If your username was Sunny, I unbanned you.Is there a place to appeal discord bans? Cause i was banned like two years or so ago and ive never been provided a reason.
It was, thank you.If your username was Sunny, I unbanned you.
There should be something in the interface tab, unless you've already messed with that.Hello folks,
Is there any way to resize the UI?
View attachment 350231
I am running the game at 4k resolution.
It should be in the general tab, actually.Weird, I have checked the interface tab and see nothing that can change the size of the UI.
Yup, it works. Thanks for the help.It should be in the general tab, actually. View attachment 350259
you are on 1.3 yesYup, it works. Thanks for the help.
Edit:
After playing for a while, it seems the item 'Celebration Mk2' is not available in the game?
According to the wiki, that item was introduced in patch 1.4.0.1
I don't know... really anything about C#, but judging by the error message, it looks like you need to reference a file. I have no idea how to do that, though, so my advice would be ask the Discord for help. Just tell them what you posted here in the modding-help channel, and you might be able to get someone who knows what they're doing pretty quickly.View attachment 351234
Alright, so:
I'm trying to get into modding, and without even modifying the newly-created mod file, this error message pops up when I try to reload+build. None of the tutorials I've watched have accounted for this issue, and I've looked online with many keywords to try and find a solve, but still can't find anything.
I've checked tModLoader's files and my mod's files for something named "Object", tried renaming the "obj" file in my mod file to "Object", and none of it has worked. I'm stumped.
Very sorry if this is a frequently asked question, I'm just confused as to what to do to solve this.
Are you using Visual Studio 2022? If so, try uninstalling that, deleting its installer, and getting the 2019 version here. I had the same problem when I started a few days ago and doing this fixed it.View attachment 351234
Alright, so:
I'm trying to get into modding, and without even modifying the newly-created mod file, this error message pops up when I try to reload+build. None of the tutorials I've watched have accounted for this issue, and I've looked online with many keywords to try and find a solve, but still can't find anything.
I've checked tModLoader's files and my mod's files for something named "Object", tried renaming the "obj" file in my mod file to "Object", and none of it has worked. I'm stumped.
Very sorry if this is a frequently asked question, I'm just confused as to what to do to solve this.
I can kinda understand, dude, I really want TModLoader to bw updated to 1.4 and its updates, cause as much as I love vanilla, I like using mods to add stuff or improve quality of life, like the Better Taxes mod, Nooby's OverPowered Mod cause it has a really powerful terrain destroying rocket launcher, or even Spirit, Tremor, and Calamity, but I'm hoping it wont be too much longer now.So, how much time left until we get tModLoader updated to 1.4?? The Journey's End update came almost 2 years ago and we still have nothing from tModLoader. And, no, tModLoader in alpha version is not valid here because it is laggy. I'm getting tired of waiting.![]()
It is most definitely not the easiest thing for someone completely new to coding. The most basic tmodloader functions revolve around making basic items or npcs. What you are trying to make involves running a global player script that holds a variable for your resource which is then referenced in every script that uses said resource. Depending on how you want these buffs to activate you might need to catch player inputs in update methods and whatnot. It isn't the most complicated thing in the world but it requires a bit of knowledge of how object oriented programing works and it depends on how versed you are on the fundamentals of coding.Hello everybody,
I've just got into modding Terraria, and I'm coming across something I have no idea how to do. It's a bit ambitious, but any help would be appreciated. I'm trying to create a custom resource, similar to mana. Also, by "consuming" this custom resource, your character will gain buffs with animated visual effects, such as lightning around your feet for a speed boost, an increase in character size for a health boost, a glowing red outline for a damage boost, etc. Does anybody know how I would go about doing this? I am a bit new to coding, so I may be in over my head here, but any help would be greatly appreciated!