| 1506 | Spectre Pickaxe | Original: 38x38 | New: 44x44
| 1827 | Bladed Glove | Original: 18x20 | New: 24x28
| 2273 | Katana | Original: 44x46 | New: 48x54
| 2516 | Palm Wood Hammer | Original: 32x32 | New: 40x40
| 2608 | Falcon Blade | Original: 30x34 | New: 34x40
| 2746 | Boreal Wood Hammer | Original: 32x32 | New: 40x40
| 3013 | Fetid Baghnakhs | Original: 24x32 | New: 32x30
| 3349 | Exotic Scimitar | Original: 34x34 | New: 40x48
| 3481 | Platinum Hammer | Original: 32x32 | New: 40x40
| 3482 | Platinum Axe | Original: 32x28 | New: 36x32
| 3484 | Platinum Broadsword | Original: 32x32 | New: 40x40
| 3487 | Tungsten Hammer | Original: 32x32 | New: 40x40
| 3488 | Tungsten Axe | Original: 32x28 | New: 36x32
| 3490 | Tungsten Broadsword | Original: 32x32 | New: 38x38
| 3493 | Lead Hammer | Original: 32x32 | New: 38x38
| 3494 | Lead Axe | Original: 32x28 | New: 36x32
| 3496 | Lead Broadsword | Original: 32x32 | New: 36x36
| 3499 | Tin Hammer | Original: 32x32 | New: 36x36
| 3500 | Tin Axe | Original: 32x28 | New: 34x30
| 3502 | Tin Broadsword | Original: 32x32 | New: 36x36
| 3505 | Copper Hammer | Original: 32x32 | New: 36x36
| 3506 | Copper Axe | Original: 32x28 (No Change, including to indicate it is not an oversight. Copper Axe was already at 1x scale)
| 3508 | Copper Broadsword | Original: 32x32 | New: 36x36
| 3511 | Silver Hammer | Original: 32x32 | New: 40x40
| 3512 | Silver Axe | Original: 32x28 | New: 36x32
| 3514 | Silver Broadsword | Original: 32x32 | New: 38x38
| 3517 | Gold Hammer | Original: 32x32 | New: 40x40
| 3518 | Gold Axe | Original: 32x28 | New: 36x32
| 3520 | Gold Broadsword | Original: 32x32 | New: 40x40
| 3764 | Blue Phasesaber | Original: 48x48 | New: 56x56
| 3765 | Red Phasesaber | Original: 48x48 | New: 56x56
| 3766 | Green Phasesaber | Original: 48x48 | New: 56x56
| 3767 | Purple Phasesaber | Original: 48x48 | New: 56x56
| 3768 | White Phasesaber | Original: 48x48 | New: 56x56
| 3769 | Yellow Phasesaber | Original: 48x48 | New: 56x56
| 4259 | Orange Phasesaber | Original: 48x48 | New: 56x56
| 5283 | Ash Wood Hammer | Original: 32x32 | New: 40x40
| 5295 | Axe of Regrowth | Original: 48x52 | New: 58x62
Penguin Pet (Projectile ID):
| 112 | Penguin | Original: 22x102 | New: 32x216
----------------------------------------------------------
| 4 | Iron Broadsword | Original: 32x32 | New: 36x36
| 7 | Iron Hammer | Original: 32x32 | New: 38x38
| 10 | Iron Axe | Original: 32x28 | New: 34x30
| 45 | War Axe of the Night | Original: 32x32 | New: 38x38
| 65 | Starfury | Original: 34x34 | New: 42x42
| 103 | Nightmare Pickaxe | Original: 32x32 | New: 36x36
| 104 | The Breaker | Original: 32x32 | New: 42x42
| 122 | Molten Pickaxe | Original: 32x32 | New: 36x36
| 196 | Wooden Hammer | Original: 32x32 | New: 40x40
| 204 | Meteor Hamaxe | Original: 32x32 | New: 38x38
| 217 | Molten Hamaxe | Original: 32x32 | New: 44x44
| 367 | Pwnhammer | Original: 32x32 | New: 38x38
| 426 | Breaker Blade | Original: 70x80 | New: 80x92
| 482 | Adamantite Sword | Original: 48x48 | New: 60x60
| 483 | Cobalt Sword | Original: 48x48 | New: 56x58
| 484 | Mythril Sword | Original: 48x48 | New: 58x58
| 654 | Ebonwood Hammer | Original: 32x32 | New: 40x40
| 657 | Rich Mahogany Hammer | Original: 32x32 | New: 40x40
| 660 | Pearlwood Hammer | Original: 32x32 | New: 40x40
| 671 | Keybrand | Original: 45x50 | New: 58x62
| 676 | Frostbrand | Original: 46x50 | New: 52x58
| 723 | Beam Sword | Original: 40x40 | New: 52x52
| 776 | Cobalt Pickaxe | Original: 32x32 | New: 36x36
| 777 | Mythril Pickaxe | Original: 32x32 | New: 36x36
| 778 | Adamantite Pickaxe | Original: 32x32 | New: 36x36
| 797 | Flesh Grinder | Original: 42x42 | New: 50x50
| 798 | Deathbringer Pickaxe | Original: 32x32 | New: 36x36
| 799 | Blood Lust Cluster | Original: 48x40 | New: 58x48
