I do not recall many people actually saying the mana flower is good. If anything, it constantly gets bashed for the reasons you listed afterwards, so it isn't really "overrated" in that sense.Mana Flower.
The main purpose of the mana flower isn't to save you the trouble of pressing the mana hotkey. Mage beginners may have trouble with keeping an eye on their mana, but it's something they will get used to sooner or later. The main purpose of the mana flower is to make your weapons more cost-efficient. As easy as it is to press a key on your board, a human simply cannot replicate the precision of a machine: click too early - some of the mana on the potions gets wasted; click too late, and you'll have a downtime where your character isn't really doing anything - this downtime might just be a second, or half a second, but these downtimes can really add up durning a fight, and every extra second wasted on a boss is an extra second where it can potentially end you. The mana flower restores your mana with precision that none of us will likely replicate durning an actual tense fight. Not only that, but the mana reduction bonus, albeit small, is also aimed at prolonging the continuous usage of your weapons."It's too hard to keep track of my mana during a fight,"
I mean, the game straight-up tells you that "All the best wizards use a Mana Flower." That's good enough for me, even if a large part of the community thinks otherwise.I do not recall many people actually saying the mana flower is good. If anything, it constantly gets bashed for the reasons you listed afterwards, so it isn't really "overrated" in that sense.
This is the only one I can understand here, and I can only understand it if you've never actually done it before. Having to press a button over and over again SOUNDS tiring, but in reality it's just as taxing as grappling, dashing, or jumping, which are things you do all the timeThe main purpose of the mana flower isn't to save you the trouble of pressing the mana hotkey.
I... agree with this, actually, although I really don't think it's all that bad. Humans react to audio stimuli extremely quickly. If you're listening for it you can realize you're out of mana nearly instantly. And if you have a quiet weapon like Razorpine (which was what I used in the challenge I mentioned eariler), you can see your character fire in small taps instead of constantly, which is again pretty easy to notice if you're looking for it.Mage beginners may have trouble with keeping an eye on their mana, but it's something they will get used to sooner or later. The main purpose of the mana flower is to make your weapons more cost-efficient. As easy as it is to press a key on your board, a human simply cannot replicate the precision of a machine: click too early - some of the mana on the potions gets wasted; click too late, and you'll have a downtime where your character isn't really doing anything
I can't say I agree. Most boss attacks take much longer than a second to complete, and even the extremely quick ones like lasers usually have some sort of pattern to it, meaning an extra second or two added to the fight is MAYBE a singular attack that the boss uses. Unless it's a straight DPS race I simply can't relate to 1-2 extra seconds being impactful.- this downtime might just be a second, or half a second, but these downtimes can really add up durning a fight, and every extra second wasted on a boss is an extra second where it can potentially end you. The mana flower restores your mana with precision that none of us will likely replicate durning an actual tense fight. Not only that, but the mana reduction bonus, albeit small, is also aimed at prolonging the continuous usage of your weapons.
Another that I agree with. The only weapons that truly benefit are weapons that rely on absolutely constant use, and I can only think of Laser Machine Gun and Last Prism that do that, since both have a lengthy windup before reaching their maximum output. The rest are instant, outputting maximum DPS the moment you start firing them, allowing for tons of leeway if you mistime your potion.The problem, however, is that there aren't that many weapons that actually truly benefit from the mana flower. With all of the above, it's clear mana flower works well with weapons that will consume your mana too fast for you to just refill it manually, however, such weapons are few and far between.
Thing here is - jumping, dashing and grappling is something that every character does, and it's usually done only to get out of a nasty attack - there is no reason to grapple 24/7 durning the destroyer fight, you will only really need to do so if the head is charging right at you or you get caught out in an uncomfortable position. Jumping happens a lot more often, but it is, again, an essential part of the game that every character does, mage or not.but in reality it's just as taxing as grappling, dashing, or jumping
It depends from person to person. I've been playing mage for quite a while, and not only that, but I also play mobile, which means I have a nice, intuitive mana potion button right in front of my eyes at all times. That means I should never be able to forget to drink mana potions, right? Well, no, because once again, humans aren't perfect. While my reaction times are pretty good, I tend to get way too easily distracted by other things, such as avoiding skeletron's hands from slapping me or trying not to die to destroyer probes. This leads to me taking around 2-3 seconds to remember I need to drink a potion, which can actually add up to a few extra minutes of battle depending on the difficulty mode and boss battle in question.I can't say I agree. Most attacks take much longer than a second to complete, and even the extremely quick ones like lasers usually have some sort of pattern to it. Unless it's a straight DPS race I simply can't relate to 1-2 extra seconds being impactful
That's actually a really interesting topic. For me, the progression of seeing myself get absolutely stomped by a boss and then slowly working my way towards beating it is honestly where I find the most fun with the game. Slowly learning and seeing myself get more and more proficient is extremely satisfying to me.Could I improve on this, and remember to drink my potions? Yes. Would I be willing to waste lots of runs, focusing on sharpening this one specific aspect that I wouldn't need anywhere else, draining all my fun and enjoyment from the game by trying to turn it from a simple experience into a skill grind - when it can be simply fixed by slapping on a mana flower? Heck no.
