Prism Bolt
Steampunker
but i dont i did as you said, i verified the game cacheWell, if you do the automatic install, you'll get the original renamed to Terraria 1.3.4.4.exe, then you can rename or create shortcuts however you like.
but i dont i did as you said, i verified the game cacheWell, if you do the automatic install, you'll get the original renamed to Terraria 1.3.4.4.exe, then you can rename or create shortcuts however you like.
What I meant was, when you reinstall, if you do the automatic install you'll get the original renamed to Terraria 1.3.4.4.exe, then you can rename or create shortcuts however you like.but i dont i did as you said, i verified the game cache
THANKS!! AND I CANYT BELIVE THAT IM TALIKNG TO YOU, CUZ I LUV ALL YOUR MODSWhat I meant was, when you reinstall, if you do the automatic install you'll get the original renamed to Terraria 1.3.4.4.exe, then you can rename or create shortcuts however you like.
If you do the manual, rename the vanilla so you don't overwrite it, or rename the modded, either way.
Did you try deleting/renaming the folder "<user_directory>\Documents\My Games\Terraria\ModLoader\Mods"? It could be a out of date mod not compatible with the latest version.whenever i boot up terraria with Tmodloader, it tries to load mods, then crashes, I have no idea why it does this. I have deleted my entire terraria folder and reinstalled it multiple times, but it never works. Any ideas on what i can do???
need error logwhat do i do if it does not red the mods fron the folder
don't pirate the game dudeI REALLY Wants Play Terraria With tModLoader
But This Happens If I Start The Game
( OBS:I'm Brazilian, lol)
System.DLLNotFoundException: Não Foi Possível Carregar a DLL 'CSteamworks'
I will try traduct
System.DLLNotFoundException: Not Is Possible Load The DLL 'CSteamworks'
Something Important ( I Think )
My Terraria Is Not Original
I Running Windows 8.1
My RAM Memory Is MUCH Bad
Its NOT A Pc, I I'm A Notebook
I REALLY Wants Play Terraria With tModLoader
But This Happens If I Start The Game
( OBS:I'm Brazilian, lol)
System.DLLNotFoundException: Não Foi Possível Carregar a DLL 'CSteamworks'
I will try traduct
System.DLLNotFoundException: Not Is Possible Load The DLL 'CSteamworks'
Something Important ( I Think )
My Terraria Is Not Original
I Running Windows 8.1
My RAM Memory Is MUCH Bad
Its NOT A Pc, I I'm A Notebook
If somebody pirate the game
he(she) pirated the game,but he(she) like the game
and dont have money to buy the game
but he(she) need to play
You Understand?
the people pirate the games for this
BUT DESLIKE THE TRAINER CREATORS
WE PIRATE THE GAMES FOR LOVE
NOT FOR HATE OR SOMETHING
i hope you understand.
have a GOOD day ( night )
[doublepost=1482931300][/doublepost]
UPDATE: I ''FIXED''
but are other error:
Error
Please Launch The Game From Your Steam Client.
[doublepost=1482931389][/doublepost]Rly? i will need to buy the game?
i will go on pirate bay resolve this
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace csmagicblood.Projectiles
{
public class MagicProjectile : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "halycon";
projectile.width = 40;
projectile.height = 40;
projectile.friendly = true;
projectile.penetrate = 3; //this is the projectile penetration
projectile.hostile = false;
projectile.magic = true; //this make the projectile do magic damage
projectile.tileCollide = true; //this make that the projectile does not go thru walls
projectile.ignoreWater = true;
}
public override void AI()
{
//this is projectile dust
int DustID2 = Dust.NewDust(new Vector2(projectile.position.X, projectile.position.Y + 2f), projectile.width + 2, projectile.height + 2, mod.DustType("DustName"), projectile.velocity.X * 0.2f, projectile.velocity.Y * 0.2f, 20, default(Color), 2.9f);
Main.dust[DustID2].noGravity = true;
//this make that the projectile faces the right way
projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f;
projectile.localAI[0] += 1f;
projectile.alpha = (int)projectile.localAI[0] * 2;
if (projectile.localAI[0] > 130f) //projectile time left before disappears
{
projectile.Kill();
}
}
}
}
}
You have a } too many. Remove one from the end of your code.hello.