| 922 | Shadewood Hammer | Original: 32x32 | New: 40x40
| 1166 | Bone Sword | Original: 42x42 | New: 50x50
| 1185 | Palladium Sword | Original: 42x50 | New: 50x60
| 1188 | Palladium Pickaxe | Original: 34x34 | New: 40x40
| 1192 | Orichalcum Sword | Original: 44x44 | New: 54x54
| 1195 | Orichalcum Pickaxe | Original: 34x34 | New: 40x40
| 1199 | Titanium Sword | Original: 48x48 | New: 60x60
| 1202 | Titanium Pickaxe | Original: 36x36 | New: 42x42
| 1226 | Chlorophyte Claymore | Original: 54x54 | New: 68x68
| 1230 | Chlorophyte Pickaxe | Original: 34x34 | New: 40x40
| 1234 | Chlorophyte Warhammer | Original: 48x48 | New: 60x60
| 1304 | Zombie Arm | Original: 34x34 | New: 38x40
| 1320 | Bone Pickaxe | Original: 32x32 | New: 36x36
| 1327 | Death Sickle | Original: 60x56 | New: 70x64
| 1506 | Spectre Pickaxe | Original: 38x38 | New: 44x44
| 1827 | Bladed Glove | Original: 18x20 | New: 24x28
| 2273 | Katana | Original: 44x46 | New: 48x54
| 2516 | Palm Wood Hammer | Original: 32x32 | New: 40x40
| 2608 | Falcon Blade | Original: 30x34 | New: 34x40
| 2746 | Boreal Wood Hammer | Original: 32x32 | New: 40x40
| 3013 | Fetid Baghnakhs | Original: 24x32 | New: 32x30
| 3349 | Exotic Scimitar | Original: 34x34 | New: 40x48
| 3481 | Platinum Hammer | Original: 32x32 | New: 40x40
| 3482 | Platinum Axe | Original: 32x28 | New: 36x32
| 3484 | Platinum Broadsword | Original: 32x32 | New: 40x40
| 3487 | Tungsten Hammer | Original: 32x32 | New: 40x40
| 3488 | Tungsten Axe | Original: 32x28 | New: 36x32
| 3490 | Tungsten Broadsword | Original: 32x32 | New: 38x38
| 3493 | Lead Hammer | Original: 32x32 | New: 38x38
| 3494 | Lead Axe | Original: 32x28 | New: 36x32
| 3496 | Lead Broadsword | Original: 32x32 | New: 36x36
| 3499 | Tin Hammer | Original: 32x32 | New: 36x36
| 3500 | Tin Axe | Original: 32x28 | New: 34x30
| 3502 | Tin Broadsword | Original: 32x32 | New: 36x36
| 3505 | Copper Hammer | Original: 32x32 | New: 36x36
| 3506 | Copper Axe | Original: 32x28 (No Change, including to indicate it is not an oversight. Copper Axe was already at 1x scale)
| 3508 | Copper Broadsword | Original: 32x32 | New: 36x36
| 3511 | Silver Hammer | Original: 32x32 | New: 40x40
| 3512 | Silver Axe | Original: 32x28 | New: 36x32
| 3514 | Silver Broadsword | Original: 32x32 | New: 38x38
| 3517 | Gold Hammer | Original: 32x32 | New: 40x40
| 3518 | Gold Axe | Original: 32x28 | New: 36x32
| 3520 | Gold Broadsword | Original: 32x32 | New: 40x40
| 3764 | Blue Phasesaber | Original: 48x48 | New: 56x56
| 3765 | Red Phasesaber | Original: 48x48 | New: 56x56
| 3766 | Green Phasesaber | Original: 48x48 | New: 56x56
| 3767 | Purple Phasesaber | Original: 48x48 | New: 56x56
| 3768 | White Phasesaber | Original: 48x48 | New: 56x56
| 3769 | Yellow Phasesaber | Original: 48x48 | New: 56x56
| 4259 | Orange Phasesaber | Original: 48x48 | New: 56x56
| 5283 | Ash Wood Hammer | Original: 32x32 | New: 40x40
| 5295 | Axe of Regrowth | Original: 48x52 | New: 58x62
Penguin Pet (Projectile ID):
| 112 | Penguin | Original: 22x102 | New: 32x216
II. Bug Fixes:
- Fixed further issues with loadouts not syncing their visuals in multiplayer to other players
- Fixed an issue where some settings would reset after updates/hotfixes, most notably, currently active Resource Packs
- Fixed an issue where Echo Painted walls Underground would show up as solid black
- Fixed an issue where Paint Sprayer did not work in multiplayer on tiles that could fall
- Fixed Town NPCs not selling Ocean Pylons in valid Ocean Pylon regions on Remix/Everything seeds
- Fixed Truffle still selling Dark Blue Solution in Remix/Everything seeds
- Fixed Potion of Return's portal using the player's current height to determine its location, such as changing position when being on a mount or not