I don't think that this is an issue, as if you're used to the console and mobile controls you'll only stop moving or attacking for a fraction of a second.On the contrary, considering swapping to and instantly drinking mana on mobile and console is very difficult due to the different setup (you have to actively take your hand off either attacking or moving to use it, where on keyboard you can just key it to mouse 3). In which case, yeah you probably absolutely want mana flower, it’ll prevent you from subtracting from other options to drink a mana potions. I can definitely see the value to a mobile or console player, much more so than on PC.
I don't even think flairion was good before 1.4.1. If you want a single target homing weapon xenopopper crushes it, and no one considers xenopopper to be a 'top tier' weapon.Flairon was crippled by the advent of Terra Blade, imo. It was definitely up there pre 1.4.1 as a single target weapon, but now I’ve noticed its DPS and range are both marginally smaller than Terra Blade, meaning Terra Blade is now better in *both* crowd control and single target output.
Well, xenopepper without chlo bullets isn't even remotely homing. In my experience, just like a lot of shotguns, it is very underwhelming when used without chlo bullets.I don't even think flairion was good before 1.4.1. If you want a single target homing weapon xenopopper crushes it, and no one considers xenopopper to be a 'top tier' weapon.
well of course I'm using chloro bullets I wouldn't call it homing if I were using a different ammo.Well, xenopepper without chlo bullets isn't even remotely homing. In my experience, just like a lot of shotguns, it is very underwhelming when used without chlo bullets.
And after reading Qwerty's guide we can tell that Magic Cuffs are also one of the worst items in the game...It's overall just a worse Magic Cuffs, yet it seems that everyone uses it in their 1.4 mage playthroughs.
Eventide. Tsunami. Phantasm. Stake Launcher. Daedalus stormbow. Would you call these overrated? Heck no. They are one of the best ranged weapons at its tier! Sure, there are a lot of useless filter bows, but these just excels above everyone else. In my opinion, bows only start to get good once plantera is down. They are really cool bows too! They have their strong points in progression, just like guns.I'm just gonna be salty here with a lot of personal preference.
The category of bows is overrated.
I get it's easy to craft arrows, you only need a quick spleunking or lumberjacking trip, and you don't have to buy it.
But most pre-Hardmode bows are basically carbon copies, with almost no special effects, while Hardmode bows are a lot fewer, despite being more special, and even then, it's mostly just adding an effect to the arrow, like making it fire, or making it storm, or making it bees.
Guns on the other hand, have plenty of variety when it comes to them. Sure, there's not as many in pre-Hardmode, and a few can be called carbon copies, there's still types with vastly different qualities to them. You wouldn't confuse an Elf Melter with a Xenopopper, or a Dart Rifle with a Sandgun. Plus, not all have to use bullets. Some use seeds, some use darts, you can use gel and sand as ammunition.
And while it can be said that the usefulness of guns when compared to bows is debatable, I still would like to point out that in terms of variety, guns take the cake. Bows just have too much "filler" weapons in their category, and I'm not even counting repeaters in the equation of copies.
Edit: And one last thing of personal preference, which do you think is cooler, running around launching sticks and stones at enemies and still winning, or jumping around firing wildly like theing Doom Slayer?
I think they are talking about 'fun' rather than efficency.Eventide. Tsunami. Phantasm. Stake Launcher. Daedalus stormbow. Would you call these overrated? Heck no. They are one of the best ranged weapons at its tier! Sure, there are a lot of useless filter bows, but these just excels above everyone else. In my opinion, bows only start to get good once plantera is down. They are really cool bows too! They have their strong points in progression, just like guns.
And while it can be said that the usefulness of guns when compared to bows is debatable, I still would like to point out that in terms of variety, guns take the cake. Bows just have too much "filler" weapons in their category, and I'm not even counting repeaters in the equation of copies.