• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Official Console 1.3 Update Feedback Thread

Cyberra

The Destroyer
I've done the Lunar events post-update and could see Crawltipedes.


Does it happen to Corruption worm enemies, Bone Serpents, etc as well?

Anyone else having invisible giant worms?
I'll have to check that later. So far it's just been the giant worms that attack in the cavern layer; I haven't been down any deeper yet. Will check later and get back to you
 

r4v1n6

Official Terrarian
Even the rare ones in the dungeon? Apparently there were five, four of which were several orders of magnitude rarer than even the slime staff (Creation of the Guide, Facing the Cerebral Mastermind, Impact, and Trio Super Heroes) and one that wouldn't spawn at all (Sparky) due to a glitch that wasn't fixed until 1.3.5 in the PC version
I have generated 33 worlds so far and have yet to find any of those (got Impact from before the 1.3 update). I'm beginning to think they are effectively unobtainable.

Anyone else having invisible giant worms?
I'm on Xbox as well and no, I haven't encountered any invisible worms (and I've been spelunking quite a bit).

@Cyberra If you haven't restarted your console in a while, I suggest you do that to see if that fixes the invisible worm issue.
 
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Cyberra

The Destroyer
I have generated 33 worlds so far and have yet to find any of those (got Impact from before the 1.3 update). I'm beginning to think they are effectively unobtainable.


I'm on Xbox as well and no, I haven't encountered any invisible worms (and I've been spelunking quite a bit).

@Cyberra If you haven't restarted your console in a while, I suggest you do that to see if that fixes the invisible worm issue.
From what I read, there was a bug keeping them from spawning normally; I saw one person on YouTube who generated 100 worlds and only found one of them. The Sparky painting could not spawn at all. According to the wiki, it wasn't until 1.3.5 that the bug was finally fixed. Currently those five rares plus the Cursed Man painting are the only ones I'm missing from the dungeons.

My Xbox is turned off whenever I'm not using it. Wasn't in giant worm territory today, but was in Hell and digging through the underground desert so bone serpents and tomb crawlers are visible. It was weird, though, that with the giant worm enemy all I could see was the name and the health bar *confused*

Another question about paintings... What, exactly, counts as "space" for the Painter to start selling "Place Above The Clouds" and "Sky Guardian"? I put him in a house built on a floating island, the data from the cell phone says "space", but he's not selling them

...And why is snow falling inside my trophy room build??
 
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r4v1n6

Official Terrarian
Another question about paintings... What, exactly, counts as "space" for the Painter to start selling "Place Above The Clouds" and "Sky Guardian"? I put him in a house built on a floating island, the data from the cell phone says "space", but he's not selling them

...And why is snow falling inside my trophy room build??
I don't know why your painter doesn't sell those paintings, mine does sell them even though I also have the jungle biome. Maybe your sky island is at too low altitude. See if you have another sky island at an higher altitude.
25-10-2018_11-45-16.png

Weather effects can render inside rooms if the ceiling is very high (outside the screen).
 

Cyberra

The Destroyer
I don't know why your painter doesn't sell those paintings, mine does sell them even though I also have the jungle biome. Maybe your sky island is at too low altitude. See if you have another sky island at an higher altitude.
View attachment 212093

Weather effects can render inside rooms if the ceiling is very high (outside the screen).
It's a world generated in 1.2.4 on the 360, and the way Engine coded the game back then made all the heights weird (I get harpies and wyverns just barely above ground level all the bleeping time). I'll grab a king statue and see if I can zap him to my just-barely-under-the-top-edge-of-the-map Martian probe spawn shelter and see if he coughs up then.
 

DrollerApolloXD

Skeletron Prime
Can we have an option to have the old smart cursor? I can't aim very well with the new one because of how far it is from my character, the old one was always close so it helped me aim. Just a thing you can turn on or off in the settings please?
 

Cyberra

The Destroyer
It took me 30 minutes and two Martian invasions to get the Painter where I wanted him and get the paintings from him. Because I'd built the shelter from jungle temple blocks, I also got the jungle biome painting.

The second invasion was the weirdest one I've been through yet. Not a single Martian saucer appeared. Not even one.

Something did manage to honk off the cultists, though... Not sure what because I had no weapons in use that could go through walls so I assume it was the Martians. Once I beat the invasion I noped out of there ASAP... did not feel like fighting Moon Lord today
 
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I'm not sure whether this is to prevent cheating, but when impending doom approaches, the save icon will show up and disappear even if autosave is off, then will appear again if you die, in other words you can't time travel if you mess up in battle by closing and restarting the game, plus it's dangerous to close on save icons, so I was wondering if this was a bug or just something to make it fair.
 

r4v1n6

Official Terrarian
I'm not sure whether this is to prevent cheating, but when impending doom approaches, the save icon will show up and disappear even if autosave is off, then will appear again if you die, in other words you can't time travel if you mess up in battle by closing and restarting the game, plus it's dangerous to close on save icons, so I was wondering if this was a bug or just something to make it fair.
Even with Autosave off the save icon will appear regularly, however the game doesn't actually save so it's safe to ignore it.
Dying is another matter though; the game WILL save then, even with autosave off and the save indicator isn't always shown. Do not force quit the game at this point, you risk corrupting your save.