- Fixed an issue where Toxic Flask projectiles perceived platforms as solid blocks and would not pass through them
- Fixing a typo on Shroomite Helm tooltips that said they gave less damage than they did
- Fixed an issue where Shift-Clicking accessories into a Mannequin could result in invalid states such as having duplicate redundant accessories
- Fixed an issue where some Right-Click-to-Transform Items (Void Bag, Shellphone, etc) could result in sound effect spam playing rapidly for other players in multiplayer
- Fixed an issue where most worlds generated in or after 1.4.4.3 would not have Glow Tulips. Unfortunately, this will not retroactively generate Glow Tulips for those worlds
- Fixed an issue where info accessories stored in Open Void Bags did not apply their info benefit to nearby players in multiplayer
- Fixed an issue where the player preview draws behind the Dresser UI instead of infront of it
- Fixed a visual issue with the Witch's Broom mount's lantern when combined with certain armor effects
- Fixed an issue that prevented Shadow Scales and Tissue Samples from being swapped in the Chlorophyte Extractinator
- Fixed an issue where Flamewaker/Hellfire flame trail would be dyed by the dye on a different pair of boots in the accessory order
- Fixed an issue where inventory hotbar slots would highlight in gold when in the inventory incorrectly
- Fixed an issue that prevents the player from throwing items from inventory when using a Gamepad and autopaused
- Followup fix for a recurring issue that locks players into reusing an item repeatedly when on Gamepad
- Fixed an issue where some tile's glowing would not function properly when in a hammered state
- Fixed Aether effect not working in screenshots/snapshots taken in Camera mode
III Balance:
- Scarecrows Banner/Bestiary Unlock Count Requirement reduced from 200 to 150 to reflect lower numbers in Pumpkin Moons
- All Scarecrow Bestiary Entries now share one kill count, rather than 10 independent kill counts, and will be unlocked simultaneously
- Morning Star damage reduced from 180 to 165
- Xeno Staff's fire rate further reduced from 36 to 40, in light of its AI changes resulting in much better performance than anticipated
- Made adjustments to the sell value of Bee Wax and Bee Wax-derived crafting items to result in a more consistent sell value across the set
- Increased the sell value of Imp Staff to match other Hellstone Bar gear
-----
CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.6 - 1.4.4.9 (INCLUDING THE ABOVE PC FIXES)
Changes and additions
- Added a new option to adjust mouse scroll sensitivity in Settings
Fixes
- Fixed a crash issue when searching in Duplication after switching input method
- Fixed a crash issue when loading a small world after exiting a large world
- Fixed crash issue that would occur when quick stacking
- Fixed a crash issue that would occur when player died in a "getfixedboi" seed world and an then tried to load a "theconstant" world
- Fixed an issue where the client was able to see and pick up multiple Treasure Bags after defeating a boss on Multiplayer
- Fixed an issue where the Nurse would not heal the player
- Fixed an issue where party hats would sometimes get layered behind NPC heads rather than in front of them
- Fixed a split-screen issue where player-1 could see player-2's block placement preview, but player-2 couldn't see their own
- Fixed an issue where "Helium Moss Fishing Bobber" would fail to display its rainbow effect when in Inventory
- Fixed an issue where "Slime gun" and "Water gun" would not display their shooting visual effects
- Fixed an issue where the "Extendo Grip" would not increase pickup/placement range
- Fixed an issue where Shimmer waterfalls would not display correctly
- Fixed an issue where players were unable to skip the countdown between Old One's Army waves when on multiplayer
