Terraria State of the Game - April 2022

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Skeletron Prime
I apologize for what I said earlier. After reading Loki's comment and thinking about it, I realized that the crash rates and generation times were about the same before and after the update. It's just that when I started using more small worlds due to tiny world deprecation all the issues that were always there (small worlds crashing pre-1.3) were more noticeable. I'm sure if making tiny worlds was an option it would take about as long as it did before the update, and when I play on tiny worlds crash rates are about the same. The reason why I always got tiny worlds even when small worlds were added was because of crashes. The novelty items that are there are likely only a small portion of the game code.

Son Of Crax

This is so beautiful.
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There's nothing misleading about what was said [here]. As a person who's had thousands of hours Coding and Modding, even I know that flipping a feature from "false" to "true" impacts game stability (facts), even if the option for having such a feature set to "false" has been the default. As a matter of fact, the "how far away is my teammate" feature being adjusted by proximity is a perfect example of this. Recalibrating the "magnitude" in which something triggers 'on' or 'off' will also have an effect on performance.

If you're telling me that changes to the HUD can tank performance, but adding a new liquid to World Gen will not... I don't believe you, and anyone else who's ever created an edited "Water World" shouldn't either, because it'll always come down to 'optimization' and 'magnitude', not simply looking at "true" or "false" triggers.

Side Note: The critique about the paint replacement was a shot at the Dev Teams new design philosophy and how it's likely negatively effecting the game, it's not suggesting that it has or will have an effect on performance.

Keep in mind, my critique about any changes would be in the form of an overhaul or simple 'optimization' of already-existing assets, I don't find implementing the least reasonable method to be useful to anyone, especially if we're discussing things within the realm of a better running game. This is a bad news first, good news second tactic (which leads me to suspect that you're 'media trained'). Anything within the realm of increasing file size is off-the-table, and should be reserved for a second game.

Nice try, but there's a reason that things cap-out when it comes to spawn-rates or even storage (especially the slowdown for items loading in via Power Menu). If the game doesn't ever have to account for a number of them being present, then yes... of course it has little to no effect on gameplay, but there's a stark difference between placing ten (10) 1.4 Mannequins, and placing one-hundred and ten (110). When the game has to actually start 'accounting for things', we're in a whole other realm of ids.

Also, keep in mind that nearly all NPC's sale items (specific item ids) and have the ability to drop item upon death. So yeah, Terraria might support 32,767 different items, but I'm pretty sure it can't display all 32,767 items at one time, now can it (and I'm the one being misleading, huh)? 😏 🤷‍♂️

Perhaps, but I will say that nearly every person who has experienced some lag spikes attributes some of it toward transitioning to different/ newer Biomes. If all of this stuff is "irrelevant at best", why does the new 1.4 Map cause slowdown?

In addition, games like Skyrim SE, Cyberpunk 2077 and Vindictus (all 3D videogames btw) can all run rather smoothly when tweaked and settings are adjusted. I don't see how anything in a 2D game causing slowdown is understandable when it comes to rendering, even for a 2011 game. You don't have to go out-of-your way, or do something unreasonable to experience lag or slowdown, so I can't even be sure that render bottlenecking is the biggest culprit, it could just as easily be "dirty code", coding overlap or a series of "harmless errors" being compounded (that's my conclusion, as Terraria running this poorly is extremely hard to fathom).

Actually I can blame them, because "overhauls" aren't limited to coding rewrites, it's also adding newer content and improving previous content (to a noticeable degree, that's it really). I just got finished "overhauling Skyrim SE" with simple retextures; I also added some details to other 3D objects using SMIM. Here's the thing though, if I'm not smart about what I edit and how much I edit the game, performance will certainly take a hit (especially if I have errors with overlapping or corrupt textures).

No one, especially myself, is suggesting that the Devs don't have the space for the stuff they're adding (a lot of games have free space/ slots to add more stuff). If I'm insinuating anything at all, it's that they are poorly choosing their spots to do it. The performance hit from 1.4 to 1.4.2 is pretty noticeable, so unless there's an official breakdown explaining why (when Terraria is already known to be a fragile game), it's pretty reasonable to start throwing logic darts.

Note: I think it's important to bring up the HUD incident here as a good reference point, so that it isn't somehow lost on you just how easy it is to tank Terraria's performance.

...or by simply placing 50 Armor decorated Mannequins at your HQ. Seriously, what are we doing here?? We can already prove that "record keeping" hurts performance and some graphics aren't rendered after a certain "cap" is reached, namely with Racks and Item Frames. If you're not going to go into detail about why this is happening, then I'm not sure how anything I'm suggesting is unreasonable or misleading.

In my mind, there's no excuse for the sudden hit to performance, if you are an apologist of sorts, I'd love to hear why this is the case. I say it's because "the current build of Terraria is unstable, even if I don't have the inside scoop as to exactly why that is, to that you say what?"

I don't think anyone here has their panties in a bunch about having to upgrade their devices. 🧐🤷‍♂️
small update: i checked in on this, but we were not able to find any specific bug or similar that would decrease performance overall like that, based on a few performance profilings



Greetings Terrarians!

You know what they say... April showers bring Terraria news! Or something like that anyway. It is quite an exciting time in the world of Terraria right now, with all sorts of fantastic news happening as we speak - and with plenty more to come as the year moves on. Let's not waste any more time and instead spring right into the latest and greatest surrounding all things Terraria!











