• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

[Links] Definitive T-MEC List of Resources & Inspirations (pre-1.3.1)

ZeroGravitas

The Destroyer
This post is an ongoing project, intended to be the most comprehensive list of reference materials and inspiring mechanical/wiring builds in Terraria. It has only really been thrown together, so please suggest how this could be better organised. Many apologies if there's no mention of your great stuff yet! Please :)post your links below of the best, most concise, most helpful, detailed sources of information out there! Just one item or 2 dozen would be helpful, or recompile these links in an order you prefer. Mention things you can't currently find, or just plain request information...

↓↓↓ Terraria 1.3 Update and Beyond ↓↓↓
[Updated 2015-08-01] The latest resources and new materials related to the current PC version of the game.
T-MEC:
Resorces - Forum Help Thread (post technical questions here) | T-MEC Tips Collection.
1.3 Changes - Pre & post update discussion | Bubble blocks & Target Dummys (teleport and hoikable!) | spawning (hordes?, slime rain) |.

Celestial Pillar Farms - Horseman's Blade (by @HotPocketRemix) | Expert Mode AFK (by @blackshadowwind) | Trapping lunar event pillars idea (by @Smiffy).
Lunatic Cultics - Prototype farm and analysis (by @HotPocketRemix).

Frost Moon - Last Prism, Hoiks, engines (by @blackshadowwind).
Portal gun - Fastest speed competition (currently 2300mph by @Bahamut).
Hoiktronics - "Faster memory" advanced game mechanics discussion |...
ZeroGravitas - 2014 Nov 30
[Showcase] Hoiktronic Counter Exclusive Premier & Feedback for Writen Guide
http://forums.terraria.org/index.ph...usive-premier-feedback-for-writen-guide.6223/
{captive skeletons}

DicemanX - 2014 Dec 1
[Project] Functional in-game 24 hour clock
http://forums.terraria.org/index.php?threads/project-functional-in-game-24-hour-clock.6309/

DicemanX - 2014 Dec 2
[Project] Fully automated timer (counts up and down) with Hoiktronics
http://forums.terraria.org/index.php?threads/project-fully-automated-timer-counts-up-and-down-with-hoiktronics.6361

DicemanX - 2014 Dec 7
[Project] "Universal" Logic Gate (can be adapted to a variety of functions depending on wiring)
http://forums.terraria.org/index.ph...ariety-of-functions-depending-on-wiring.6621/

DicemanX - 2014 Dec 22
[Project] Hoiktronics: Reset Mechanisms
http://forums.terraria.org/index.php?threads/project-hoiktronics-reset-mechanisms.7773/

[Project] UniReg
Telecorpse! - 2014 Dec 24
http://forums.terraria.org/index.php?threads/project-unireg.7890/

DicemanX - 2014 Dec 27
[Project]Expandable Terraria Computer
http://forums.terraria.org/index.php?threads/project-expandable-terraria-computer.8058/
{Digi-comps - both}

[Project] Hoiktronics: Teleport Hub for a Large World
DicemanX - 2014 Dec 30
http://forums.terraria.org/index.ph...ktronics-teleport-hub-for-a-large-world.8406/

DicemanX - 2015 Jan 1
[Project] 7-segment display
http://forums.terraria.org/index.ph...ber-and-have-it-displayed-automatically.8559/

Telecorpse! - 2015 Jan 2
[Project] UniReg v2.0
http://forums.terraria.org/index.php?threads/project-unireg-v2-0.8667/

DicemanX, Jan 4, 2015
Project] Compact BCD to decimal converter with 7-segment display
http://forums.terraria.org/index.ph...ecimal-converter-with-7-segment-display.8763/

[NL]ThePowered - 2015 Jan 10
{Project}Terraria Teleporter Relay
http://forums.terraria.org/index.php?threads/project-terraria-teleporter-relay.9195/

DicemanX - 2015 Jan 13
[Project] Binary to Decimal Converter (Double Dabble Method)
http://forums.terraria.org/index.ph...-decimal-converter-double-dabble-method.9390/

DicemanX - 2015 Feb 9
[Guide] Using Character NPCs in hoiktronics builds
http://forums.terraria.org/index.php?threads/guide-using-character-npcs-in-hoiktronics-builds.11653/

DicemanX - 2015 Feb 9
[Project] Displaying Multiple Digit Numbers Entered in Sequence
http://forums.terraria.org/index.ph...iple-digit-numbers-entered-in-sequence.11679/


DicemanX - 2015 Feb 16
[Video Tutorial] Hoiktronics Mechanisms (Programmable Passcode Door)
http://forums.terraria.org/index.ph...-mechanisms-programmable-passcode-door.12233/

Baih - 2015 Feb 20
Hoik Randomisers
http://forums.terraria.org/index.php?threads/hoik-randomisers.12597/

DicemanX - Cassino build [video]
Inomanoms

Diceman - 2015 Mar 8
[Video Guide] How Terraria Computers function
http://forums.terraria.org/index.php?threads/video-guide-how-terraria-computers-function.13873/
{ALUs}

DicemanX 2015 Mar 15
[Video Guide] How to Build a Binary to Decimal Converter
http://forums.terraria.org/index.ph...to-build-a-binary-to-decimal-converter.14713/

Brain Goo - 2015 Mar 21
[Project] one click hoictronic herb farm
http://forums.terraria.org/index.php?threads/project-one-click-hoictronic-herb-farm.15049/
{statue/teleporter based [slime] engine}