- Fixed an issue where players were able to open the Inventory using a controller but not close it, when setting "Primary Input" to "Touch"
- Fixed an issue where the NPC page icons would not update when NPCs are in their Shimmer forms
- Fixed an issue where Town Slimes' party hats would display offset in the NPC chat screen
- Fixed an issue where acorns re-planted by the Axe of Regrowth would not show up in multiplayer
- Fixed an issue where the "Great Slime Mitosis" achievement would not trigger correctly
- Fixed an issue where some item tooltips would not update when switching between input methods
- Fixed an issue where the Nurse would try to heal the "Peckish" debuff
- Fixed an issue where an item split from a stack would disappear if dragged over to an occupied slot in a chest
- Fixed an issue where the extra equipment slots with items in them wouldn't grey out in lower difficulties
- Fixed an issue where the Titanium armor set bonus shards that spawn from attacking enemies were missing their rainbow effect
- Fixed an issue where certain grappling hooks could be erroneously fired multiple times under certain touch configurations
- Fixed an issue where weapons and items would disappear from Weapon Racks & Item Frames when painted with Echo coating
- Fixed a split-screen issue where a player was unable to interact with chests, pylons, picnic tables, etc. if the other player was over an NPC
- Fixed an issue where interactables (chests, levers, etc.) would take priority over items such as the Rubblemaker when playing on controller
- Fixed an issue where the tooltip fade would not refresh when navigating through slots in the crafting page on Keyboard and Mouse
- Fixed an issue where light pets would affect the player's skin tone
- Fixed an issue where two sets of Leprechaun Pants would drop from a Goodie Bag instead of one
- Fixed a split-screen issue where one player couldn't pick up a Treasure Bag after defeating Empress of Light
- Fixed an issue where an unbinded controller binding would continue to work until game was reset
TERRARIA DEDICATED SERVER - 1.4.4.9
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)
TERRARIA MOBILE DEDICATED SERVER - 1.4.4.9
(You will need the latest dedicated server - click the link above to download, and the latest version is always located at the bottom of Terraria.org)
---
LATEST LANGUAGE PACK/LOCALIZATION FILE
QUALITY OF LIFE
GEAR LOADOUTS
Terraria has always been a game where the player is constantly shifting roles - Dig, Fight, Build is the tagline, after all! Previously, this meant a lot of shifting around of gear sets and the like... but with Labor of Love, players will at long last have access to a set of three gear loadouts! This will allow players to create different gear setups ahead of time and seamlessly swap between them as needed.
EVOLVED VOID BAG
For those of you who aren't already familiar with the current version of the Void Bag, it is a portable personal storage container similar to the Money Trough. Uniquely, it also has the ability to automatically pick up any extra items whenever your inventory is full. However, we have added expanded functionality to the Void Bag to further enhance its role as a supplementary inventory.
For starters, the Void Bag can now be opened or closed with Right Click. When in the Closed state, it will deactivate its ability to pick up extra items, and act just like second Money Trough. When in the Opened state, however, a variety of new functionality becomes available!
Any crafting materials kept within the Void Bag will be available for any crafting recipes! You will not have to directly access the storage, or summon the portal, to be able to immediately craft with anything inside of the Void Bag!