i have an error with the code of a projectile.
here is the error:
error CS1022: Type or namespace definition, or end-of-file expected
here is the code of the error file:
Code:using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace csmagicblood.Projectiles { public class MagicProjectile : ModProjectile { public override void SetDefaults() { projectile.name = "halycon"; projectile.width = 40; projectile.height = 40; projectile.friendly = true; projectile.penetrate = 3; //this is the projectile penetration projectile.hostile = false; projectile.magic = true; //this make the projectile do magic damage projectile.tileCollide = true; //this make that the projectile does not go thru walls projectile.ignoreWater = true; } public override void AI() { //this is projectile dust int DustID2 = Dust.NewDust(new Vector2(projectile.position.X, projectile.position.Y + 2f), projectile.width + 2, projectile.height + 2, mod.DustType("DustName"), projectile.velocity.X * 0.2f, projectile.velocity.Y * 0.2f, 20, default(Color), 2.9f); Main.dust[DustID2].noGravity = true; //this make that the projectile faces the right way projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; projectile.localAI[0] += 1f; projectile.alpha = (int)projectile.localAI[0] * 2; if (projectile.localAI[0] > 130f) //projectile time left before disappears { projectile.Kill(); } } } } }
can someone please help?
Do you have Thorium? I think it's from that.I think there might be an issue with modifies for weapons losing their damage increases randomly. I'm not 100% sure it's tmodloader, it could be some other mods I have installed.
I do have thorium. Has that issue known to be caused by thorium?Do you have Thorium? I think it's from that.
Another bug: once I use a recall or magic mirror, I can't use or select any items until I go back to the title screen and reenter the world. This is in singleplayer and multiplayer.
using System.IO;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.World.Generation;
using Microsoft.Xna.Framework;
using Terraria.GameContent.Generation;
namespace ModOfRandomness
{
public class ModWord : ModWorld
{
private const int saveVersion = 0;
public override void ModifyWorldGenTasks(List<GenPass> tasks, ref float totalWeight)
{
int ShiniesIndex = tasks.FindIndex(genpass => genpass.Name.Equals("Shinies"));
if (ShiniesIndex == -1)
{
return;
}
tasks.Insert(ShiniesIndex + 1, new PassLegacy("Custom Mod Ores", delegate (GenerationProgress progress)
{
progress.Message = "Custom Mod Ores";
//Put your custom tile block name
for (int k = 0; k < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 6E-05); k++) // |
{ // |
WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next((int)WorldGen.worldSurfaceLow, Main.maxTilesY), (double)WorldGen.genRand.Next(3, 6), WorldGen.genRand.Next(2, 6), mod.TileType("NoobiteFossilBlock"), false, 0f, 0f, false, true);
}
}));
}
}
}
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ModOfRandomness.Items.Placeable
{
public class NoobiteFossil : ModItem
{
public override void SetDefaults()
{
item.name = "Noobite Fossil";
item.width = 16;
item.height = 16;
item.maxStack = 999;
AddTooltip("The remains of an extinct race.");
item.useTurn = true;
item.autoReuse = true;
item.useAnimation = 15;
item.useTime = 10;
item.useStyle = 1;
item.consumable = true;
item.createTile = mod.TileType("NoobiteFossilBlock"); //put your CustomBlock Tile name
}
}
}
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace ModOfRandomness.Tiles
{
public class NoobiteFossilBlock : ModTile
{
public override void SetDefaults()
{
Main.tileSolid[Type] = true;
Main.tileMergeDirt[Type] = true;
drop = mod.ItemType("NoobiteFossil"); //put your CustomBlock name
minPick = 60;
mineResist = 3f;
}
}
}