Predious - 2015 Mar 23
Congradulations Joe Price and Zero Gravitas for making it to PC Gamer News!
http://forums.terraria.org/index.ph...ravitas-for-making-it-to-pc-gamer-news.15158/

DicemanX - 2015 Mar 27
[Guide] How to build a Hoiktronics-Based Teleporter Hub (updated version)
http://forums.terraria.org/index.ph...s-based-teleporter-hub-updated-version.15368/
{console/mobile exposition}

z26 - 2015 Apr 9 {+...}
Faster memory?
http://forums.terraria.org/index.php?threads/faster-memory.16233/
{hoiktronics discussion, early dummies}

DicemanX, May 12, 2015
[Guide]How to build timer cascades with shut-off mechanisms
http://forums.terraria.org/index.ph...imer-cascades-with-shut-off-mechanisms.18060/
{hoiktronic reset line}

DicemanX - 2015 Jun 5
[Guide] Hoiktronics Computer Programmed to Play Blackjack (with special rules)
http://forums.terraria.org/index.ph...d-to-play-blackjack-with-special-rules.19303/

Porky Minch - 2015 Jun 6
Vertical reset mechanism
http://forums.terraria.org/index.php?threads/vertical-reset-mechanism.19349/
{Diceman, inoms tele-hoik reset}

Telecorpse! - 2015 Jun 8
[Project] Broken Quick Multiplication Array (WIP)
http://forums.terraria.org/index.php?threads/project-broken-quick-multiplication-array-wip.19488/

Telecorpse! - 2015 Jun 8
Broken Quick Multiplication Array (WIP)
http://forums.terraria.org/index.php?threads/project-broken-quick-multiplication-array-wip.19488/

DicemanX - 2015 Jun 14
[Guide] Updated Universal Logic Gates
http://forums.terraria.org/index.php?threads/guide-updated-universal-logic-gates.19752/
{+ inomanoms}

Patric20878 - 2015 Jun 26
[Digital Electronics] 8-Bit Ripple-Carry Adder
http://forums.terraria.org/index.php?threads/digital-electronics-8-bit-ripple-carry-adder.20511/

DicemanX - 2015 Jun 21
[showcase] Ultimate Hardmode World final version
http://forums.terraria.org/index.ph...-farms-hoiktronics-tracktronics-builds.20198/


-----1.3 Update (below)-----


Thiner - 2015 Jul 25
Two new type of tiles in 1.3 clarification and inspirations, feel free to add your inspiration here!
http://forums.terraria.org/index.ph...feel-free-to-add-your-inspiration-here.28027/
{(bubble blocks), dummies hoiked}

Telecorpse! - 2015 Aug 4
[Project] Quick Multiplication Array v1.1
http://forums.terraria.org/index.php?threads/project-quick-multiplication-array-v1-1.29675/

blackshadowwind - 2015 Aug 7
Interesting discovery: instant one way signal relay
http://forums.terraria.org/index.ph...discovery-instant-one-way-signal-relay.29910/
{shark hoik loops,

DicemanX - 2015 Aug 7
[Guide] How to Build Logic Gates of Any Size or Complexity
http://forums.terraria.org/index.ph...-logic-gates-of-any-size-or-complexity.29985/

DicemanX - 2015 Aug 12
[Project] BCD-to-Binary Converter
http://forums.terraria.org/index.php?threads/project-bcd-to-binary-converter.30458/

DicemanX - 2015 Aug 12
[Project] Sequential Digit Input Machine (dummies = amazing signaling agents)
http://forums.terraria.org/index.ph...chine-dummies-amazing-signaling-agents.30460/

inomanoms - 2015 Aug 19
[Guide] 1 Tick Logic Gates
http://forums.terraria.org/index.php?threads/guide-1-tick-logic-gates.31266/

DicemanX - 2015 Aug 30
[Project] Calculator with Decimal Inputs and Output (puzzling issues with dummy ghosts)
http://forums.terraria.org/index.ph...tput-puzzling-issues-with-dummy-ghosts.32444/

Talrey - 2015 Sep 1
[Idea/Device] World Load Detector
http://forums.terraria.org/index.php?threads/idea-device-world-load-detector.32596/
{inoms hoiktronic solution}

DicemanX - 2015 Sep 3
[Video Tutorial] Giant Hoiktronics Logic Gates [Dice]
http://forums.terraria.org/index.php?threads/video-tutorial-giant-hoiktronics-logic-gates.32704/

Bahamut2001, Sep 6, 2015
Novelty Elevators
http://forums.terraria.org/index.php?threads/novelty-elevators.32905/

Aeonic Eclipse - 2015 Sep 22
[Mini-Builds] Small Mechanisms
http://forums.terraria.org/index.php?threads/mini-builds-small-mechanisms.33808/

inomanoms - 2015 Sep 30
[Project] Panic Portal [Inoms]
http://forums.terraria.org/index.php?threads/project-panic-portal.34170/

DicemanX - 2015 Oct 12
[Project]Expert Mode Recursive Fully-Automated Lunar Event Autofarm
http://forums.terraria.org/index.ph...e-fully-automated-lunar-event-autofarm.34950/

Inomanoms 2015 Oct 20
[Guide] An Example of a Multiplex [inoms]
http://forums.terraria.org/index.php?threads/guide-an-example-of-a-multiplex.35305/

12Me21 - 2015 Nov 10
3x5 pixel display with no spaces
http://forums.terraria.org/index.php?threads/3x5-pixel-display-with-no-spaces.36241/