Healing, Mana, and Buff Potions stored in the Void Bag can be used directly via their respective Quick Hotkeys. You can store all of your favorite buff potions in the Void Bag and simply refresh at any time! Mana Flower auto-potion functionality will work with the Void Bag as well! Enterprising players might keep some core buff potions in their regular inventory, with a secondary set of specialized buff potions in the bag. Depending on which mode the Void Bag is in, this will allow players to effectively hold two different potion "loadouts" at a time!
You can now Favorite items stored within the Void Bag. This has been added because you can ALSO Quick Stack to Nearby Chests anything inside of your Opened Void Bag. Favorite the things you want to keep, and then use Quick Stack for faster chest sorting!
Using Loot All on a chest with a full or nearly full inventory will deposit any overflow directly into the Void Bag
There are a number of other items which will function automatically when placed in a Open Void Bag, as they would when in the player's inventory, including:
- Info Accessories
- Paint Sprayer, Presserator, and any accessories that grant Wire, Actuator, or Ruler vision when in the inventory
- The Guide to Critter Companionship
- Keys stored in the bag can be used to open Chests
- Wormhole Potions
INVENTORY IMPROVEMENTS
Most stackable items have had their max limit increased to 9999!
That's right folks, you can once again place any accessory in your social slots.
KEEP COUNT WITH NUMERICAL HEALTH BARS
No longer wonder how much health you have left - even on the fancier health bars! (Toggle this on/off in settings)
Having to hover over the boss to see just how close you are to defeating it is a thing of the past!
ROPE INTERACTION IMPROVEMENTS
Rope has always been a useful tool since it was added to Terraria, but it has never really played nice with other handy exploration tools such as minecart tracks and platforms. Labor of Love fixes up that little problem - ropes, cart tracks, and platforms... living together... mass hysteria!
This is just a small sampling of the Quality of Life improvements we have made in Terraria: Labor of Love! Be sure to dive into the full changelog for all of the juicy details!
CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE
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WORLD SEEDS
GET FIXED BOI - THE ZENITH SEED
You ever wonder what would happen if you took every seed in the game - including the new ones from Labor of Love - mashed them together, and then spent the extra time to playtest this new seed and polish it until it is "just right". Oh, and then for good measure, you tossed in a few features and dynamics unique to that seed?
Wonder no more, for the Zenith Seed is here! We consider this to be the true Magnum Opus of Terraria World Seeds - a version of Terraria that is equal parts unique to play and a whole new level of challenge for the most hardened Terrarians. Take on this seed only if you dare, for it may truly break you - Get Fixed Boi!
DON'T DIG UP - THE REMIX SEED
An idea first discussed during the release of Journey's End, Don't Dig Up turns the world of Terraria upside down - literally! The player will begin their adventure in the depths of the underworld, complete with all new flora to help provide early resources.
As the player ascends into "The Up", however, the threats will magnify exponentially until they reach the Surface - a truly horrifying and inhospitable place that will test the mettle of even the most seasoned Terrarian. Rethink everything you know, but Don't Dig Up unless you are prepared for what comes next!
NO TRAPS - THE NO TRAPS SEED
You know what is the worst? When you are out exploring in the world of Terraria and you get blown up by an explosive trap... or even worse, squashed by a nasty boulder! Well, the team wanted to make a World Seed that was designed with Terrarians who really hate traps in mind.
IMPROVEMENTS TO EXISTING WORLD SEEDS
In developing the three new World Seeds for Labor of Love, the team gained some new insights into how to really make world seeds feel special. Thus, we took the extra time to revisit some of our existing seeds in order to spruce them up a bit. For some seeds, these changes are relatively minor. However, the Celebration Mk 10 and For the Worthy seeds have seen some pretty substantial tweaks. Regardless, it is very much worth it for Terrarians to check out all of the existing World Seeds once again with these new changes in place!
Of course, this is just scratching the surface for all there is to know about World Seeds in Labor of Love - be sure to check out the full changelog linked below for all of the details!
CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE
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NEW ADDITIONS
INTRODUCING - THE TOWN SLIMES
Slimes are widely considered to be non-sentient beings: mindless blobs of gel that aimlessly bounce about throughout the world of Terraria. Recently however, Terrarian Slimeologists have discovered what appears to be a new evolution in slime kind... some sort of big, blobby, smart slimes. Well, smart by slime standards at least.