The team has made a ton of progress on the Labor of Love update over the past month - and the finish line is in sight. Recently, we have been conducting a huge playthrough with the entire team alongside our trusty playtesters. What are we testing you ask? Well, it's a combination of all of the new stuff we added... and we are playing it on a brand new world seed that is unlike anything Terraria has seen before! What will await you in this new adventure? You will have to wait and see on that, I'm afraid. In the meantime, enjoy some Fart Kart...

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Hey, quit crapping around! We have work to do!!

Want some more tidbits? Ok then fine...

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So, we heard you all might like some Coral Furniture - something to really bring the beach home to your base. Feast your eyes on this!

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Who doesn't love a good World Seed, right? And traps, everyone hates traps right? This one will totally scratch that itch for all you trap-haters out there.



The level of quality and quantity on the Terraria Steam Workshop keeps on growing and growing - with over 53,000 packs and worlds so far, you are missing out if you haven't taken the time to check out the Workshop yet. What are you waiting for?!

Click the banner above to check out the Terraria Workshop!



Pretty much we are all-in on Labor of Love... though there are other things in the works to help us continue to prepare for our second project. :)


As always, keep your bug reports coming via the handy bug report button below!


Thanks again, Terrarians - we are as always blown away by your support!

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Hello everyone!

We have some definite progress this month that you will want to check out - tML will be doing monthly previews starting in April... and an update on tML 1.4 timing. Want all of the details? Read on!

April has been a big month for tML and it's looking like May will be an even bigger month. Some major mods have started the port to tML 1.4, and they have provided valuable feedback in the process. We'll start May with a focus on a built-in mod porting tool, tModPorter (thanks to Chik3r and Tomat from the community!), which will automate small code changes which have to be made in thousands of places, reducing the amount of manual effort required from modders. We ask modders to keep an eye on tML development, come chat with us in the Discord, and start porting their mods to 1.4 to be ready for when tML 1.4 launches!

As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!


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Parity at last! Well at least for a little while...

That's right Console Terrarians, in case you missed it, the 1.4.1 - 1.4.3 updates went live for Xbox, PlayStation, and Nintendo Switch yesterday! So, at least until Labor of Love comes out, all Terrarians are at parity in terms of the core content of the game. Want to learn more about what all is included in this latest Terraria update? Click the banner below to head over to the official launch thread to get all of the juicy details!

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Rest assured that once Labor of Love is out, the team at DR Studios will be hard at work to once again restore parity to the world of Terraria!


The team is feeling pretty good about console at this point, but we know a handful of bugs and issues are still wandering out there in the wild. We have most of these documented (again, the best way to make sure your issue is seen is to file a Bug Report in the TCF Bug Section by pressing the button below!)

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Hello everyone!

Not to be outdone, Mobile Terrarians also received the 1.4.1 - 1.4.3 update yesterday! That's right, after yesterday's events, all actively-developed platforms of Terraria are on the same content version. This has only happened once for a VERY brief time (and to be fair, Labor of Love will break it again until we can catch back up), so this is certainly a momentous occasion. Of course, once Labor of Love is out, we will begin the work to get everyone back to parity as quickly as possible.

This update also comes with official support for Mouse and Keyboard on Mobile - in case you missed that last month.

Want to know all of the details? Click the banner below to head over to the launch thread to read all about it!

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Thanks as always for the honor and trust you give us each month to work on Terraria - it is not a responsibility that we take lightly, and we look forward to bringing more amazing things to you all as we move forward.

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!




If you were lucky enough to stop by the Artovision PAX East booth over the past several days, you might have had the chance to see and pick up one of these amazing shadowboxes already. If you missed out, fear not - these will be available for sale online soon, alongside another concept art piece. This amazing artwork is our first "in game" shadowbox and depicts the iconic Underworld fight with the dreaded Wall of Flesh. We will have more information soon on availability, but we wanted this on your radar sooner rather than later!

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Massive shout out to the community for working together to get Terraria featured throughout the r/place canvas this year! Thousands of Terrarians worked together to show the world we are pixel pushing force not to be messed with! Check out some of the Terraria images that popped up throughout the event! You can also check out Chippy’s coverage of all the exciting happenings.

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Our Terraria Lego idea made by JaoGosma only needs 4k more supporters to be the #1 supported Lego idea! Please take a few seconds to make a free Lego idea account and vote to support our Terraria Lego. How awesome would it be to have an official Terraria Lego! Well you can be one of the few people who actually helped make it a reality by supporting via the link below (or just click the image):


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Last week at Pax East 2022 Terraria made a cool cameo at the 505 Games Pax East booth in the form of cool merchandise and a karaoke event.

Shout out to the winners of the Teraria Pax Karaoke event.

🥇 First Place: Suvi#3834

🥈 Second Place: esenik#1700

🥉 Third Place: Zacc#8060

🏅 Fourth Place: permyriad#3947

🏅 Fifth Place: nickabovethecity#3284

Check out the full set of merchandise we were giving away as prizes at the event!

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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so ya'll could you possibly port 1.4 to xbox 360 ps3 and wii u

Tunnel King

Queen Bee
so ya'll could you possibly port 1.4 to xbox 360 ps3 and wii u
No, they cannot. Old-gen consoles are not hardware-capable to run recent versions of Terraria.

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