DicemanX - 2015 Nov 12
[Showcase] Expert Mode Mob Autofarm (farm for 5 Biome Keys, 3 Biome Mimic drops, RoD + tons more)
http://forums.terraria.org/index.ph...keys-3-biome-mimic-drops-rod-tons-more.36330/
{hoiktronic spawn surface selector, mob ejector}

DicemanX - 2015 Nov 18
[Video Tutorial] How to build Timer Cascades and Automatic Selectors
http://forums.terraria.org/index.ph...timer-cascades-and-automatic-selectors.36623/
{reset lines, delays}

DicemanX - 2015 Nov 19
[Showcase] Truffle Worm Autofarm v2.0 (vastly improved in 1.3 Expert Mode)
http://forums.terraria.org/index.ph...2-0-vastly-improved-in-1-3-expert-mode.36663/
{automated rapid spawn surface mob teleporter de-spawner}

Eotall - 2015 Dec 3
Mount hoik tracks and teleportation
http://forums.terraria.org/index.php?threads/mount-hoik-tracks-and-teleportation.37197/

stefnotch - 2015 Dec 20
Mechmod - A T-MEC community mod
http://forums.terraria.org/index.php?threads/mechmod-a-t-mec-community-mod.38088/
{made to make hoiktronics easier}

DicemanX - 2015 Dec 29
Mission Impossible: Expert Mode Automated Playthrough (AFK from Pre-Hardmode to Moon Lord)
http://forums.terraria.org/index.ph...ugh-afk-from-pre-hardmode-to-moon-lord.38547/

Yamcat - 2016 Jan 23
Some of my work :p Sensor, Lock, Stations and more
http://forums.terraria.org/index.php?threads/some-of-my-work-p-sensor-lock-stations-and-more.39654/

z26 - 2016 Feb 12
Build I'm abandoning
http://forums.terraria.org/index.php?threads/build-im-abandoning.40436/
{ram array with an address selector and accumulator}

DicemanX - 2016 Feb 21
[Showcase] 1.3 Expert Mode Dungeon Autofarm (for farming all possible dungeon drops)
http://forums.terraria.org/index.ph...for-farming-all-possible-dungeon-drops.40784/
{second spawn surface hoiktronic clearer}

J2Much - 2016 Feb 23
Sharkotronics - Moving sharks with Hoik's
http://forums.terraria.org/index.php?threads/sharkotronics-moving-sharks-with-hoiks.40842/
{basic shark hoiks}

DicemanX - 2016 Mar 7
[Showcase] Truffle Worm Autofarm: 390 Worms/hr + 50 Plat/hr (Bonus: Best Way to Farm Dev Armor)
http://forums.terraria.org/index.ph...at-hr-bonus-best-way-to-farm-dev-armor.41253/
{effective snail and truffle hoik}

DicemanX - 2016 Mar 14
[Showcase] Prototype Artificial Intelligence inside Terraria (pre-1.3.1)
http://forums.terraria.org/index.ph...intelligence-inside-terraria-pre-1-3-1.41434/


----------------------------
Cart-tronics (Addendum):

DicemanX 2015 Mar 24
[Guide/Showcase] Tracktronics Computer
http://forums.terraria.org/index.php?threads/guide-showcase-tracktronics-computer.15204/

http://forums.terraria.org/index.ph...nics-naming-minecart-powered-mechanisms.9459/

http://forums.terraria.org/index.ph...build-a-computer-using-minecart-tracks.15202/
Projects - New Invulnerability Machine (e.g. fall damage based) | Town NPC AFK farms.

General discussions - whoopie cusion farming |.
Personal Thread & Profiles - Blaine |.

Forum Guides (New for 1.3 - 2015-07-01):
Guide Index (by @Dreadful man).

Infinite Hay via Flower boots & teleporter loop & Original design (by @nachomc1473).
Cheese King Slime with a rope (by @nawySAUCE).
5.4 platnum/h goldfish statue & natural wire farm (by @Snibob).
Portal Gun use - basics, transport, arena, NPC relocation (by @OneMargin).
Four way minecart intersection - default continuation, press to change (by @zadirion).
Strange plant autofarm (by @Blaine).

Aesthetic touches (are also important!):
Painted blocks reference guide, world (by @Endrael).

Building tips and tricks (by @Baih).

Forum Guides (continued from pre-1.3 or updated):
@DicemanX - Frostmoon Horseman's Blade Arena (Page 9) | Pumpkin Moon AFK Autofarm Record (page 5)| Autofarming Pumpkin & Frost Moon events (page 5) | Hardmode grinder, ultimate V2 (page 2) | Truffle Worms AFK (page 2) | Hoiktronic Space Invaders (page 2)
@ZeroGravitas - Turbo Truffle Worm Farm (inc. spawn zone guide)|.


Creations & Screenshots (Sub-forum):
@Biah - Wiring Creations (e.g. big randomisers, server builds, "Biya Cube" puzzle, repeating boulder trap, etc, etc).
"Murder pit" autofarm, decorative (by @Blaine).
All arenas and base screenshots (by @DicemanX).

Solar Eclipse farm (by @hey ya).
"Slimy v2.0" Pre-mechanic minecart slime statue farm (by @eboLag.exe)

Youtube:
HappyDays - AFK farm tutorials, The Weekly Wire.
Umami Ayataka - Pumpkin Moon Last Prism mechanically assisted arena (123 plat/night).