The denizens of Terraria have dubbed these new creatures "Town Slimes", for their penchant to attempt to dress up and try to fit in with Terrarian society. Thus far, the discovered variants include:
Cool Slime - The backwards hat is a clear giveaway that this is one hip slime indeed
Clumsy Slime - No one is quite sure how that arrow got stuck in his head, but he seems to like it...
Surly Slime - This guy has a bad attitude and keeps running afoul of the law
Nerdy Slime - Clearly smarter than all other slimes, as evidenced by the glasses
Elder Slime - Back in his day, you had to jump over single block tall heights and you had to dig up blocks before replacing them
Diva Slime - Yes, even slimes have celebrities... and yes she is better than you
Mystic Slime - this slime is in touch with the natural energies that flow throughout Terraria
Squire Slime - Ready to defend the kingdom from all threats, wielding the most powerful weapon known to slimekind
This cast of characters is packed with personality, and players who are brave and clever enough to seek them out during their adventures will have the chance to have all eight Town Slimes move in to their towns/bases! Best of luck on your search for the Town Slimes - gotta catch 'em all!
NEW USEFUL ITEMS TO AID YOUR ADVENTURES
Terraformer - we have taken the Clentaminator and made it stronger, faster, better. We have the technology!
Lilith's Necklace will allow you to transform into a wolf during your adventures - because who doesn't want to channel their inner wolf!?
NEW BLOCKS AND DECOR
What Terraria update would be complete without some fancy new decorations and blocks to spruce up your bases, arenas, and more! Here are a few fun examples:
Reef Blocks and Coral Furniture
Brand New Paintings - Designed by the Team, Testers, and Community
Have You Ever Wanted to Place Heart & Mana Crystals as Decorations? Sure you have!
NEW BUILDER TOOLS
On top of providing all new blocks and furniture for our builder friends, the team has added two new Terraria building tools that we think will really help you take your Terraria creations to the next level!
Hand of Creation - A New Tinker that will Make Building Easier than Ever!
ECHO AND ILLUMINANT COATINGS
New Coatings provide players with all new ways to design cool base/town effects and even more diabolical adventure maps!
Echo Coating, combined with the Echo Monolith lets you make things disappear! Now you see it, now you don't!
Of course, this is just a sampling of what we have added in Labor of Love - be sure to check out the full changelog linked below for all of the details!
CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE
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BALANCE & MELEE OVERHAUL
MELEE OVERHAUL
The Melee "Class" has always had a bit of a reputation for being underwhelming and a bit of a struggle to use - particularly against very mobile foes. No, Zenith does not count - that is an endgame weapon that is devastating to use regardless of what "class" one wishes to place it.
Taking the dynamics of defense, damage done, mobility, etc. all into account, it was clear that the entire class needed a closer look to make the risk more worth the rewards when playing Melee. What all does this entail? We will not cover everything here, but this should give a good sense for our approach.
GLOBAL WEAPON TWEAKS
All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example)
Knockback when spinning flails has been increased from 25% to 35% of normal knockback
Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.
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MELEE WEAPON STAT BUFFS
Many Melee Weapons have seen numerical improvements in raw damage, use time, reach, etc. Coupled with the global changes that impact how projectiles and "direct" hits coexist (eg. no longer conflicting with each other), this results in a substantial increase in DPS and utility for previously underwhelming Melee Weapons.
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WEAPON REWORKS
Even with the changes listed above, some Melee Weapons felt like they needed a more significant reworking - visually, functionally, or both. Let's dive into a few examples, shall we?
Dark Lance - Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance. Now inflicts Shadowflame as well.
Light Disc - now a single item, not 5 stacked items. As a result, it can now have prefixes. Players can now shoot up to 6 Discs at once instead of 5. Oh, and a cool new light trail effect.
Horseman's Blade - Now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
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NIGHT'S EDGE/TERRA BLADE SWORD QUEST LINE
We felt that the Terra Blade "quest" that begins with Night's Edge in pre-Hardmode, continuing into Hardmode, culminating in players crafting the Terra Blade - really needed to feel a bit more important and meaningful to players who chose to take it on. As a result, Night's Edge and Terra Blade have seen a rework - as have each of their components! We have highlighted a few below... but the rest, we leave up to you to discover.
Blood Butcherer - Every successful strike on an enemy now applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.
