Understandably, we’ve been getting a lot of questions regarding the upcoming console release of 1.3 and wanted to provide an update.
Currently we are working through the final issues/bug list from Re-Logic and Pipeworks QA – as well as any final bits that we need to resolve for Sony and Microsoft certification submission. Parallel to that, we are putting the final touches on optimization and performance for split-screen multiplayer. It has been a challenge getting the authentic PC experience to feel just right in this important format, but we are nearly done there.
Keep in mind that for a game of this scale we need to ensure that the game is properly screened by QA prior to us submitting the update for certification, we don’t want to rush and sacrifice quality for the sake of getting it out sooner. We are hoping to be able to submit for certification in the next few weeks, though there is a good chance this will take a bit longer. That said, we can definitely see the light at the end of the tunnel! Hopefully this should give you a better idea of where the team is currently at. We hope to have additional information with a more solidified date soon – we just need to see how things progress on the final list before we can do so. Of course, if you have any questions feel free to let us know.
The Terraria Team at Pipeworks