Blackshadowwind - dummy hoik teleporter Moon Lord dodging, afk hoik-loop pillar farm (guide on steam), last prism frost moon record farm (with heart hoiks).
Moon Lord in 2mins, simple setup (by 0SuicideBoy0).
Skeletron kill with NPCs only (by Gorange).

Reddit/Imgur/Gfycat:
Cursor edges for increased visibility (fat white).
Crazy house tricks | Truffle away from biome - NPC validity mechanic exploits (by Marglyph).
Z3R0gravitas - Target Dummy: #1 100 max (Mexican wave). Teleporters: #2 Wire colour execution priority | #3 One to many, many to one | #4 Stepping stones transport.


Useful (3rd Party) Applications:
TEdit (Experimental build for 1.3) - Precompiled (Reddit) | Source code and latest update (reddit).
Character editor - Terrasavr.


Screen Image Capture - Cropper (full screen or selection straight to desktop file, "png" format recommended) | Picasa (crop image before export) | Etc?
Video Capture - Fraps (free with limited capabilities or £24) | Bandicam (10min & small watermark or $39).
Gif Capture (Animated) - ScreenToGif (simple but flexible, with some edit control) | Gyazo (even quicker, simpler, no options, but auto-uploads).
Image Hosting (stills & gifs) - Imgur (Reddit's default) | Gfycat. (Images attached to T-MEC posts must be externally hosted to be seen by non-forum-members).


↓↓↓ Terraria 1.2.4.1 and Before ↓↓↓
[Last Updated 2016-02-10] Some key wiring info is now outdated for PC but still entirely relevant for mobile and console users. Still inspiring for all! :)
Wiki (Official - Gamepedia/Curse):
Statues - Covers all wired statues. Important section on statue spawn limits.
NPC Spawning - Essential for boosting 'natural' spawn rate, configuring areas correctly (e.g. mob types determined by spawn surface material).
Artificial Biomes (Guide) - The other half of manipulating spawn types, ensuring biome keymold drops, etc.
Wiring (Guide) - Basic general info.

Other - Travel (guide) | "Remote NPCs" idea | (NPC) Housing specifications | Chlorophyte Spread Requirements (frequently ignored).

Wiki (Wikia):
Teleporters - wire activation algorithms (for determining destination with multiple pads on the same wire) [now corrected].
Traps - List of build ideas for types of monster farms (a little rough).

T-MEC (Group Index):
Engineering 'Cheat Sheet' - Trap Characteristics (WIP) | Statue Mob Characteristics (WIP).
Research -
Limits to Non-Piecing Damage? | Maxium Sword Hit Rate (e.g. for Horseman's Blade Arena) | Frugal but Efficient Spear Trap Battery Design (WIP).
Developement - Steep staircases (step-up + slope) | Ultimate Fishing Semi-Auto Farm | Pseudo-Random Number Generator | 'Pocket Farms'.

Hoiktronics - Reset Mechanism | 'UniReg' | Universal Logic Gate | 24-hour digital clock | Automated hoiktronic timer (digital display) | Hoiktronic Counter (type1 binary) | Teleporter Hub | Immediate 7 Seg Display | Universal Register V2.0 | Teleporter Relay | Ultimate arena (heart statue machine), timer cascades & rivers, hoik tooth priority order.
<Links> - What Mechanical Builds Inspired/Impressed You Most?
[Challenges] - The Engineer Playthrough! | The ALL-BOSS challenge.
Walkthrough -
From the genesis of an idea to the final product. Showcase - Full-AFK Console Worm Food Farm.
Questions - Ideas for 1.3 update | 3 teleporters vs 4 (activation mechanics) | Screen recording software.
Personal Profiles - CritCodedTuna| Danke | Depthfire | DicemanX | Jewsus | MrFancyPants | MinerTurtle45 | NegativeFour | Predious | Stupidjesse | ThaWeatherman | Telecorpse | Vendidurt | Zemmy6 | ZeroGravitas.
TCF Guides Sub Forum:
DicemanX - Autofarms Hardmode - Dungeon Ectoplasm + Money | Pumpkin + Frost Moon | Truffle Worm | Ultimate Chain Autofarm | Efficient Dungeon Guardian | Temple + Endless Plantera/Golem | 3-in-1 Chlorophyte/Crystal Shard/Glowing Mushroom. Autofarms Pre-Hardmode - All 8 pre-hardmode bosses AFK. Horseman's Blade arena Frost Moon in Record Time. Cannonball Pumpkin Moon Arena. Hoiktronic creations - Hoik World + Hoik Junctions | 24h clock with digital display | In-game Computer (i.e. Digi-Comp 2+) | Passcode Protected Vault | Teleporter Hub.
Full Metal Kirby - Wall of Flesh Farm (Fully Automatic).
Imded - Simple, fast elevator using platforms.
Thaweatherman - Plantera autofarm (no armor).

Vazilin - Fully Automatic Plantera Farm.
ZeroGravitas - Player & General Hoiks | Item Hoiks | Hoiktronics | Fastest Engines Measured (hoik, house, teleporter hybrid, rainsticks, etc) | Rapid Fire Dart Traps
Terraria Online Forums [Now offline! Some page's text still available via the WayBackMachine]:
Nuxohiz - Engines Compared | Advanced Wiring Guide - statue wiring theory (pre-1.2 and no longer relevant for statues since 1.3, but still interesting).