Volcano - Fiery Greatsword evolved into Volcano! Upon striking an enemy, Volcano will generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!
True Excalibur -True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player. It no longer fires a projectile sword beam
BOSS TWEAKS
We have given several bosses a once-over during Labor of Love, so you will want to check out the full changelog for all of the juicy details. You don't want to be caught unawares, after all! That being said, we did want to highlight two bosses that have perhaps seen the most changes. As a result, we expect that players will find them to be a bit more challenging!
GOLEM
What Terraria Balance Update would be complete without a buff to Golem? Continually seen as one of the easiest bosses in all of Terraria, the Golem fight needed more love from the team. What has changed? Take him on and find out!
DUKE FISHRON
The Duke was once seen as one of the better boss fights in all of Terraria. He is still a solid experience, but we felt like he could use a bit of tweaking in order to help him return to a more prominent challenge that is worthy of how the game has evolved since his introduction. Head to the Ocean and fish him up in order to experience a fresh fight!
PUMPKIN MOON OVERHAUL
Let's face it, the good old Pumpkin Moon was starting to show its age a bit. Once considered a challenge event, it has been relegated to the role of niche side content that doesn't really stand up to the skills and gear of the modern Terrarian. Well, fret not, Pumpkin Moon fans! We have reworked the Pumpkin Moon in order to bring it in line with other events of that same tier, such as the Frost Moon. What exactly did we change?
Pumpkin Moon is now a full 20 Wave event rather than its previous 15 Waves
Pumpkin Moon Enemies received some buffs, and the composition of each wave has changed...
The insane boss spam typical of the later waves of Pumpkin Moon has been cut back tremendously - this will not only challenge the player to play more optimally to rack up high scores, but will also likely put less strain on everyone's hardware
Labor of Love has way too many balance tweaks to be able to cover them off here - be sure to check out the full changelog linked below for all of the details!
CHECK OUT THE FULL TERRARIA: LABOR OF LOVE CHANGELOG HERE
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CONSOLE & MOBILE SPECIFIC CHANGES
CHANGES & ADDITIONS
Added three new trophies to Xbox and PlayStation
Added new settings for Inventory Camera Movement with three positions: Auto/Always/Never
Added icons to coin & ammo slots, for clarity
Loading bars during world generation now have opaque backings
Added a toggle for Auto Select when playing on Controller, to match the one that already existed for Touch input
Updated the Control Banner text for Dismount and Wiring
Updated the visuals of the highlight for new items in the Void Bag
Added new settings for Inventory Camera Movement with three positions: Auto/Always/Never
Added icons to coin & ammo slots, for clarity
Loading bars during world generation now have opaque backings
Added a toggle for Auto Select when playing on Controller, to match the one that already existed for Touch input
Updated the Control Banner text for Dismount and Wiring
Updated the visuals of the highlight for new items in the Void Bag
BUG FIXES
- Fixed an issue where the spawn icon would clip outside of the minimap
- Fixed an issue that prevented players from dragging a split stack to a different inventory slot on Keyboard & Mouse
- Fixed an issue where the Duplication and Crafting pages would continue scrolling even when cursor wasn’t hovering over them
- Fixed an issue where the letters in chat messages would appear spaced out when a different color tag would apply to each letter
- Fixed an issue where hovering over the Equipment page icon while holding a dye wouldn’t switch to the Equipment menu
- Fixed an issue where the ninja trapped inside King Slime would sometimes appear in front of King Slime, rather than behind
- Fixed an issue where the Weather Radio would display the wrong wind direction
- Fixed an issue where dye wouldn’t apply correctly to the Prismatic Wings
- Fixed an issue that was causing the Celestial Pillars to blink on and off
- Fixed an issue where tapping on an inventory item would switch to a different item instead, while on Auto Select mode
- Fixed an issue where the item tooltips would persist after closing and reopening the inventory
- Fixed an issue that prevented players from navigating through the pause menu on controller while a NPC dialogue was open
- Fixed an issue where the hair selection menu did not navigate properly while using controller
- Fixed an issue where hair slots would get selected when trying to scroll the hair selection menu on Touch
- Fixed an issue where the Nintendo Switch profanity filter was applying on Crafting/Duplication Search
- Fixed an issue where the the edges of the screen, within the safe region, were not clickable on iPad
- Fixed an issue where the controller’s modifier triggers would perform their action if the player let go of them to quickly
- Fixed a lighting issue where completely dark squares would appear in the gap between solid blocks and a body of water