The saving when dying is not a bug. The developers intentionally added that, probably to prevent cheating. The PC version does that as well. Personally I hate it. :mad:
 

Cyberra

The Destroyer
Rather than quitting and reloading which takes forever, I just let him kill me if I'm not up for the fight.
Moon Lord wasn't actually summoned. Something honked off the cultists and the cultist archers were running back and forth tracking on me, but I blocked off the mouth of the dungeon entrance a while back so they couldn't actually reach me and none of them died. They were just mad at me for some reason. Never even saw the Lunatic Cultist. I chose to book it and go poke around a different world.

Uhm, is there a fix for maps blacking out? I went to the world I generated just after the release of 1.3, in which I'd done a lot of exploring and farming, and both the minimap and the large map were all blacked out again.
 

Cyberra

The Destroyer
Eh, I'd been intending to go putter around in another world anyway... I'd found quite a few underground cabins in my just-post-1.3 world and wanted to go see if I'd missed any paintings. Then I got over there and discovered that the entire map had reset to black.

Got a decent stash of goodie bags saved up, and got three magical pumpkin seeds from breaking the pumpkins spawning all over my world. They like spawning right in front of my door for some annoying reason.
 

Gamelore

Terrarian
My wife and I were playing PS4 Terraria daily until last year. The post-1.3 PS4 Terraria UI is so terrible that my wife and I have restarted characters in PS3 Terraria so we can still play the game without worrying about it getting ruined again. The 1.3 UI transparency, crafting process, inventory management and zooming make the PS4 version unplayable.

As a life-long gamer across PC and console for 35 years, I have to remark that this is probably the worst laid-out patch I've ever encountered in any game. The patch consists of many conscious decisions that make the game worse. I'm really confused who thought these changes were a good idea. I sincerely hope these changes are reversed at some point, perhaps when the Switch version launches, or made optional.

Thanks.
 

Cyberra

The Destroyer
My wife and I were playing PS4 Terraria daily until last year. The post-1.3 PS4 Terraria UI is so terrible that my wife and I have restarted characters in PS3 Terraria so we can still play the game without worrying about it getting ruined again. The 1.3 UI transparency, crafting process, inventory management and zooming make the PS4 version unplayable.

As a life-long gamer across PC and console for 35 years, I have to remark that this is probably the worst laid-out patch I've ever encountered in any game. The patch consists of many conscious decisions that make the game worse. I'm really confused who thought these changes were a good idea. I sincerely hope these changes are reversed at some point, perhaps when the Switch version launches, or made optional.

Thanks.
Unfortunately they've already said they're not giving us the old UI back. Better get used to this new one. At least the UI slider makes it easier to see. I can actually read the words now instead of having to identify things by shape and color.

Final count from the Halloween event: 5 hoppin' jack banners, 7 ghost banners, 2 raven banners, 2 bloody machetes, 4 bladed gloves, and 1 1/3 stacks of goodie bags. And more Underground Hallow stuff than I could shake a stick at, since I was using my chaos elemental farm to grind goodie bags (thus all the ghost banners, since I was in the cavern layer for three irl days straight). Only thing the buggers haven't dropped yet is the Rod of Discord.
 

ED209

Plantera
Hello everyone. It's been quiet on this thread recently, so I thought I'd create a poll.

I've notice that worlds take AGES to load in single player, but not multiplayer. My guess as to why is that, in multiplayer, the map is not fully loaded until a minute or so into gameplay. Personally this doesn't bother me at all, and I would prefer that to happen in single player as well, rather than waiting so long for the world to load.

I'm hoping that if enough people agree, I can show that to the devs and they can investigate whether it's a viable option or not. The link is below, all you need do is click one button or the other.

https://forums.terraria.org/index.php?threads/poll-should-the-map-load-separately.74450/

Thanks.
 

ED209

Plantera
Any news on a patch? It's been ages without any word. I've done a couple of videos to demonstrate the lag issue:


 

Cyberra

The Destroyer
Any news on a patch? It's been ages without any word. I've done a couple of videos to demonstrate the lag issue:


O.O What kind of glowing mushroom farm is that?

Still want to know how to build that Frost Moon farm. Every tutorial video I find about event farms assumes we have 1.3.4 tech at least and they never show the actual building or wiring.

I haven't had much problem with lag, but then, I haven't been looking for it, and even the Martian invasion or solar eclipse doesn't have that much crap flying around the screen
 
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