Connery0 - Wire Compilation (complete guide) | list of my wiring research - bird 'Ai' (platforms, water) | Binary Multiplication with Bird Circuits (involved)!
Buck - Teleporter Placement Bug - float any placed item (teleporters, statues, furniture, etc) |
Fast slime farm without timers or bird

Full Metal Kirby - Truffle Worm Farm (100+ per Hour) | Zero Effort Goblin Invasions - lava on water to trick casters.
DicemanX - Autofarms, etc - Frost Moon Horseman's Blade | Duke Fishron + all Hardmode Bosses | Skeletron Farm with Starting Gear | Rotten Chunk + Vertebrae| Pre-hardmode Wall of Flesh | Maximizing DPS for all 4 classes.
Slownick (pre-1.2) - Tic-Tac-Toe | Alphanumeric display (single character, sequential) | Keyboard with LCD in Terraria (YouTube).

Cascading Timers - for staggered (flame) trap activation using only timers.

Simple ten-second timer - using timers only.
Monostable circuit using only timers and wires
Bird Reset Towers - Use one bird (statue) to automatically reset many states (best - bird reset stairs by Slownick).

Resetable One Minute Egg Timer - actuated bird tower.
Blood moon detector - bunny statue.
Teleporters - 6 destinations from 1 pad, 21 destinations, mob trap, automatic hopping chain.
Self-terminating switches? - including chained teleporters.
Fiddling with actuators - dart trap fire through each other, extra teleporter destinations.
Teleporter Engine - skeletons in free-fall.
A better crab engine | Efficient Use of One Crab Statue - pre-1.2, outdated but well built.
Minecart Engine - statue mob grinding setup.
Wiring: A new logic gate video tutorial.
Insanely fast one-way Elevator - sloped block glitch (pre-hoiks).

Liquid duplicators/combiners - Compact Liquid Combiner (fast honey!) | Obsidian and honey generator | Compact all in one generator | Lazy liquid combinator.
Nymph Farm - simple and slow.
Place Lava on top of Water (...again) - clarification for 1.2.4.1.
Club VooDoo - Belagio Fountain (YouTube) & Re-logic Center Scoreboard (bird mechanism) by Loki & PowerCosmic on 1.2 Beta Builders Showcase Thread
Pseudo-Randomizer - door opening 50/50 with bird mechanism (by Paranoid).

"Jokenpo" (rock, paper, scissors) game.
Terraria Speedkills (Vazilin) - sub 1 second records with some carefully engineered and audacious solutions! Especially (YouTube): Golem in 0.13s | Duke Fishron in 1.88s
3 stage sliding door - up and down using bunnies.

Temporary housing invalidation trick (pre-mechanic) to magic mirror between multiple locations.
YouTube:
Tuxlar - "The Maiden" 15 Wave PM grinder - first slime based damage blocking + rapid fire darts | 6.34s Wall of Flesh Speed Kill - lots of boulders.
Yrimir - Frost Moon Final Wave (blizzard staff + traps, mobs spawn below - efficient) | Horseman's Blade trick (using statue mobs) | Bait farm - actuated grass blocks | Bird Engine | Crab Engine | Natural trap wire for improvised early slime statue farm (summoner LP).
MeetYourDemize - AFK Ocean Grinder Key Mold Farm (with biome block requirements) | Basic Invasion Defence (note - they will attack away from (world) spawn point, if 1 NPC is housed nearby) | Generally solid 'How to Deafeat' Guides (for loadouts).
PuLSe - CataComb RiDe 2.1 - mine-coaster | "Fire exit" - simple watertight wall actuation entrance/exit.
Ampex - Creating a Water Elevator (safe fall) | Creating an Airlock | Anti-zombie wall | Elevator - Stairs Bug! | How to build QUICKLY upwards.
PopUpTwo - "Let's Waste Money": Golem killed with Landmine arena (outdated AI) | Expensive Lightswitch (uphill boulders) | Boulder Powered Elevator | Bird Powered Elevator | Compact Vertical Rails.
LunarFurorGames - Logic gates (Teleporters, Farms,... ) | Wiring logic gates using Crab statues, Faster bird gates (long, meandering, dark).
LeonardLuen - Bloodmoon Detector | Countdown Timer (7 Segment Lava display) | Un-dissarmable trap (via broken cobweb).
ManBearTrollololol - Teleporter Engine | Water Detector - Data Storage | Combination Lock (bunnies, water columns).
Terraridav - Lightshow wiring (huge, many boulder triggers): Behind the Dragon (Original) | Behind the Christmas lights house (Original) | Countdown timer display | Boulder-Pressure switch (tutorial, 2011).
Jebediah Kerman - Effective Horseman's Blade farms, despite bad wiring: Frost Moon | Pumpkin Moon | Ectoplasm | Tutorial.

Joe Terraria - 'auto-staircase/elevator' (first known hoik glitch use + platform/half-platform elevator) | Meteor head keymold farm (defunct - patched).
0 to 9 Timer/counter with Bunnies and Birds - 7 segment (digital) display.
Platform + half-platform stack "fastest elevator"- 'up hoik' alternative.
Multiplication in Terraria - binary numbers with birds (see Connery0, above).
Wiring AND [gate] logic with skeletons (2011).

Obsidian Factory (creation Compendium) - lava + water automatically combined in bomb chamber (at end).
'Extreme goldfish farm' (dexyfexx) - necessarily complex bird trapping arrangement + dense, solid block statue wiring that seems effective (goldfish drop patched).
Money Machine 1-3 Platinum per 5 minutes - Lucky Coin Dungeon Farm (rough).
Simplistic Pumpkin Moon trap+lava pit to complement magic lifesteal.