- Fixed an issue where the accessory stats would not change their position when hiding the minimap
- Fixed an issue where the player would continue attacking when interacting with items such as chests when on Touch
- Fixed an issue where opening the Interface Layout menu on the title screen would load the last visited world if the Player menu was on its own page group
- Fixed the issue where player could stand in the air when walking over specific arrangement of hammered blocks
- Fixed an issue on controller that would cause the player to be taken to the wrong UI spots in the Player/World selection screen
- Fixed an issue that would cause the game to temporarily freeze when entering certain symbols in the chat window
- Fixed an issue where a Sign’s speech bubble icon would overlap the text popup
- Fixed a clickthrough issue where the Touch virtual controls would take priority over the wiring popup
- Fixed an issue where the Drill Containment Unit’s sound effects would cut off, especially while digging dirt
- Fixed an issue where the Credits would display a virtual “Back” button in addition to the controller callout when using a controller
- Fixed an issue where the minimap would move from its frame when the player was at certain altitudes
- Fixed an issue where the animation of spears used by other players would not sync correctly on multiplayer
- Fixed an issue where underground ore would create bright flashes when it was slightly offscreen
- Fixed an issue that prevented players from dragging a split stack to a different inventory slot on Keyboard & Mouse
- Fixed an issue where the Duplication and Crafting pages would continue scrolling even when cursor wasn’t hovering over them
- Fixed an issue where the letters in chat messages would appear spaced out when a different color tag would apply to each letter
- Fixed an issue where hovering over the Equipment page icon while holding a dye wouldn’t switch to the Equipment menu
- Fixed an issue where the ninja trapped inside King Slime would sometimes appear in front of King Slime, rather than behind
- Fixed an issue where the Weather Radio would display the wrong wind direction
- Fixed an issue where dye wouldn’t apply correctly to the Prismatic Wings
- Fixed an issue that was causing the Celestial Pillars to blink on and off
- Fixed an issue where tapping on an inventory item would switch to a different item instead, while on Auto Select mode
- Fixed an issue where the item tooltips would persist after closing and reopening the inventory
- Fixed an issue that prevented players from navigating through the pause menu on controller while a NPC dialogue was open
- Fixed an issue where the hair selection menu did not navigate properly while using controller
- Fixed an issue where hair slots would get selected when trying to scroll the hair selection menu on Touch
- Fixed an issue where the Nintendo Switch profanity filter was applying on Crafting/Duplication Search
- Fixed an issue where the the edges of the screen, within the safe region, were not clickable on iPad
- Fixed an issue where the controller’s modifier triggers would perform their action if the player let go of them to quickly
- Fixed a lighting issue where completely dark squares would appear in the gap between solid blocks and a body of water
- Fixed an issue where the accessory stats would not change their position when hiding the minimap
- Fixed an issue where the player would continue attacking when interacting with items such as chests when on Touch
- Fixed an issue where opening the Interface Layout menu on the title screen would load the last visited world if the Player menu was on its own page group
- Fixed the issue where player could stand in the air when walking over specific arrangement of hammered blocks
- Fixed an issue on controller that would cause the player to be taken to the wrong UI spots in the Player/World selection screen
- Fixed an issue that would cause the game to temporarily freeze when entering certain symbols in the chat window
- Fixed an issue where a Sign’s speech bubble icon would overlap the text popup
- Fixed a clickthrough issue where the Touch virtual controls would take priority over the wiring popup
- Fixed an issue where the Drill Containment Unit’s sound effects would cut off, especially while digging dirt
- Fixed an issue where the Credits would display a virtual “Back” button in addition to the controller callout when using a controller
- Fixed an issue where the minimap would move from its frame when the player was at certain altitudes
- Fixed an issue where the animation of spears used by other players would not sync correctly on multiplayer
- Fixed an issue where underground ore would create bright flashes when it was slightly offscreen
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So, there you have it Terrarians. Our Love Letter to you. Terraria has been our Labor of Love for many years, and we hope that each of you have felt that come through in each update, in our interactions with you, and in the joy we have all received from playing this game over the years. Here's to Terraria, the Community, and many more fun times ahead!
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