Chlorophyte farms (working) - 2 wide pits, along a hell bridge | efficient space use, square blocks either side of hellevator.
Topical T-MEC member channels - Artjom TJ (speedkills) | DicemanX | Jagged Pixels | Nekojita Chem | ZeroGravitas.
Steam Videos:
Nekojita - Minecarts verses: Dungeon Guardian, WoF, Golem, Speed Measure (+ spear battery using minecart engine at end), World (awesome ride), Pirate Map Farm | AFK RoD farm - with hoiks | Frost Moon Final Wave - fast, semi-auto arena - spears, teleporter & blizzard staff.
Dropping some funky beats - engineering in game music via gravity.
Reddit/Imgur:
ThatRangaKid - "Statue & Wiring Guide": Part 1 | Part 2 | Part 3 (basic and outdated; pre-1.2).
CritCodedTuna - Mechanical art - Wave of spear traps | Actuated block 'rotating' fan. Non-engineering technical - Altar smashing ore spawning mechanics (inspiration) | Crimson spread through jungle map time-lapse.
Spawn ranges (and screen resolution) discussed.

Compact Bi-Directional Minecart Switch-Back Junction.
Pumpkin Moon Arena - on mobile (Bardfinn).
Farms Compilation (Marjain18).
Crazy Terraria house tricks (Marglyph).


Useful 3rd Party Applications:
TEdit - Map editor (Speed up your build process: copy/paste between worlds, set spawn point, time, boss progress, etc. Warning: idiosyncrasies & minor bugs.)
TerraSavr - Online character save file (& inventory) editor. (Creates a new character file to download.)
TSGE - Desktop character save & inventory editor.
TerraMap - Quick map viewer, item/block finder.
 
Last edited:

ZeroGravitas

The Destroyer
Been looking through the forum a little, lately, happened to compile this list of *all* 60-ish hoiktronics related threads:

ZeroGravitas - 2014 Nov 30
[Showcase] Hoiktronic Counter Exclusive Premier & Feedback for Writen Guide
http://forums.terraria.org/index.ph...usive-premier-feedback-for-writen-guide.6223/
{captive skeletons}

DicemanX - 2014 Dec 1
[Project] Functional in-game 24 hour clock
http://forums.terraria.org/index.php?threads/project-functional-in-game-24-hour-clock.6309/

DicemanX - 2014 Dec 2
[Project] Fully automated timer (counts up and down) with Hoiktronics
http://forums.terraria.org/index.php?threads/project-fully-automated-timer-counts-up-and-down-with-hoiktronics.6361

DicemanX - 2014 Dec 7
[Project] "Universal" Logic Gate (can be adapted to a variety of functions depending on wiring)
http://forums.terraria.org/index.ph...ariety-of-functions-depending-on-wiring.6621/

DicemanX - 2014 Dec 22
[Project] Hoiktronics: Reset Mechanisms
http://forums.terraria.org/index.php?threads/project-hoiktronics-reset-mechanisms.7773/

[Project] UniReg
Telecorpse! - 2014 Dec 24
http://forums.terraria.org/index.php?threads/project-unireg.7890/

DicemanX - 2014 Dec 27
[Project]Expandable Terraria Computer
http://forums.terraria.org/index.php?threads/project-expandable-terraria-computer.8058/
{Digi-comps - both}

[Project] Hoiktronics: Teleport Hub for a Large World
DicemanX - 2014 Dec 30
http://forums.terraria.org/index.ph...ktronics-teleport-hub-for-a-large-world.8406/

DicemanX - 2015 Jan 1
[Project] 7-segment display
http://forums.terraria.org/index.ph...ber-and-have-it-displayed-automatically.8559/

Telecorpse! - 2015 Jan 2
[Project] UniReg v2.0
http://forums.terraria.org/index.php?threads/project-unireg-v2-0.8667/

DicemanX, Jan 4, 2015
Project] Compact BCD to decimal converter with 7-segment display
http://forums.terraria.org/index.ph...ecimal-converter-with-7-segment-display.8763/

[NL]ThePowered - 2015 Jan 10
{Project}Terraria Teleporter Relay
http://forums.terraria.org/index.php?threads/project-terraria-teleporter-relay.9195/

DicemanX - 2015 Jan 13
[Project] Binary to Decimal Converter (Double Dabble Method)
http://forums.terraria.org/index.ph...-decimal-converter-double-dabble-method.9390/

DicemanX - 2015 Feb 9
[Guide] Using Character NPCs in hoiktronics builds
http://forums.terraria.org/index.php?threads/guide-using-character-npcs-in-hoiktronics-builds.11653/

DicemanX - 2015 Feb 9
[Project] Displaying Multiple Digit Numbers Entered in Sequence
http://forums.terraria.org/index.ph...iple-digit-numbers-entered-in-sequence.11679/


DicemanX - 2015 Feb 16
[Video Tutorial] Hoiktronics Mechanisms (Programmable Passcode Door)
http://forums.terraria.org/index.ph...-mechanisms-programmable-passcode-door.12233/

Baih - 2015 Feb 20
Hoik Randomisers
http://forums.terraria.org/index.php?threads/hoik-randomisers.12597/

DicemanX - Cassino build [video]
Inomanoms

Diceman - 2015 Mar 8
[Video Guide] How Terraria Computers function
http://forums.terraria.org/index.php?threads/video-guide-how-terraria-computers-function.13873/
{ALUs}

DicemanX 2015 Mar 15
[Video Guide] How to Build a Binary to Decimal Converter
http://forums.terraria.org/index.ph...to-build-a-binary-to-decimal-converter.14713/

Brain Goo - 2015 Mar 21
[Project] one click hoictronic herb farm
http://forums.terraria.org/index.php?threads/project-one-click-hoictronic-herb-farm.15049/
{statue/teleporter based [slime] engine}

Predious - 2015 Mar 23
Congradulations Joe Price and Zero Gravitas for making it to PC Gamer News!
http://forums.terraria.org/index.ph...ravitas-for-making-it-to-pc-gamer-news.15158/

DicemanX - 2015 Mar 27
[Guide] How to build a Hoiktronics-Based Teleporter Hub (updated version)
http://forums.terraria.org/index.ph...s-based-teleporter-hub-updated-version.15368/
{console/mobile exposition}

z26 - 2015 Apr 9 {+...}
Faster memory?
http://forums.terraria.org/index.php?threads/faster-memory.16233/
{hoiktronics discussion, early dummies}

DicemanX, May 12, 2015
[Guide]How to build timer cascades with shut-off mechanisms
http://forums.terraria.org/index.ph...imer-cascades-with-shut-off-mechanisms.18060/
{hoiktronic reset line}

DicemanX - 2015 Jun 5
[Guide] Hoiktronics Computer Programmed to Play Blackjack (with special rules)
http://forums.terraria.org/index.ph...d-to-play-blackjack-with-special-rules.19303/

Porky Minch - 2015 Jun 6
Vertical reset mechanism
http://forums.terraria.org/index.php?threads/vertical-reset-mechanism.19349/
{Diceman, inoms tele-hoik reset}

Telecorpse! - 2015 Jun 8
[Project] Broken Quick Multiplication Array (WIP)
http://forums.terraria.org/index.php?threads/project-broken-quick-multiplication-array-wip.19488/

Telecorpse! - 2015 Jun 8
Broken Quick Multiplication Array (WIP)
http://forums.terraria.org/index.php?threads/project-broken-quick-multiplication-array-wip.19488/

DicemanX - 2015 Jun 14
[Guide] Updated Universal Logic Gates
http://forums.terraria.org/index.php?threads/guide-updated-universal-logic-gates.19752/
{+ inomanoms}

Patric20878 - 2015 Jun 26
[Digital Electronics] 8-Bit Ripple-Carry Adder
http://forums.terraria.org/index.php?threads/digital-electronics-8-bit-ripple-carry-adder.20511/

DicemanX - 2015 Jun 21
[showcase] Ultimate Hardmode World final version
http://forums.terraria.org/index.ph...-farms-hoiktronics-tracktronics-builds.20198/


-----1.3 Update (below)-----


Thiner - 2015 Jul 25
Two new type of tiles in 1.3 clarification and inspirations, feel free to add your inspiration here!
http://forums.terraria.org/index.ph...feel-free-to-add-your-inspiration-here.28027/
{(bubble blocks), dummies hoiked}

Telecorpse! - 2015 Aug 4
[Project] Quick Multiplication Array v1.1
http://forums.terraria.org/index.php?threads/project-quick-multiplication-array-v1-1.29675/

blackshadowwind - 2015 Aug 7
Interesting discovery: instant one way signal relay
http://forums.terraria.org/index.ph...discovery-instant-one-way-signal-relay.29910/
{shark hoik loops,

DicemanX - 2015 Aug 7
[Guide] How to Build Logic Gates of Any Size or Complexity
http://forums.terraria.org/index.ph...-logic-gates-of-any-size-or-complexity.29985/

DicemanX - 2015 Aug 12
[Project] BCD-to-Binary Converter
http://forums.terraria.org/index.php?threads/project-bcd-to-binary-converter.30458/

DicemanX - 2015 Aug 12
[Project] Sequential Digit Input Machine (dummies = amazing signaling agents)
http://forums.terraria.org/index.ph...chine-dummies-amazing-signaling-agents.30460/

inomanoms - 2015 Aug 19
[Guide] 1 Tick Logic Gates
http://forums.terraria.org/index.php?threads/guide-1-tick-logic-gates.31266/

DicemanX - 2015 Aug 30
[Project] Calculator with Decimal Inputs and Output (puzzling issues with dummy ghosts)
http://forums.terraria.org/index.ph...tput-puzzling-issues-with-dummy-ghosts.32444/

Talrey - 2015 Sep 1
[Idea/Device] World Load Detector
http://forums.terraria.org/index.php?threads/idea-device-world-load-detector.32596/
{inoms hoiktronic solution}

DicemanX - 2015 Sep 3
[Video Tutorial] Giant Hoiktronics Logic Gates [Dice]
http://forums.terraria.org/index.php?threads/video-tutorial-giant-hoiktronics-logic-gates.32704/

Bahamut2001, Sep 6, 2015
Novelty Elevators
http://forums.terraria.org/index.php?threads/novelty-elevators.32905/

Aeonic Eclipse - 2015 Sep 22
[Mini-Builds] Small Mechanisms
http://forums.terraria.org/index.php?threads/mini-builds-small-mechanisms.33808/

inomanoms - 2015 Sep 30
[Project] Panic Portal [Inoms]
http://forums.terraria.org/index.php?threads/project-panic-portal.34170/

DicemanX - 2015 Oct 12
[Project]Expert Mode Recursive Fully-Automated Lunar Event Autofarm
http://forums.terraria.org/index.ph...e-fully-automated-lunar-event-autofarm.34950/

Inomanoms 2015 Oct 20
[Guide] An Example of a Multiplex [inoms]
http://forums.terraria.org/index.php?threads/guide-an-example-of-a-multiplex.35305/

12Me21 - 2015 Nov 10
3x5 pixel display with no spaces
http://forums.terraria.org/index.php?threads/3x5-pixel-display-with-no-spaces.36241/

DicemanX - 2015 Nov 12
[Showcase] Expert Mode Mob Autofarm (farm for 5 Biome Keys, 3 Biome Mimic drops, RoD + tons more)
http://forums.terraria.org/index.ph...keys-3-biome-mimic-drops-rod-tons-more.36330/
{hoiktronic spawn surface selector, mob ejector}

DicemanX - 2015 Nov 18
[Video Tutorial] How to build Timer Cascades and Automatic Selectors
http://forums.terraria.org/index.ph...timer-cascades-and-automatic-selectors.36623/
{reset lines, delays}

DicemanX - 2015 Nov 19
[Showcase] Truffle Worm Autofarm v2.0 (vastly improved in 1.3 Expert Mode)
http://forums.terraria.org/index.ph...2-0-vastly-improved-in-1-3-expert-mode.36663/
{automated rapid spawn surface mob teleporter de-spawner}

Eotall - 2015 Dec 3
Mount hoik tracks and teleportation
http://forums.terraria.org/index.php?threads/mount-hoik-tracks-and-teleportation.37197/

stefnotch - 2015 Dec 20
Mechmod - A T-MEC community mod
http://forums.terraria.org/index.php?threads/mechmod-a-t-mec-community-mod.38088/
{made to make hoiktronics easier}

DicemanX - 2015 Dec 29
Mission Impossible: Expert Mode Automated Playthrough (AFK from Pre-Hardmode to Moon Lord)
http://forums.terraria.org/index.ph...ugh-afk-from-pre-hardmode-to-moon-lord.38547/

Yamcat - 2016 Jan 23
Some of my work :p Sensor, Lock, Stations and more
http://forums.terraria.org/index.php?threads/some-of-my-work-p-sensor-lock-stations-and-more.39654/

z26 - 2016 Feb 12
Build I'm abandoning
http://forums.terraria.org/index.php?threads/build-im-abandoning.40436/
{ram array with an address selector and accumulator}

DicemanX - 2016 Feb 21
[Showcase] 1.3 Expert Mode Dungeon Autofarm (for farming all possible dungeon drops)
http://forums.terraria.org/index.ph...for-farming-all-possible-dungeon-drops.40784/
{second spawn surface hoiktronic clearer}

J2Much - 2016 Feb 23
Sharkotronics - Moving sharks with Hoik's
http://forums.terraria.org/index.php?threads/sharkotronics-moving-sharks-with-hoiks.40842/
{basic shark hoiks}

DicemanX - 2016 Mar 7
[Showcase] Truffle Worm Autofarm: 390 Worms/hr + 50 Plat/hr (Bonus: Best Way to Farm Dev Armor)
http://forums.terraria.org/index.ph...at-hr-bonus-best-way-to-farm-dev-armor.41253/
{effective snail and truffle hoik}

DicemanX - 2016 Mar 14
[Showcase] Prototype Artificial Intelligence inside Terraria (pre-1.3.1)
http://forums.terraria.org/index.ph...intelligence-inside-terraria-pre-1-3-1.41434/


----------------------------
Cart-tronics (Addendum):

DicemanX 2015 Mar 24
[Guide/Showcase] Tracktronics Computer
http://forums.terraria.org/index.php?threads/guide-showcase-tracktronics-computer.15204/

http://forums.terraria.org/index.ph...nics-naming-minecart-powered-mechanisms.9459/

http://forums.terraria.org/index.ph...build-a-computer-using-minecart-tracks.15202/
 

Stahn Aileron

Terrarian

ZeroGravitas

The Destroyer
shouldn't we remove the section for Terraria Online? That re-directs to this forum now and the content is non-existent.
Yeah, my whole links list page was outdated well before I disappeared. Actually, the WayBackMachine has cached some (perhaps all) of the old Terraria Online pages (e.g. [WIP] Wire Compilation). But not any of the embedded images, that I've seen.

If anyone wants to re-jig the above links to point to working archived pages (and post the result below), I'll be happy to paste in in above. Or if anyone makes a brand new resources list thread, I'll pin to the top of T-MEC forum. A well ordered index of the contents of the group, even, seeing as it's a little tough to search through. Message me direct though (as I'm unlikely to see mention alerts, mixed in with dozens of other notifications I don't generally read, currently). ;)
 

Lol Bozo

Steampunker
Yeah, my whole links list page was outdated well before I disappeared. Actually, the WayBackMachine has cached some (perhaps all) of the old Terraria Online pages (e.g. [WIP] Wire Compilation). But not any of the embedded images, that I've seen.

If anyone wants to re-jig the above links to point to working archived pages (and post the result below), I'll be happy to paste in in above. Or if anyone makes a brand new resources list thread, I'll pin to the top of T-MEC forum. A well ordered index of the contents of the group, even, seeing as it's a little tough to search through. Message me direct though (as I'm unlikely to see mention alerts, mixed in with dozens of other notifications I don't generally read, currently). ;)
Im not sure if you saw my forum post on it, but i semi-recently joined TMEC and discovered some really fun interactions between Mounts and Hoiks, that dont quite make sense to me, but i feel like they should be linked here (not sure if you are still going to update the links here)
https://forums.terraria.org/index.php?threads/minecarts-a-faster-way-to-hoik.71141/
 
Top Bottom